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更新改动说明
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CrimRecya committed Feb 18, 2025
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4 changes: 2 additions & 2 deletions 整合包说明/更新改动说明.md
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### 2025.2.18 `Phobos-build-45+3_17` -> `Phobos-build-45+3_18`

> - `( 0 )` 合并 Phobos-develop 近期所有改动(*2025.2.18 - `commit 646224b255803a254b22975ac230cb9d7d1f5024`*
> - *`commit e4a0f5d1...` -> `commit 646224b2...`* 修正说明书的内容或格式错误
> - `( 0 )` 合并 Phobos-develop 近期所有改动(*2025.2.18 - `commit e14ffa831948c6ba8ca3ef21725fe0ad91b6994f`*
> - *`commit e4a0f5d1...` -> `commit e14ffa83...`* 修正说明书的内容或格式错误
> - `(1/3)` 优化 `Trajectory=Disperse` 功能,其对应的 `Trajectory.Speed` 不再限制上限,同时简化并重写其转向计算方式,现在在大半部分情况下 `Trajectory.Disperse.ROT` 的单位约相当于原本的两倍至三倍,且现在能够进行瞬间回转,现在的单位为每帧最大的旋转角度,默认值从 `30` 降低到 `10`
> - `(1/3)` 现在 `Trajectory=Engrave``Trajectory=Tracing` 的发射者在载具中时会跟随载具的状态,且不再允许在更换最外载具时持续开火
> - `(1/3)` 现在 `Trajectory=Engrave` 在使用 `Trajectory.Engrave.UseDisperseCoord` 时能够继承当时的 `Burst` 计数
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