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help.lua
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local what_is_this_uwu = {
players = {},
players_set = {}
}
local function split(str, sep)
if sep == nil then
sep = "%s"
end
local t = {}
for char in string.gmatch(str, "([^" .. sep .. "]+)") do
table.insert(t, char)
end
return t
end
local char_width = {
A = 12,
B = 10,
C = 13,
D = 12,
E = 11,
F = 9,
G = 13,
H = 12,
I = 3,
J = 9,
K = 11,
L = 9,
M = 13,
N = 11,
O = 13,
P = 10,
Q = 13,
R = 12,
S = 10,
T = 11,
U = 11,
V = 10,
W = 15,
X = 11,
Y = 11,
Z = 10,
a = 10,
b = 8,
c = 8,
d = 9,
e = 9,
f = 5,
g = 9,
h = 9,
i = 2,
j = 6,
k = 8,
l = 4,
m = 13,
n = 8,
o = 10,
p = 8,
q = 10,
r = 4,
s = 8,
t = 5,
u = 8,
v = 8,
w = 12,
x = 8,
y = 8,
z = 8,
}
char_width[' '] = 5
char_width['_'] = 9
local function is_strange(str)
for char in str:gmatch '.' do
if char == '' then
return true
end
end
return false
end
local function string_to_pixels(str)
local size = 0
str:gsub('.', function(char)
local pixels = char_width[char]
if pixels then
size = size + pixels
else
size = size + 14
end
end)
return size
end
local function inventorycube(img1, img2, img3)
if not img1 then return '' end
img2 = img2 or img1
img3 = img3 or img1
img1 = img1 .. '^[resize:16x16'
img2 = img2 .. '^[resize:16x16'
img3 = img3 .. '^[resize:16x16'
return "[inventorycube" ..
"{" .. img1:gsub("%^", "&") ..
"{" .. img2:gsub("%^", "&") ..
"{" .. img3:gsub("%^", "&")
end
local function serialize(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false
depth = depth or 0
local tmp = string.rep(' ', depth)
if name then tmp = tmp .. name .. ' = ' end
if type(val) == 'table' then
tmp = tmp .. '{' .. (not skipnewlines and '\n' or '')
for k, v in pairs(val) do
tmp = tmp .. serialize(v, k, skipnewlines, depth + 1) .. ',' .. (not skipnewlines and '\n' or '')
end
tmp = tmp .. string.rep(' ', depth) .. '}'
elseif type(val) == 'number' then
tmp = tmp .. tostring(val)
elseif type(val) == 'string' then
tmp = tmp .. string.format('%q', val)
elseif type(val) == 'boolean' then
tmp = tmp .. (val and 'true' or 'false')
else
tmp = tmp .. '\'[inserializeable datatype:' .. type(val) .. ']\''
end
return tmp
end
function what_is_this_uwu.split_item_name(item_name)
local splited = split(item_name, ':')
return splited[1], splited[2]
end
function what_is_this_uwu.destrange(str)
local is_strange = is_strange(str);
local ignore = true;
local temp_str
if is_strange then
local temp_str = ''
local reading = true
local is_special = false
local between_parenthesis = false
for char in str:gmatch '.' do
if char == '' then
reading = false
elseif reading and not between_parenthesis then
temp_str = temp_str .. char
else
reading = true
end
if between_parenthesis then
if char == ')' then
between_parenthesis = false
end
else
if char == '(' then
between_parenthesis = true
end
end
end
return string.match(temp_str, "([^\n]*)\n") or temp_str
else
return string.match(str, "([^\n]*)\n") or str
end
end
function what_is_this_uwu.register_player(player, name)
if not what_is_this_uwu.players_set[name] then
table.insert(what_is_this_uwu.players, player)
what_is_this_uwu.players_set[name] = true
end
end
function what_is_this_uwu.remove_player(name)
if what_is_this_uwu.players_set[name] then
what_is_this_uwu.players_set[name] = false
for i, player in ipairs(what_is_this_uwu.players) do
if player == name then
table.remove(what_is_this_uwu.players, i)
break
end
end
end
end
function what_is_this_uwu.get_pointed_thing(player)
if not what_is_this_uwu.players_set[player:get_player_name()] then return end
-- get player position
local player_pos = player:get_pos()
local eye_height = player:get_properties().eye_height
local eye_offset = player:get_eye_offset()
player_pos.y = player_pos.y + eye_height
player_pos = vector.add(player_pos, eye_offset)
local node = minetest.registered_nodes[minetest.get_node(player_pos).name]
-- set liquids vision
local see_liquid =
node and node.drawtype ~= 'liquid'
-- get wielded item range 5 is engine default
-- order tool/item range >> hand_range >> fallback 5
local tool_range = player:get_wielded_item():get_definition().range or nil
local hand_range
for key, val in pairs(minetest.registered_items) do
if key == "" then
hand_range = val.range or nil
end
end
local wield_range = tool_range or hand_range or 5
-- determine ray end position
local look_dir = player:get_look_dir()
look_dir = vector.multiply(look_dir, wield_range)
local end_pos = vector.add(look_dir, player_pos)
-- get pointed_thing
local ray = minetest.raycast(player_pos, end_pos, false, see_liquid)
return ray:next()
end
function what_is_this_uwu.get_node_tiles(node_name)
local node = minetest.registered_nodes[node_name]
if not node then
return 'ignore', 'node', false
end
if node.groups['not_in_creative_inventory'] then
local drop = node.drop
if drop and type(drop) == 'string' then
node_name = drop
node = minetest.registered_nodes[drop]
if not node then
node = minetest.registered_craftitems[drop]
end
end
end
if not node or not node.tiles and not node.inventory_image then
return 'ignore', 'node', false
end
local tiles = node.tiles
if node.inventory_image:sub(1, 14) == '[inventorycube' then
return node.inventory_image .. '^[resize:146x146', 'node', minetest.registered_nodes[node_name]
elseif node.inventory_image ~= '' then
return node.inventory_image .. '^[resize:16x16', 'craft_item', minetest.registered_nodes[node_name]
else
if not tiles[1] then
return '', 'node', minetest.registered_nodes[node_name]
end
if #tiles == 1 and minetest.registered_nodes[node_name].drawtype == "plantlike" then
return tiles[1] .. '^[resize:16x16', 'craft_item', minetest.registered_nodes[node_name]
elseif minetest.registered_nodes[node_name].drawtype == "nodebox" and minetest.registered_nodes[node_name].node_box.type == "fixed" then
-- TODO: try to make a texture from the node_box and tiles?
return '', 'node', minetest.registered_nodes[node_name]
end
tiles[3] = tiles[3] or tiles[1]
tiles[6] = tiles[6] or tiles[3]
if type(tiles[1]) == 'table' then
tiles[1] = tiles[1].name
end
if type(tiles[3]) == 'table' then
tiles[3] = tiles[3].name
end
if type(tiles[6]) == 'table' then
tiles[6] = tiles[6].name
end
return inventorycube(tiles[1], tiles[6], tiles[3]), 'node', minetest.registered_nodes[node_name]
end
end
function what_is_this_uwu.show_background(player, meta)
player:hud_change(
meta:get_string('wit:background_left'),
'text',
'wit_left_side.png'
)
player:hud_change(
meta:get_string('wit:background_middle'),
'text',
'wit_middle.png'
)
player:hud_change(
meta:get_string('wit:background_right'),
'text',
'wit_right_side.png'
)
end
function what_is_this_uwu.show(player, meta, form_view, node_description, node_name, item_type, mod_name)
if meta:get_string('wit:pointed_thing') == 'ignore' then
what_is_this_uwu.show_background(player, meta)
end
meta:set_string('wit:pointed_thing', node_name)
local size
if #node_description >= #mod_name then
size = string_to_pixels(node_description)
else
size = string_to_pixels(mod_name)
end
player:hud_change(
meta:get_string('wit:background_middle'),
'scale',
{ x = size / 16 + 2, y = 2 }
)
player:hud_change(
meta:get_string('wit:background_right'),
'offset',
{ x = size, y = 35 }
)
player:hud_change(
meta:get_string('wit:image'),
'text',
form_view
)
player:hud_change(
meta:get_string('wit:name'),
'text',
node_description
)
player:hud_change(
meta:get_string('wit:mod'),
'text',
mod_name
)
if meta:get_string('wit:item_type_in_pointer') ~= item_type then
local scale = {}
meta:set_string('wit:item_type_in_pointer', item_type)
if item_type == 'node' then
scale.x = 0.3
scale.y = 0.3
else
scale.x = 2.5
scale.y = 2.5
end
player:hud_change(
meta:get_string('wit:image'),
'scale',
scale
)
end
end
function what_is_this_uwu.unshow(player, meta)
if not meta then return end
meta:set_string('wit:pointed_thing', 'ignore')
player:hud_change(
meta:get_string('wit:background_left'),
'text',
''
)
player:hud_change(
meta:get_string('wit:background_middle'),
'text',
''
)
player:hud_change(
meta:get_string('wit:background_right'),
'text',
''
)
player:hud_change(
meta:get_string('wit:image'),
'text',
''
)
player:hud_change(
meta:get_string('wit:name'),
'text',
''
)
player:hud_change(
meta:get_string('wit:mod'),
'text',
''
)
end
return what_is_this_uwu