-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapp.js
155 lines (101 loc) · 4.17 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, previousScore, dice, defaultScore;
defaultScore = 100;
init()
document.querySelector('.btn-roll').addEventListener('click', function () {
if(gamePlaying) {
// 1. Random number =========================================================== ВОТ ТУТ
previousScore = dice;
dice = Math.floor(Math.random() * 6 + 1);
// 2. Display the result
var diceDom = document.querySelector('.dice');
diceDom.style.display = 'block';
diceDom.src = 'img/dice-' + dice + '.png';
// 3. Lose when player rolls 6 in a row;
if (previousScore === 6 && dice === 6) {
resetScores();
nextPlayer();
}
// 4.
if (dice !== 1) {
roundScore += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function () {
if(gamePlaying) {
//Reset score when player roll two 6 in a row;
if (previousScore === 6 && dice === 6) {
resetScores();
}
//Add current score in global score;
scores[activePlayer] += roundScore;
//Update the UI;
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
//Check if the player won a game;
if (scores[activePlayer] >= defaultScore) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
}
else {
nextPlayer();
}
}
});
//Create listener function get value from input
document.querySelector('.btn-value').addEventListener('click', function() {
defaultScore = document.querySelector('.totalscore').value;
var winningScore;
//Show message when user write undefined, 0, or '';
if (defaultScore > 0) {
defaultScore;
} else {
alert('Final score set as default 100, it\'s because you wrote not a number or number <= 0');
defaultScore = 100;
}
});
function nextPlayer() {
//Next player;
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
};
document.querySelector('.btn-new').addEventListener('click', init);
function init() {
scores = [0, 0];
activePlayer = 0;
roundScore = 0;
gamePlaying = true;
document.querySelector('.dice').style.display = 'none';
document.querySelector('.totalscore').value = '';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'PLAYER 1';
document.getElementById('name-1').textContent = 'PLAYER 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}
function resetScores() {
scores[activePlayer] = 0;
document.querySelector('#score-' + activePlayer).textContent = '0';
}