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I am aiming at creating simple and custom plugins to run in a mini game for Windows.
Whenever I run the scene to test my sounds, Unity crashes.
I am following this tutorial here so you can imagine my setup exactly the same as his. (The plugin export/setup starts at the 8m mark) https://www.youtube.com/watch?v=OBRRrwvZ_mo
@JimPapanick one question is.. the tutorial you reference, it doesn't actually use this rnbo.unity.audioplugin but instead our older JUCE based export.. which are you using?
I have followed the steps and it works. I will update for further errors.
Steps:
-Downloaded RNBOTypes and moved it in a custom directory
-Made an export and a build folder inside it to keep my plugins
-Used cmd:
mkdir build
cd build
cmake .. -DPLUGIN_NAME="Simple Delay"
cmake --build .
-That made a folder "Simple Delay" in my build folder which I then moved in RNBOTypes
-Went in Package manager and installed .json file
-Put an AudioSource with a random clip routed to a Mixer with my plugin.
I am aiming at creating simple and custom plugins to run in a mini game for Windows.
Whenever I run the scene to test my sounds, Unity crashes.
I am following this tutorial here so you can imagine my setup exactly the same as his. (The plugin export/setup starts at the 8m mark)
https://www.youtube.com/watch?v=OBRRrwvZ_mo
In the Crashes folder I find these two files:
crash.dmp
Editor.log
Stuff I have tested:
-Build a simpler plugin (still crashes)
-Turn off the object attached with the Audio Source routed to the Mixer with the plugin (doesn't crash)
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