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Thanks to this repository, I was able to convert the RNBO patch into a UnityPlugin. Thank you.
On the other hand, when the created application was built in HTML5, no sound was produced and the following error appeared in the console.
Output.framework.js.gz:10 Audio effect My Custom Plugin could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly. _JS_Log_Dump @ Output.framework.js.gz:10
It seems that the plugin I created (My Custom Plugin) is not properly tied to the build.
Does this RNBO plugin for Unity support WebGL builds?
Do you know how to use RNBO's Unity plugin for web application builds?
The text was updated successfully, but these errors were encountered:
create an index.html file that pulls it all together
I actually have an example of this, with a tutorial, but I want to caution you that this tutorial is very old, and references an earlier version of Unity, and earlier version of RNBO, and many of the links will be broken: https://github.com/jinpavg/rnbo-unity-webgl/blob/main/unity-tutorial.md
However, there is a working example of what I've described in this repo there, you can find a simple .jslib plugin in unity-scripts/Plugins/
Thanks to this repository, I was able to convert the RNBO patch into a UnityPlugin. Thank you.
On the other hand, when the created application was built in HTML5, no sound was produced and the following error appeared in the console.
Output.framework.js.gz:10 Audio effect My Custom Plugin could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly. _JS_Log_Dump @ Output.framework.js.gz:10
It seems that the plugin I created (My Custom Plugin) is not properly tied to the build.
Does this RNBO plugin for Unity support WebGL builds?
Do you know how to use RNBO's Unity plugin for web application builds?
The text was updated successfully, but these errors were encountered: