From 05747f3917c6ba54f635d18ce4934db5bcb90159 Mon Sep 17 00:00:00 2001 From: Peter Bjerg Lidegaard Date: Wed, 6 Dec 2023 19:52:59 +0100 Subject: [PATCH] Added a bunch of future ideas --- ADnD_2E_Revised/futureIdeas.txt | 214 ++++---------------------------- 1 file changed, 24 insertions(+), 190 deletions(-) diff --git a/ADnD_2E_Revised/futureIdeas.txt b/ADnD_2E_Revised/futureIdeas.txt index fb12fc09c29..a0776833278 100644 --- a/ADnD_2E_Revised/futureIdeas.txt +++ b/ADnD_2E_Revised/futureIdeas.txt @@ -1,41 +1,33 @@ -AD&D 2E Book release order -The Complete Fighter's Handbook 1989 December -The Complete Thief's Handbook 1989 December -The Complete Priest's Handbook 1990 May -The Complete Wizard's Handbook 1990 June -The Complete Psionics Handbook 1991 January +### Future ideas! +New weapon section that combines hit and damage +- Option to use the 2eattack roll template +- Option to define crits between multiplier or double dice (dice being the most by the book) +- Implement dual wield attacks +- Implement backstab +- Implement special maneuvers as written in the Fighters handbook -Tome of Magic 1991 May -Arms and Equipment Guide 1991 July +Add 8th, 9th, and 10th level Priest spells (Psionic enchantments) from Dark Sun Dragon Kings -The Complete Book of Dwarves 1991 October -The Complete Bard's Handbook 1992 March -The Complete Book of Elves 1992 December -The Complete Book of Gnomes & Halflings 1993 February -- no content -The Complete Book of Humanoids 1993 April -The Complete Ranger's Handbook 1993 December -The Complete Book of Villains 1994 April -- no content -The Complete Paladin's Handbook 1994 May -The Complete Druid's Handbook 1994 August -The Complete Barbarian's Handbook 1995 January -The Complete Book of Necromancers 1995 March +Add True Dweomers from DMGR: High-Level Campaign -Player's Option: Combat & Tactics 1995 June -Player's Option: Skills & Powers 1995 July +Section for Wand/Staff/Rods: +- Capture initiative modifiers +- Maybe autofill? -Dungeon Master Option: High-Level Campaigns 1995 August -The Complete Ninja's Handbook 1995 August +Section for Misc magical items +- Capture initiative modifier +- Easy place to hold all items -Player's Option: Spells & Magic 1996 May +Update Potions to have "chugs" instead of quantity +- Each potion should have its own line in the section. +- Add Potion Compatibility table from DMG p. 191 -Wizard's Spell Compendium, Volume 1 1996 -Wizard's Spell Compendium, Volume 2 1997 -Wizard's Spell Compendium, Volume 3 1998 -Wizard's Spell Compendium, Volume 4 1998 +Update Scrolls to write "Fireball scroll" instead of "Scroll of Fireball" +- Or just add the "scroll of" added to the Macro and not the name. -Priest's Spell Compendium, Volume 1 1999 -Priest's Spell Compendium, Volume 2 1999 -Priest's Spell Compendium, Volume 3 2000 +Check up on Martial Arts from Complete Book of Ninjas + +---------------------------------------------------------- Create / Fabricate Scrolls, Potions, and Magical items Scrolls / Potions @@ -58,7 +50,7 @@ Potions - Wizards Brew potions at 9th level. PHB p, 43, DMG p. 117 -- Healing and curing potions are beyond the ken of wizards. DMG p. 119 - Priests Brew a few potions (mainly healing and cures) at 9th level. DMG p. 117, 119 -- In addtion to the fantastical materials needed, potions require mundane ingredients. The basic cost of these ingredients ranges from 200 to 1,000 gp. DMG p. 119 +- In addition to the fantastical materials needed, potions require mundane ingredients. The basic cost of these ingredients ranges from 200 to 1,000 gp. DMG p. 119 - Wizards needs a complete alchemical laboratory. The basic cost is at least 2,000 gp for the equipment and furnishings. The location and housing is added on top of this cost. The wizard must pay 10% of its value every month for maintenance. DMG p. 120 - Priests need an alter specially consecrated to the purpose of brewing potions. DMG p. 120 - To create a potion is equal to cost of materials in gp / 100. DMG p. 120 @@ -84,164 +76,6 @@ Priests. DMG p. 121 Druids - Druids with 3 proficiency slots in the Herbalism Nonweapon proficiency can create magical herbal brews. The Complete Druid's Handbook p. 103 -Player's Handbook (First Printing May 2013) -Wizard -Sepia Snake Sigil - Fixed broken tab character -Spectral Force - Fixed broken area of effect calculation -Water Breathing - Fixed broken calculation preventing the spell from printing -Wind Wall - Fixed broken calculation preventing the spell from printing -Wraithform - Fixed broken calculation preventing the spell from printing -Fire Shield - Fixed broken calculation preventing the spell from printing -Monster Summoning II - Fixed broken calculation preventing the spell from printing -Wall of Fire - Fixed area of effect calculation to calculate the number of sheets. This reduces the overall area of effect by an order of magnitude -Summon shadow - Fixed broken calculation preventing the spell from printing -Chaos - Fixed broken tab character -Seeming - Fixed broken calculation preventing the spell from printing - -Priest -Wall of Fire - Fixed area of effect calculation to calculate the number of sheets. This reduces the overall area of effect by an order of magnitude - -Complete Fighter's Handbook (11th Printing, May 1996) -One / two handed javelin changed to medium size - Book update -One / two handed stone javelin changed to medium size - Book update - -Complete Wizard's Handbook (10th printing, March 1996) -Jitte change size to small - typo -Shuriken changed ROF to 2/1 - book update -Detect Disease - scaling no longer goes above 100% chance -Choke - fixed whitespace -Detect life - fixed range scaling and missing material components - typo -Hovering skull - added M for material component - book update -Pain Touch - changed school to Necromancy - book update -Force Shaprechange - changed damage when save is made - book update -Bone club - Updated effect about clubs not being available to wizards - Book update -Wind breath - Updated how damage is displayed -Force Shapechange - Updated casting speed to 5 - Book update -Force Shapechange - Updated damage to always be 3d10 - Book update - -Complete Psionics Handbook (Ninth printing: October 1996) -Added the Power Score as written in the book to the template output -Fixed whitespace when a power has 1 round of prep to say "1 round" instead of "1round" -All-round vision - Fixed linebreak mid-sentence -Clairvoyance - Fixed linebreak mid-sentence -Precognition - Added 20 effect to be displayed by the template -Danger Sense - Added 1 effect to be displayed by the template -Know Direction - Fixed linebreak mid-sentence -Spirit Sense - Corrected description to state that it sense noncorporeal undead - Book update -Create Object - Fixed table in effect text -Detonate - Fixed linebreak mid-sentence -Animate Object - Fixed table header - Book update -Create Sound - Power Score modifier changed to -2 from -7 - Book update -Inertial Barrier - Fixed linebreak mid-sentence -Molecular Agitation - Added that only magical items gets a +10 modifier - Book update -Molecular Agitation - Corrected the displayed damage to match the effect text - typo -Animal Affinity - Added missing linebreak - typo -Flesh Armor - Added clarification that the armor is nonmagical - Book Update -Flesh Armor - Added clarification that this power works with rings of protection - Book Update -Probability Travel - changed reference to the Planescape accessory - Book update -Probability Travel - Fixed linebreak mid-sentence -Summon Planar Creature - Updated book references - Book update -Teleport - Fixed table so that PSP cost starts at 10 PSP - Book update -Astral Projection - changed reference to the Planescape accessory - Book update -Dream Travel - Calculate the aount of PSP used based on passengers -Probe - Removed Mindlink as a prerequisite -Contact - Added missing bold styling to text -Empathy - Added missing Power Score effect -Appraise - Fixed linebreak mid-sentence -Ultrablast - Fixed linebreak mid-sentence -Intensify - Made popup options more readable -Psychic Drain - Updated psionic potential description - Book update -Wrench - Fixed page number - typo - -Tome of Magic (Seventh Printing: March, 1996) -Maximilian's Earthen Grasp - School changed to Alteration - Book update -There/Not There - Fixed page number -Turn Pebble to Boulder - Fixed reverse spell calculation -Khazid's Procurement - Fixed presentation of table -Lower Resistance - Fixed spelling error in turn -Waveform - Fixed area of effect calculations -Bloodstone's Spectral Steed - Added number of passengers calculation -Acid Storm - Added how acid damage can be healed - Typo -Airboat - Changed movement rate from mile per hour calculation to movement rate 21 - Book update -Gunther's Kaleidoscopic Strike - Fixed broken calculation -Homunculus Shield - Fixed hp calculations - Typo -Elemental Aura - Greatly improve the presentation of the table data -Estate Transference - Updated area of effect from 1000 square feet to 1 square mile per level - Book update -Wail of the Banshee - Fixed linebreak mid-sentence and fixed missing description text -Wildfire - Fixed page number - type -Analyze Balance - Fixed calculation to no longer go above 100% -Personal Reading - Greatly improve the presentation of the table data -Emotion Perception - Added level scaling for area of effect. Minimum 1 unit as the spell would do nothing before level 5 which would make no sense. -Emotion Control - Added level scaling for saving throw bonus -Random Causality - Corrected Duration and Casting time as per - Sage Advice #247 update -Rigid Thinking - Corrected "in capable" to "incapable" -Unearthly Choir - Added damage for quick reference -Defensive Harmony - Fixed area of effect calculation -Probability Control - Fixed modification calculation from 5% per level to 5% per 5 levels. -Age Object - Fixed broken level scaling calculation -Barrier of Retention - Corrected area of effect calculation -Time Pool - Improve presentation of bullet point list -Crushing Walls - Fixed area of effect from square feet to foot square. This increases the area of effect by an order of magnitude -The Great Circle - Added damage overview -Spiritual Wrath - Added self damage to the caster, to the damage overview -Mind Tracker - Added material components -Uncontrolled Weather - No longer rolls area of effect, as it should be done by the DM -Circle of Sunmotes - Added damage type -Revelation - Fixed linebreak mid-sentence -Sphere of Security - Fixed calculation that prevented spell from printing -Spiral of Degeneration - Added missing bullet point in effect description - Typo -Undead Plague - Removed calculated level scaling as it is unclear how it should be calculated - -Complete Book of Dwarves (November 1993) -Lip Reading (Dwarf) - Modifier changed from 0 to -2 - Typo - -Complete Book of Humanoids (Sixth printing, March 1999) -Crowd Working - Version added from this book with modifier of +2 -Naginata - S/M damage changed to 1d8. L damage changed to 1d10 - Typo -Finhead broadsword - Added new weapon - Book update - -Complete Ranger's Handbook (Fifth printing, July 1995) -Cartography - Changed ability to score to Int and modifier to -2 - Typo - -Complete Druid's Handbook -Beastmask - Fixed page number - Typo -Animal Spy - Clarified that only wizard familiars can save vs. spell - Typo -Fortifying Stew - Added calculation for ounces of stew enchanted -Fortifying Stew - Added sheet authors's note to tell that calculations have been changed -Shape Wood - Fixed calculation for area of effect, adding together static and scaling part -Earthmaw - Added calculation for what hit dice the monster attacks as, and what its THAC0 is - -Complete Barbarian's Handbook -Sign Language - Corrected ability score from Charisma to Dexterity - Typo -Jumping - Added Barbarian specific version -Tightrope Walking - Added Barbarian specific version -Tumbling - Added Barbarian specific version -Horde Summoning - Changed modifier from 0 to -2 - -Complete Book of Necromancers -Animate Dead Animals - Fixed animated skeletons Hit dice from 1-4 to ¼ - Typo -Living Link - Limited number of senses calculation to 5. -Empathic Wound Transfer - Set amount of healing / self damage leave the caster at 1 hp, instead of 0, because at 0 you would be dead (if not using deaths door rule) -Transmute Bone to Steel - Fixed linebreak mid-sentence -Death Ward - Fixed page number -Spectral Senses - Change level scaling to follow priest levels instead of wizard levels -Resist Turning - Full of errors. More research needed -Death's Door - Fixed page number -Undead Alacrity - Change level scaling to follow priest levels instead of wizard levels -Plague Curse - Added calculation for how many lives the plague kills -Asphyxiate - Corrected damage to depend on Constitution check instead of saving throw - -Complete Ninjas Handbook (2nd printing, March 1996) -Featherfoot - Swapped duration and casting time as increasing casting time with level did not make sense. This is highlighted with a sheet authors note -Fixed sling, Stone long range to 160 from 1600 yards - Typo -Fixed staff sling, stone long range to 90 yards from 200 yards - Typo -Improved Mirror Image - Removed incorrect quote character - typo -Chu-ko-nu - Change ammo size to medium - Typo -Light crossbow - Change ammo size to medium, and weapon size to small - Typo -Metsubishi (blinding powders) - Rate of fire changed to 1/3 - Typo -Bokken, Two-handed (wooden sword) - Changed S/M damage to 1d6 - Typo -Bokken, Two-handed (wooden sword) - Changed L damage to 1d3 - Typo - Default casting level for items: Scrolls - typically one level higher than that required to cast the spell, never below 6th level - DMG p. 196 and Clarified in Dragon Magazine #248 Sage Advice Rings - 12th level unless the power requires a higher level. In that case it functions at minimum level to use the magic. DMG p. 198