diff --git a/ADnD_2E_Revised/2ESheet.html b/ADnD_2E_Revised/2ESheet.html
index d3a2273572bc..0f533ccbbf4e 100644
--- a/ADnD_2E_Revised/2ESheet.html
+++ b/ADnD_2E_Revised/2ESheet.html
@@ -317,14 +317,18 @@ <h4>Hit points and Armor Class</h4>
         
                             </tr>
                             <tr>
-                                <td>AC Head:</td>
+                                <td>AC Head (opt):</td>
                                 <td><input type="number" name="attr_AChead" title="@{AChead}" class="sheet-short"/></td>
-                                <td colspan="2" class="sheet-note">* Optional: Head without helmet or other exposed body parts have AC 10. PO: C&T p. 43, 146-150</td>
+                                <td colspan="2" class="sheet-note">
+                                    <span title="The Complete Fighter's Handbook p. 107: No helmet = AC 10 + Dex bonus + Shield + Magic items. Requires a Called Shot at -8 to hit">* The Complete Fighter's Handbook p. 107+122 ⓘ</span>
+                                    <br>
+                                    <span title="Player's Option: Combat & Tactics p. 43: No helmet = AC 10. Requires Called Shot at -4 to hit. Individual helmet ACs can be found on p. 146-150">* Player's Option: Combat & Tactics p. 43, 146-150 ⓘ</span>
+                                </td>
                             </tr>
                             <tr>
-                                <td>AC Touch:</td>
+                                <td>AC Touch (opt):</td>
                                 <td><input type="number" name="attr_ACtouch" title="@{ACtouch}" class="sheet-short"/></td>
-                                <td colspan="2" class="sheet-note">* Optional: No base AC from Armor. Magical bonuses from Armor still apply. PO: S&M p. 120</td>
+                                <td colspan="2" class="sheet-note">* Player's Option: Spells & Magic p. 120: No base AC from Armor. Magical bonuses from Armor still apply.</td>
                             </tr>
                         </table>
                         <br>
@@ -1929,7 +1933,7 @@ <h4>Weapon Notes</h4>
                             <td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{repeating_weapons2_$X_weaptype-pierce2}" value="1"/><span></span></label></td>
                             <td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{repeating_weapons2_$X_weaptype-blunt2}" value="1"/><span></span></label></td>
                             <td><input type="text" name="attr_weapspeed2" title="@{repeating_weapons2_$X_weapspeed2}" class="sheet-small"></td>
-                            <td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{1d10+((@{weapspeed2} [Weapon])-(@{temp-speedadj} [Temp buff])-(@{misc-mod})), {1}}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
+                            <td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{1d10+(@{weapspeed2} [Weapon])-(@{temp-speedadj} [Temp buff])-(@{misc-mod}), {1}}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
                         </tr>
                     </table>
                     </fieldset>
diff --git a/ADnD_2E_Revised/html/tabs/character-tab/character-info-tab/character-info-tracker-tab.html b/ADnD_2E_Revised/html/tabs/character-tab/character-info-tab/character-info-tracker-tab.html
index 4105df46d38b..222eee18b3c9 100644
--- a/ADnD_2E_Revised/html/tabs/character-tab/character-info-tab/character-info-tracker-tab.html
+++ b/ADnD_2E_Revised/html/tabs/character-tab/character-info-tab/character-info-tracker-tab.html
@@ -49,14 +49,18 @@ <h4>Hit points and Armor Class</h4>
 
                     </tr>
                     <tr>
-                        <td>AC Head:</td>
+                        <td>AC Head (opt):</td>
                         <td><input type="number" name="attr_AChead" title="@{AChead}" class="sheet-short"/></td>
-                        <td colspan="2" class="sheet-note">* Optional: Head without helmet or other exposed body parts have AC 10. PO: C&T p. 43, 146-150</td>
+                        <td colspan="2" class="sheet-note">
+                            <span title="The Complete Fighter's Handbook p. 107: No helmet = AC 10 + Dex bonus + Shield + Magic items. Requires a Called Shot at -8 to hit">* The Complete Fighter's Handbook p. 107+122 ⓘ</span>
+                            <br>
+                            <span title="Player's Option: Combat & Tactics p. 43: No helmet = AC 10. Requires Called Shot at -4 to hit. Individual helmet ACs can be found on p. 146-150">* Player's Option: Combat & Tactics p. 43, 146-150 ⓘ</span>
+                        </td>
                     </tr>
                     <tr>
-                        <td>AC Touch:</td>
+                        <td>AC Touch (opt):</td>
                         <td><input type="number" name="attr_ACtouch" title="@{ACtouch}" class="sheet-short"/></td>
-                        <td colspan="2" class="sheet-note">* Optional: No base AC from Armor. Magical bonuses from Armor still apply. PO: S&M p. 120</td>
+                        <td colspan="2" class="sheet-note">* Player's Option: Spells & Magic p. 120: No base AC from Armor. Magical bonuses from Armor still apply.</td>
                     </tr>
                 </table>
                 <br>