diff --git a/ADnD_2E_Revised/2ESheet.html b/ADnD_2E_Revised/2ESheet.html
index 2d2e390dfa1a..eebe0dada47f 100644
--- a/ADnD_2E_Revised/2ESheet.html
+++ b/ADnD_2E_Revised/2ESheet.html
@@ -21,6 +21,7 @@
Changes in
Fixed spell description layout for Orison
Removed Weapon Type vs Armor type modifiers from the Hit roll under the Player's Option ruleset, as the Player's Option: Combat & Tactics has its own set of modifiers that differ from those given in the Player's Handbook
Weapon Type vs Armor type is now only visible under the Standard tab
+ Change scroll naming convention from "Scroll of X" to "X scroll". This put the spell name first and makes it easier to read on small screens.
@@ -73068,7 +73069,7 @@
Monster Sheet specific
// --- Version change start --- //
const SHEET_NAME = 'AD&D 2E Revised';
-const SHEET_VERSION = '4.18.0';
+const SHEET_VERSION = '4.19.0';
on('sheet:opened', function(){
getAttrs(['character_sheet'],function(attrs){
diff --git a/ADnD_2E_Revised/html/changelog.html b/ADnD_2E_Revised/html/changelog.html
index 2f942578b0b3..54ee09bbabbf 100644
--- a/ADnD_2E_Revised/html/changelog.html
+++ b/ADnD_2E_Revised/html/changelog.html
@@ -16,6 +16,7 @@ Changes in
Fixed spell description layout for Orison
Removed Weapon Type vs Armor type modifiers from the Hit roll under the Player's Option ruleset, as the Player's Option: Combat & Tactics has its own set of modifiers that differ from those given in the Player's Handbook
Weapon Type vs Armor type is now only visible under the Standard tab
+ Change scroll naming convention from "Scroll of X" to "X scroll". This put the spell name first and makes it easier to read on small screens.
diff --git a/ADnD_2E_Revised/javascript/version.js b/ADnD_2E_Revised/javascript/version.js
index 0ba932276a96..ed164db15928 100644
--- a/ADnD_2E_Revised/javascript/version.js
+++ b/ADnD_2E_Revised/javascript/version.js
@@ -1,7 +1,7 @@
// --- Version change start --- //
const SHEET_NAME = 'AD&D 2E Revised';
-const SHEET_VERSION = '4.18.0';
+const SHEET_VERSION = '4.19.0';
on('sheet:opened', function(){
getAttrs(['character_sheet'],function(attrs){