From e9a5f9050234ef0525d93e5907a381439d3894d2 Mon Sep 17 00:00:00 2001 From: Danilo Novakovic Date: Mon, 26 Aug 2019 02:34:22 +0200 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 09b0838..3d7f785 100644 --- a/README.md +++ b/README.md @@ -162,10 +162,10 @@ will he swap directions meaning he will move as far to the bottomright as he can. AI_BISHOP will only eat enemy piece if it is caught in this LEFT-RIGHT pattern. -> AI_BISHOP is worth 12 points - ![AI Bishop Demo](docs/ai-bishop.gif) +> AI_BISHOP is worth 12 points + #### KNIGHT (N) The knight moves to any of the closest squares that are not on the same rank, file, or diagonal, thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically. @@ -177,10 +177,10 @@ The knight is the only piece that can leap over other pieces. The pawn can move forward to the unoccupied square immediately in front of it on the same file, or on its first move it can advance two squares along the same file, provided both squares are unoccupied; or the pawn can capture an opponent's piece on a square diagonally in front of it on an adjacent file, by moving to that square. The *AI_PAWN* will prioritize eating enemy piece over going forward. -> AI_PAWN is worth 6 points - ![AI Pawn Demo](docs/ai-pawn.gif) +> AI_PAWN is worth 6 points + --- ## Personal logs