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leaving this here for both me and you to see as i might just work on it myself but there are a few mods that add stones like granite/andesite etc (promenade comes to mind with its blueite and carbinite) and i think it would be great to intigrate these in. and if your new to modding dont worry its not hard to detect a mod, in mine we just use if(!FabricLoader.getInstance().isModLoaded(mod_id)){ code here } where mod_id is the namespace of the mod (universal_ores minecraft promenade etc)
also for modularity in my mod we make each mod intigration a seperate class instead of throwing it in the the primary class, i can help with that as well
The text was updated successfully, but these errors were encountered:
Thanks for the suggestion! We already have compatibility with other mods planned, textures are just not ready yet. We want to make sure everything works right and it needs more than simply this line of code. The new yet optional models, blockstates, recipes, loot tables, advancements and tags also need to be dynamically loaded. We already have found a library to help us with - that. We use it for Promenade and its compatibility with Columns.
oh yeah for those i just use arrp as well. its nice that it exists, just cant figure out how to use the blockstates blockmodels or itemmodels, still need help figuring it out
leaving this here for both me and you to see as i might just work on it myself but there are a few mods that add stones like granite/andesite etc (promenade comes to mind with its blueite and carbinite) and i think it would be great to intigrate these in. and if your new to modding dont worry its not hard to detect a mod, in mine we just use
if(!FabricLoader.getInstance().isModLoaded(mod_id)){ code here }
where mod_id is the namespace of the mod (universal_ores minecraft promenade etc)also for modularity in my mod we make each mod intigration a seperate class instead of throwing it in the the primary class, i can help with that as well
The text was updated successfully, but these errors were encountered: