You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In a party with 3 mercs, when buffs are needed, that means you remem and recast 4 times (multiplied by how many group buffs you have).
Making these only check the caster is not a proper fix IMO, as the point of group buff rotation is being able to buff the "group", as sometimes only one or two dudes will die/etc (and they need rebuffs).
The process of "check all the dudes for each missing buff and then cast each missing buff" needs to be changed somehow to casting a buff as soon as one check is found in need of it (which then stops it from being found in need on the next dude in line).
The text was updated successfully, but these errors were encountered:
I plan on toying with some adjustments to GroupBuffCheck to try to overcome this very soon that will leave TargetHasBuff() and SpellStacksOnTarget() unchanged.
In a party with 3 mercs, when buffs are needed, that means you remem and recast 4 times (multiplied by how many group buffs you have).
Making these only check the caster is not a proper fix IMO, as the point of group buff rotation is being able to buff the "group", as sometimes only one or two dudes will die/etc (and they need rebuffs).
The process of "check all the dudes for each missing buff and then cast each missing buff" needs to be changed somehow to casting a buff as soon as one check is found in need of it (which then stops it from being found in need on the next dude in line).
The text was updated successfully, but these errors were encountered: