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ClassicRounds.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>ClassicRounds</RootNamespace>
<Configurations>Debug;Release</Configurations>
<Nullable>enable</Nullable>
<AssemblyName>ClassicRounds</AssemblyName>
<LangVersion>latest</LangVersion>
<Optimize>False</Optimize>
<DebugType>embedded</DebugType>
<BaseOutputPath>C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\Mods</BaseOutputPath>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
</PropertyGroup>
<Import Project="..\btd6.targets" />
<!--
<ItemGroup>
<Reference Include="PowersInShop">
<HintPath>$(BloonsTD6)\Mods\PowersInShop.dll</HintPath>
</Reference>
</ItemGroup> -->
<ItemGroup>
<Compile Remove="bloons\btx\**" />
<Compile Remove="bloons\New folder\**" />
<Compile Remove="bloons-Old\**" />
<EmbeddedResource Remove="bloons-Old\**" />
<EmbeddedResource Remove="bloons\New folder\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="towers\ClassicRoadSpikes.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="rounds\AdventureTimeRounds.json" />
<EmbeddedResource Include="rounds\DefaultBTD5rounds.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="towers\" />
</ItemGroup>
</Project>