Do I need to overwrite d3-linux.hog
?
#120
Replies: 3 comments 12 replies
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Haven't tried it. According to d3linuxfullhog.txt that file contains all the libraries needed to run the game. Therefore, since you're mixing 32bit and 64bit libraries, you should use d3-linux.hog I assume. |
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So from Steam I downloaded D3, and made a copy of the entire directory into a new path: $HOME/Descent3 I let cmake output the linux hog file into there, then after compilation, I also copy the generated executable to there which is named "Descent3". I am able to get the game running and start a mission. There are crash issues related to audio required so I had comment out some code as a workaround, you can find those in my fork under |
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Now that this PR has been merged, the README clearly says that you need to “Copy all of the new engine files”, not just the executable. Additionally, CMake now puts everything that you need into a single folder, rather than putting |
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The README that I need to replace Descent 3’s main executable with the one that gets built by CMake. It looks like CMake also puts a file at
builds/linux/d3-linux.hog
. Do I need to replace my existingd3-linux.hog
file with this newd3-linux.hog
file? For context, the copy of Descent 3 that I’m using is the Linux version that’s currently on Steam.Beta Was this translation helpful? Give feedback.
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