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[Runtime Issue]: Debug windows build cannot start - missing ucrtbased.dll #509
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Working as intended I suppose, if you don't have VS or at least the Windows SDK installed. The debug versions of the VC runtime libraries are not supposed to be redistributed. See https://learn.microsoft.com/en-us/cpp/windows/preparing-a-test-machine-to-run-a-debug-executable?view=msvc-170: Or https://learn.microsoft.com/en-us/cpp/windows/determining-which-dlls-to-redistribute?view=msvc-170: |
This hasn't been a thing for long, or I'm misremembering; I'm certain I was once able to run debug builds without vs installed. I've got no problem with it, but others might, especially for testing as it's one more gatekeeping obstacle. The change that led to the requirement needs to be documented probably. |
Probably we may to switch from full |
With #514 Windows Release can produce useful crashdumps without installing anything, so users can help identify crashes without using the Debug build |
This feature not helped much with "new pilot - new game" crash (#523) :). Crash dump is stripped down and there no much info, and I forced to use extensive logging to hunt down issue. |
Did you load the symbols from the PDB file? |
Hmm. This is a bummer. I suppose it's a good forcing function to make us think hard about exactly what information we want from non-dev testers however. |
Build Version
current
Operating System Environment
CPU Environment
Game Modes Affected
Game Environment
No response
Description
On attempting to run the Windows x64 debug build, a message appears about a missing
ucrtbased.dll
file. This file is not packaged with the debug artifact.Regression Status
No response
Steps to Reproduce
No response
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