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server.go
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//
// server.go
//
// Created by Adrian Zubarev.
// Copyright © 2016 Adrian Zubarev.
// All rights reserved.
//
package main
import . "fmt"
import . "./graph"
import . "./array"
import . "./helper"
import . "./message"
import . "encoding/gob"
import . "./bfs/command"
import . "./identification"
import "net"
import "time"
import "math/rand"
import "strconv"
import "os"
import "sync"
type Server struct {
Clients *Array
Complete chan bool
MessagePipe chan Message
}
type Client struct {
Identification Identification
Address string
Connection net.Conn
Encoder *Encoder
Decoder *Decoder
}
var seed *rand.Rand
func init() {
// initialize global time based seed
seed = rand.New(rand.NewSource(time.Now().UTC().UnixNano()))
// register for gob
Register(Identification{})
// register for array usage
RegisterType(&Client{})
}
func main() {
Println("\nStarting server ...")
var arguments = os.Args[1:]
var maxClientNumber = 3 // default value is 3
if len(arguments) >= 1 {
var parsedNumber, parseError = strconv.ParseUint(arguments[0], 10, 32)
HandleError(parseError, func() {
Println(parseError)
os.Exit(1)
})
if int(parsedNumber) > maxClientNumber {
maxClientNumber = int(parsedNumber)
}
}
// start listening for clients
var listener, listenerError = net.Listen("tcp", "localhost:8081")
HandleError(listenerError, func() {
Println(listenerError)
os.Exit(2)
})
// listening for clients now
Printf("[Log]: server will accept exact %d clients\n", maxClientNumber)
// now we are safe to create and initialize the server instance
var server = new(Server)
server.Clients = ArrayOfType("*Client")
server.Complete = make(chan bool)
server.MessagePipe = make(chan Message)
go server.HandleMessages()
var waitGroup = new(sync.WaitGroup)
// wait for all needed clients to join the network
for server.Clients.Count() < maxClientNumber {
Printf("[Log]: waiting for %d more clients\n", (maxClientNumber - server.Clients.Count()))
// wait and accept new clients
var newConnection, acceptingError = listener.Accept()
HandleError(acceptingError, nil)
waitGroup.Add(1)
// when a new connection is established we are safe to create a new client instance
var client = new(Client)
client.Connection = newConnection
client.Encoder = NewEncoder(newConnection)
client.Decoder = NewDecoder(newConnection)
// save the pointer to the client instance for later communication
server.Clients.Append(client)
Printf("[Log]: client at <Index: %d> joined the network\n", (server.Clients.Count() - 1))
// handle the client on a different routine
go server.ListenToClient(client, waitGroup)
}
// wait until every client told the clients its ID
waitGroup.Wait()
// stop listening for other connections
listener.Close()
Println("[Log]: calculating random graph")
// create random graph
var graph = CreateRandomGraph(maxClientNumber)
LogGraph(&graph)
for _, edge := range graph {
var client_1 = server.Clients.ElementAtIndex(int(edge[0])).(*Client)
var client_2 = server.Clients.ElementAtIndex(int(edge[1])).(*Client)
server.MessagePipe <- Message{"server", client_1.Identification.ID, NewNeighborCommand, client_2.Identification}
}
time.Sleep(time.Second * 5)
for i := 0; i < server.Clients.Count(); i++ {
var client = server.Clients.ElementAtIndex(i).(*Client)
server.MessagePipe <- Message{"server", client.Identification.ID, StopListeningCommand, nil}
}
time.Sleep(time.Second * 5)
// send init message to a random node
var startClient = server.Clients.ElementAtIndex(int(graph[0][0])).(*Client)
server.MessagePipe <- Message{"server", startClient.Identification.ID, InitCommand, nil}
// wait until the algorithm is done and a complete message
// is recieved from a different go routine
<-server.Complete
Println("[Log]: server will terminate without errors")
os.Exit(0)
}
func (server *Server) HandleMessages() {
for {
var message = <-server.MessagePipe
Println("\n[Log] [Go]: new message")
Printf("\tSender: %s\n\tReceiver: %s\n\tCommand: %s\n\tValue:\t %v\n", message.Sender, message.Receiver, StringFor(message.Command), message.Value)
if EqualStrings(message.Receiver, "server") {
Println("[Log] [Go]: server is happy about completion")
var finalStep = func() {
for i := 0; i < server.Clients.Count(); i++ {
var client = server.Clients.ElementAtIndex(i).(*Client)
server.MessagePipe <- Message{"server", client.Identification.ID, FinalCommand, nil}
}
// give the message handling routine time to send
time.Sleep(5 * time.Second)
server.Complete <- true
}
go finalStep()
} else {
for i := 0; i < server.Clients.Count(); i++ {
var client = server.Clients.ElementAtIndex(i).(*Client)
if EqualStrings(client.Identification.ID, message.Receiver) {
Printf("[Log] [Go]: server will send message to client <ID: %s>\n\n", client.Identification.ID)
var encodingError = client.Encoder.Encode(message)
HandleError(encodingError, func() {
server.RemoveClient(client)
Println(encodingError)
os.Exit(10)
})
break
}
}
}
}
}
func (server *Server) ListenToClient(client *Client, waitGroup *sync.WaitGroup) {
var decodingError = client.Decoder.Decode(&client.Identification)
HandleError(decodingError, nil)
waitGroup.Done()
var clientIndex = server.Clients.Count() - 1
Printf("[Log] [Go]: client at <Index: %s> is <ID: %s>\n", strconv.Itoa(clientIndex), client.Identification.ID)
for run := true; run; {
var message Message
var decodingError = client.Decoder.Decode(&message)
HandleError(decodingError, func() {
Printf("[Log] [Go]: lost connection to client <ID: %s> at <Index: %s> \n", client.Identification.ID, strconv.Itoa(clientIndex))
server.RemoveClient(client)
run = false
})
if run == false {
break
}
server.MessagePipe <- message
}
}
func (server *Server) RemoveClient(client *Client) {
client.Connection.Close()
for i := 0; i < server.Clients.Count(); i++ {
var aClient = server.Clients.ElementAtIndex(i).(*Client)
if aClient == client {
server.Clients.Remove(aClient)
Println("[Log] [Go]: client was removed")
break
}
}
}