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Has anyone done any work around seeing if the optimization speed could be increased? I understand restricting some of the inputs - removing players, fewer contstraints etc but was wanting to see if there is additional work that could be done on the code itself? Not really my area of expertise, tried searching for a few things (warm start Pulp) but it didn't seem to make any difference.
The text was updated successfully, but these errors were encountered:
I assume you are trying to increase the speed at which it generates multiple lineups? That would be your computers capability and not the optimizer. My old computer was 8RAM and for 150 lineups it would take upwards of 12 minutes to generate depending on player pool size My newer setup is 32 RAM and it will generate 150 lineups in less than 1 minute fastest and less than 2 minutes at slowest again depending on slate size
Has anyone done any work around seeing if the optimization speed could be increased? I understand restricting some of the inputs - removing players, fewer contstraints etc but was wanting to see if there is additional work that could be done on the code itself? Not really my area of expertise, tried searching for a few things (warm start Pulp) but it didn't seem to make any difference.
The text was updated successfully, but these errors were encountered: