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Mage.cpp
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#include "Mage.h"
Mage::Mage()
{
this->setBonusDamage(0);
this->setHealth(0);
this->setMaxHealth(0);
this->setAttackPower(0);
this->setDefense(0);
this->name=nullptr;
}
Mage::Mage(int health, int attackPower,
int defense, const char* name)
{
this->setBonusDamage(1);
this->name=nullptr;
this->setHealth(health);
this->setMaxHealth(health);
this->setAttackPower(attackPower);
this->setDefense(defense);
this->setName(name);
this->hasWeapon = false;
this->hasShield = false;
}
void Mage::specialAbility()
{
this->setBonusDamage(this->getBonusDamage()+1);
}
void Mage::specialAbilityEffect() const
{
cout << this->getName() << " just activated special ability and dealt bonus " << this->getBonusDamage() << " fire damage." << endl;
}
void Mage::hit(Monster& other)
{
if (isAlive()) {
if (this->getAttackPower()>other.getDefense())
{
other.setHealth(other.getHealth()+other.getDefense()-(this->getAttackPower()+this->getBonusDamage()));
this->specialAbilityEffect();
this->specialAbility();
this->hitPrint(other);
if (this->hasW()==true)
{
this->weapon.durabilityLower();
}
}
else if (this->getAttackPower()<other.getDefense())
{
this->successfullBlock(other);
other.setHealth(other.getHealth());
}
}
}
void Mage::setBonusDamage(int bonus)
{
this->bonusDamage = bonus;
}
const int Mage::getBonusDamage() const
{
return this->bonusDamage;
}
Mage::~Mage()
{
//delete this->name;
}