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Mutant.cpp
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#include "Mutant.h"
Mutant::Mutant()
{
this->setHealth(0);
this->setMaxHealth(0);
this->setAttackPower(0);
this->setDefense(0);
this->name=nullptr;
this->mutantSpecial = true;
}
Mutant::Mutant(int health, int attackPower,
int defense, const char* name)
{
this->mutantSpecial = true;
this->name=nullptr;
this->setHealth(health);
this->setMaxHealth(health);
this->setAttackPower(attackPower);
this->setDefense(defense);
this->setName(name);
this->hasWeapon = false;
this->hasShield = false;
}
Mutant::~Mutant()
{
//delete [] this->name;
}
void Mutant::specialAbility()
{
this->setAttackPower(this->getAttackPower()*2);
this->setDefense(this->getDefense()/2);
}
void Mutant::specialAbilityEffect() const
{
cout << this->getName() << " just mutated and his attack power gets twice as much but his armor decreases twice." << endl;
cout << this->getName() << " current attack power: " << this->getAttackPower() << endl;
cout << this->getName() << " current defense: " << this->getDefense() << endl;
}
bool Mutant::removeMutantSpecial()
{
this->mutantSpecial=false;
}
const bool Mutant::getMutantSpecial() const
{
return this->mutantSpecial;
}
void Mutant::hit(Monster& other)
{
if (this->isAlive()) {
if (this->getAttackPower()>other.getDefense())
{
other.setHealth(other.getHealth()+other.getDefense()-(this->getAttackPower()));
this->hitPrint(other);
if (this->hasW()==true)
{
this->weapon.durabilityLower();
}
if (this->getHealth()<=this->getMaxHealth() && this->getMutantSpecial()==true)
{
this->specialAbility();
this->specialAbilityEffect();
this->removeMutantSpecial();
}
}
else if (this->getAttackPower()<other.getDefense())
{
this->successfullBlock(other);
other.setHealth(other.getHealth());
}
}
}