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Tank.cpp
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#include "Tank.h"
Tank::Tank()
{
this->setHealth(0);
this->setMaxHealth(0);
this->setAttackPower(0);
this->setDefense(0);
this->name=nullptr;
this->setBonusDefense(0);
}
Tank::Tank(int health, int attackPower,
int defense, const char* name)
{
this->name=nullptr;
this->setHealth(health);
this->setMaxHealth(health);
this->setAttackPower(attackPower);
this->setDefense(defense);
this->setName(name);
hasWeapon = false;
hasShield = false;
this->setBonusDefense(1);
}
Tank::~Tank()
{
//delete [] this->name;
}
void Tank::specialAbility()
{
this->setDefense(this->getDefense()+this->getBonusDefense());
}
void Tank::specialAbilityEffect() const
{
cout << this->getName() << " just activated special ability and gained " << this->getBonusDefense() << " bonus defense." << endl;
cout << this->getName() << " current defense: " << this->getDefense() << endl;
}
void Tank::hit(Monster& other)
{
if (isAlive()) {
if (this->getAttackPower()>other.getDefense())
{
other.setHealth(other.getHealth()+other.getDefense()-(this->getAttackPower()));
this->hitPrint(other);
if (this->hasW()==true)
{
this->weapon.durabilityLower();
}
if(this->getDefense()<13)
{
this->specialAbility();
this->specialAbilityEffect();
}
}
else if (this->getAttackPower()<other.getDefense())
{
this->successfullBlock(other);
other.setHealth(other.getHealth());
}
}
}
void Tank::setBonusDefense(int bonus)
{
this->bonusDefense = bonus;
}
const int Tank::getBonusDefense() const
{
return this->bonusDefense;
}