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Tournament.cpp
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#include "Tournament.h"
Tournament::Tournament()
{
this->monsters=nullptr;
this->weapons = nullptr;
this->shields = nullptr;
this->setNumofmonsters(0);
this->setNumofweapons(0);
this->setNumofshields(0);
}
void Tournament::addFighter(Monster& other)
{
//тук ще оправя добавянето така, че да нямам толкова копиране,
//като заделям всеки път масив с n+n/2-дължина,
//което ще доведе до заделяне на повече памет за сметка на бързина
Monster** temp2 = new Monster*[this->numofmonsters+1];
for(int i = 0; i < getNumofmonsters(); i++)
{
temp2[i] = this->monsters[i];
}
delete [] this->monsters;
temp2[this->numofmonsters] = &other;
this->monsters = temp2;
this->numofmonsters++;
//n+n/2
}
void Tournament::addWeapon(const Weapon& other)
{
//както добавянето на войни ще бъде и това
Weapon* temp = new Weapon[this->numofweapons+1];
for (int i = 0; i < numofweapons; ++i)
{
temp[i] = this->weapons[i];
}
delete [] this->weapons;
temp[this->numofweapons] = other;
this->weapons = temp;
this->numofweapons++;
}
void Tournament::addShield(const Shield& other)
{
//аналогично на горните 2 функции
Shield* temp = new Shield[this->numofshields+1];
for (int i = 0; i < numofshields; ++i)
{
temp[i] = this->shields[i];
}
delete [] this->shields;
temp[this->numofshields] = other;
this->shields = temp;
this->numofshields++;
}
void Tournament::setNumofmonsters(int numofmonsters)
{
this->numofmonsters=numofmonsters;
}
void Tournament::setNumofweapons(int numofweapons)
{
this->numofweapons=numofweapons;
}
void Tournament::setNumofshields(int numofshields)
{
this->numofshields=numofshields;
}
const Monster** Tournament::getMonsters() const
{
//return this->monsters;
}
const int Tournament::getNumofmonsters() const
{
return this->numofmonsters;
}
int Tournament::getNumOfWeapons() const
{
return this->numofweapons;
}
int Tournament::getNumOfShields() const
{
return this->numofshields;
}
void Tournament::enableWeapons()
{
// Все още не се раздават произволно, ще го оправя
for(int i = 0; i < this->getNumOfWeapons(); i++)
{
this->monsters[i]->addWeapon(this->weapons[i]);
this->monsters[i]->weaponGiven();
this->monsters[i]->setAttackPower(this->monsters[i]->getAttackPower()+this->monsters[i]->getWeapon().getStrength());
}
for(int i = 0; i < getNumOfWeapons(); i++)
{
//cout << weapons[i].getDurability() << endl;
}
}
void Tournament::enableShields()
{
// щитовете също не се раздават произволно за сега
for(int i = 0; i < this->getNumOfShields(); i++)
{
this->monsters[i]->addShield(shields[i]);
this->monsters[i]->shieldGiven();
this->monsters[i]->setDefense(this->monsters[i]->getDefense()+this->monsters[i]->getShield().getBlock());
}
}
void Tournament::print() const
{
// for (int i = 0; i < numofmonsters; ++i)
// {
// cout << i+1 <<"Fighters: " << this->monsters[i].getName() << endl;
// }
// for (int i = 0; i < numofweapons; ++i)
// {
// cout << i+1 <<"Weapons: " << this->weapons[i].getName() << endl;
// }
}
Tournament::~Tournament()
{
delete [] this->monsters;
delete [] this->weapons;
delete [] this->shields;
}