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Vampires.cpp
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#include "Vampires.h"
Vampire::Vampire()
{
this->setHealth(0);
this->setMaxHealth(0);
this->setAttackPower(0);
this->setDefense(0);
this->name=nullptr;
}
Vampire::Vampire(int health, int attackPower,
int defense, const char* name)
{
this->name=nullptr;
this->setHealth(health);
this->setMaxHealth(health);
this->setAttackPower(attackPower);
this->setDefense(defense);
this->setName(name);
this->hasWeapon = false;
this->hasShield = false;
}
Vampire::~Vampire()
{
//delete [] this->name;
}
void Vampire::specialAbility()
{
if(this->getHealth()<this->getMaxHealth())
{
this->setHealth(this->getHealth()+this->getAttackPower()/2);
}
}
void Vampire::specialAbilityEffect() const
{
cout << this->getName() << " just activated special ability and restored " << this->getAttackPower()/2 << " health." << endl;
cout << this->getName() << " current health: " << this->getHealth() << endl;
}
void Vampire::hit(Monster& other)
{
if (isAlive()) {
if (this->getAttackPower()>other.getDefense())
{
other.setHealth(other.getHealth()+other.getDefense()-(this->getAttackPower()));
this->hitPrint(other);
this->specialAbility();
this->specialAbilityEffect();
if (this->hasW()==true)
{
this->weapon.durabilityLower();
}
}
else if (this->getAttackPower()<other.getDefense())
{
this->successfullBlock(other);
other.setHealth(other.getHealth());
}
}
}