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chemicals.lua
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local menuOpen = false
local wasOpen = false
local SpawnedChemicals = 0
local Chemicals = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(PlayerPedId())
if GetDistanceBetweenCoords(coords, Config.CircleZones.ChemicalsField.coords, true) < 50 then
SpawnChemicals()
Citizen.Wait(500)
else
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if GetDistanceBetweenCoords(coords, Config.CircleZones.ChemicalsConvertionMenu.coords, true) < 5 then
if not menuOpen then
ESX.ShowHelpNotification(_U('chemicals_prompt'))
if IsControlJustReleased(0, Keys['E']) then
if Config.ChemicalsLicenseEnabled then
chemicalsmenucheck()
else
wasOpen = true
OpenChemicalsMenu()
end
end
else
Citizen.Wait(5500)
end
--[[else
if wasOpen then
wasOpen = false
ESX.UI.Menu.CloseAll()
end
Citizen.Wait(500)--]]
end
end
end)
function chemicalsmenucheck()
ESX.TriggerServerCallback('esx_illegal:CheckLisense', function(cb)
if cb then
wasOpen = true
OpenChemicalsMenu()
else
ESX.ShowNotification(_U('need_license'))
end
end)
end
function OpenChemicalsMenu()
ESX.UI.Menu.CloseAll()
local elements = {}
menuOpen = true
for k, v in pairs(ESX.GetPlayerData().inventory) do
local price = Config.ChemicalsConvertionItems[v.name]
if price and v.count >= 0 then
table.insert(elements, {
label = ('%s <span style="color:green;">%s</span>'):format("Make " .. v.label , ""),
name = v.name,
})
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ChemicalsConvertionMenu', {
title = _U('ChemicalsConvertion_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
menuOpen = false
TriggerServerEvent('esx_illegal:ChemicalsConvertionMenu', data.current.name, 1)
end, function(data, menu)
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local nearbyObject, nearbyID
for i=1, #Chemicals, 1 do
if GetDistanceBetweenCoords(coords, GetEntityCoords(Chemicals[i]), false) < 1 then
nearbyObject, nearbyID = Chemicals[i], i
end
end
if nearbyObject and IsPedOnFoot(playerPed) then
if not isPickingUp then
ESX.ShowHelpNotification(_U('chemicals_pickupprompt'))
end
if IsControlJustReleased(0, Keys['E']) and not isPickingUp then
isPickingUp = true
ESX.TriggerServerCallback('esx_illegal:canPickUp', function(canPickUp)
if canPickUp then
TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false)
Citizen.Wait(2000)
ClearPedTasks(playerPed)
Citizen.Wait(1500)
ESX.Game.DeleteObject(nearbyObject)
table.remove(Chemicals, nearbyID)
SpawnedChemicals = SpawnedChemicals - 1
TriggerServerEvent('esx_illegal:pickedUpChemicals')
else
ESX.ShowNotification(_U('chemicals_inventoryfull'))
end
isPickingUp = false
end, 'chemicals')
end
else
Citizen.Wait(500)
end
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(Chemicals) do
ESX.Game.DeleteObject(v)
end
end
if resource == GetCurrentResourceName() then
if menuOpen then
ESX.UI.Menu.CloseAll()
end
end
end)
function SpawnChemicals()
while SpawnedChemicals < 10 do
Citizen.Wait(0)
local chemicalsCoords = GeneratechemicalsCoords()
ESX.Game.SpawnLocalObject('prop_barrel_01a', chemicalsCoords, function(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
table.insert(Chemicals, obj)
SpawnedChemicals = SpawnedChemicals + 1
end)
end
end
function ValidatechemicalsCoord(plantCoord)
if SpawnedChemicals > 0 then
local validate = true
for k, v in pairs(Chemicals) do
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 5 then
validate = false
end
end
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.ChemicalsField.coords, false) > 50 then
validate = false
end
return validate
else
return true
end
end
function GeneratechemicalsCoords()
while true do
Citizen.Wait(1)
local chemicalsCoordX, chemicalsCoordY
math.randomseed(GetGameTimer())
local modX = math.random(-7, 7)
Citizen.Wait(100)
math.randomseed(GetGameTimer())
local modY = math.random(-7, 7)
chemicalsCoordX = Config.CircleZones.ChemicalsField.coords.x + modX
chemicalsCoordY = Config.CircleZones.ChemicalsField.coords.y + modY
local coordZ = GetCoordZChemicals(chemicalsCoordX, chemicalsCoordY)
local coord = vector3(chemicalsCoordX, chemicalsCoordY, coordZ)
if ValidatechemicalsCoord(coord) then
return coord
end
end
end
function GetCoordZChemicals(x, y)
local groundCheckHeights = { 1, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0 }
for i, height in ipairs(groundCheckHeights) do
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
if foundGround then
return z
end
end
return 5.9
end