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heroin.lua
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local spawnedPoppys = 0
local PoppyPlants = {}
local isPickingUp, isProcessing = false, false
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(PlayerPedId())
if GetDistanceBetweenCoords(coords, Config.CircleZones.HeroinField.coords, true) < 50 then
SpawnPoppyPlants()
Citizen.Wait(500)
else
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if GetDistanceBetweenCoords(coords, Config.CircleZones.HeroinProcessing.coords, true) < 5 then
if not isProcessing then
ESX.ShowHelpNotification(_U('heroin_processprompt'))
end
if IsControlJustReleased(0, Keys['E']) and not isProcessing then
if Config.LicenseEnable then
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasProcessingLicense)
if hasProcessingLicense then
ProcessHeroin()
else
OpenBuyLicenseMenu('heroin_processing')
end
end, GetPlayerServerId(PlayerId()), 'heroin_processing')
else
ProcessHeroin()
end
end
else
Citizen.Wait(500)
end
end
end)
function ProcessHeroin()
isProcessing = true
ESX.ShowNotification(_U('heroin_processingstarted'))
TriggerServerEvent('esx_illegal:processPoppyResin')
local timeLeft = Config.Delays.HeroinProcessing / 1000
local playerPed = PlayerPedId()
while timeLeft > 0 do
Citizen.Wait(1000)
timeLeft = timeLeft - 1
if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CircleZones.HeroinProcessing.coords, false) > 5 then
ESX.ShowNotification(_U('heroin_processingtoofar'))
TriggerServerEvent('esx_illegal:cancelProcessing')
break
end
end
isProcessing = false
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local nearbyObject, nearbyID
for i=1, #PoppyPlants, 1 do
if GetDistanceBetweenCoords(coords, GetEntityCoords(PoppyPlants[i]), false) < 1 then
nearbyObject, nearbyID = PoppyPlants[i], i
end
end
if nearbyObject and IsPedOnFoot(playerPed) then
if not isPickingUp then
ESX.ShowHelpNotification(_U('heroin_pickupprompt'))
end
if IsControlJustReleased(0, Keys['E']) and not isPickingUp then
isPickingUp = true
ESX.TriggerServerCallback('esx_illegal:canPickUp', function(canPickUp)
if canPickUp then
TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false)
Citizen.Wait(2000)
ClearPedTasks(playerPed)
Citizen.Wait(1500)
ESX.Game.DeleteObject(nearbyObject)
table.remove(PoppyPlants, nearbyID)
spawnedPoppys = spawnedPoppys - 1
TriggerServerEvent('esx_illegal:pickedUpPoppy')
else
ESX.ShowNotification(_U('poppy_inventoryfull'))
end
isPickingUp = false
end, 'poppyresin')
end
else
Citizen.Wait(500)
end
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(PoppyPlants) do
ESX.Game.DeleteObject(v)
end
end
end)
function SpawnPoppyPlants()
while spawnedPoppys < 15 do
Citizen.Wait(0)
local heroinCoords = GenerateHeroinCoords()
ESX.Game.SpawnLocalObject('prop_cs_plant_01', heroinCoords, function(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
table.insert(PoppyPlants, obj)
spawnedPoppys = spawnedPoppys + 1
end)
end
end
function ValidateHeroinCoord(plantCoord)
if spawnedPoppys > 0 then
local validate = true
for k, v in pairs(PoppyPlants) do
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 5 then
validate = false
end
end
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.HeroinField.coords, false) > 50 then
validate = false
end
return validate
else
return true
end
end
function GenerateHeroinCoords()
while true do
Citizen.Wait(1)
local heroinCoordX, heroinCoordY
math.randomseed(GetGameTimer())
local modX = math.random(-20, 20)
Citizen.Wait(100)
math.randomseed(GetGameTimer())
local modY = math.random(-20, 20)
heroinCoordX = Config.CircleZones.HeroinField.coords.x + modX
heroinCoordY = Config.CircleZones.HeroinField.coords.y + modY
local coordZ = GetCoordZHeroin(heroinCoordX, heroinCoordY)
local coord = vector3(heroinCoordX, heroinCoordY, coordZ)
if ValidateHeroinCoord(coord) then
return coord
end
end
end
function GetCoordZHeroin(x, y)
local groundCheckHeights = { 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0 }
for i, height in ipairs(groundCheckHeights) do
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
if foundGround then
return z
end
end
return 12.64
end