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hydrochloricacid.lua
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local spawnedHydrochloricAcidBarrels = 0
local HydrochloricAcidBarrels = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(PlayerPedId())
if GetDistanceBetweenCoords(coords, Config.CircleZones.HydrochloricAcidFarm.coords, true) < 50 then
SpawnHydrochloricAcidBarrels()
Citizen.Wait(500)
else
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local nearbyObject, nearbyID
for i=1, #HydrochloricAcidBarrels, 1 do
if GetDistanceBetweenCoords(coords, GetEntityCoords(HydrochloricAcidBarrels[i]), false) < 1 then
nearbyObject, nearbyID = HydrochloricAcidBarrels[i], i
end
end
if nearbyObject and IsPedOnFoot(playerPed) then
if not isPickingUp then
ESX.ShowHelpNotification(_U('HydrochloricAcid_pickupprompt'))
end
if IsControlJustReleased(0, Keys['E']) and not isPickingUp then
isPickingUp = true
ESX.TriggerServerCallback('esx_illegal:canPickUp', function(canPickUp)
if canPickUp then
TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false)
Citizen.Wait(2000)
ClearPedTasks(playerPed)
Citizen.Wait(1500)
ESX.Game.DeleteObject(nearbyObject)
table.remove(HydrochloricAcidBarrels, nearbyID)
spawnedHydrochloricAcidBarrels = spawnedHydrochloricAcidBarrels - 1
TriggerServerEvent('esx_illegal:pickedUpHydrochloricAcid')
else
ESX.ShowNotification(_U('HydrochloricAcid_inventoryfull'))
end
isPickingUp = false
end, 'hydrochloric_acid')
end
else
Citizen.Wait(500)
end
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(HydrochloricAcidBarrels) do
ESX.Game.DeleteObject(v)
end
end
end)
function SpawnHydrochloricAcidBarrels()
while spawnedHydrochloricAcidBarrels < 5 do
Citizen.Wait(0)
local weedCoords = GenerateHydrochloricAcidCoords()
ESX.Game.SpawnLocalObject('prop_barrel_01a', weedCoords, function(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
table.insert(HydrochloricAcidBarrels, obj)
spawnedHydrochloricAcidBarrels = spawnedHydrochloricAcidBarrels + 1
end)
end
end
function ValidateHydrochloricAcidCoord(plantCoord)
if spawnedHydrochloricAcidBarrels > 0 then
local validate = true
for k, v in pairs(HydrochloricAcidBarrels) do
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 5 then
validate = false
end
end
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.HydrochloricAcidFarm.coords, false) > 50 then
validate = false
end
return validate
else
return true
end
end
function GenerateHydrochloricAcidCoords()
while true do
Citizen.Wait(1)
local weed2CoordX, weed2CoordY
math.randomseed(GetGameTimer())
local modX2 = math.random(-7, 7)
Citizen.Wait(100)
math.randomseed(GetGameTimer())
local modY2 = math.random(-7, 7)
weed2CoordX = Config.CircleZones.HydrochloricAcidFarm.coords.x + modX2
weed2CoordY = Config.CircleZones.HydrochloricAcidFarm.coords.y + modY2
local coordZ2 = GetCoordZHydrochloricAcid(weed2CoordX, weed2CoordY)
local coord2 = vector3(weed2CoordX, weed2CoordY, coordZ2)
if ValidateHydrochloricAcidCoord(coord2) then
return coord2
end
end
end
function GetCoordZHydrochloricAcid(x, y)
local groundCheckHeights = { 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0 }
for i, height in ipairs(groundCheckHeights) do
local found2Ground, z = GetGroundZFor_3dCoord(x, y, height)
if found2Ground then
return z
end
end
return 24.5
end