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sodiumhydroxide.lua
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local spawnedSodiumHydroxideBarrels = 0
local SodiumHydroxideBarrels = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(PlayerPedId())
if GetDistanceBetweenCoords(coords, Config.CircleZones.SodiumHydroxideFarm.coords, true) < 50 then
SpawnSodiumHydroxideBarrels()
Citizen.Wait(500)
else
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPe3 = PlayerPedId()
local coords = GetEntityCoords(playerPe3)
local nearbyObject3, nearbyID3
for i=1, #SodiumHydroxideBarrels, 1 do
if GetDistanceBetweenCoords(coords, GetEntityCoords(SodiumHydroxideBarrels[i]), false) < 1 then
nearbyObject3, nearbyID3 = SodiumHydroxideBarrels[i], i
end
end
if nearbyObject3 and IsPedOnFoot(playerPe3) then
if not isPickingUp then
ESX.ShowHelpNotification(_U('SodiumHydroxide_pickupprompt'))
end
if IsControlJustReleased(0, Keys['E']) and not isPickingUp then
isPickingUp = true
ESX.TriggerServerCallback('esx_illegal:canPickUp', function(canPickUp)
if canPickUp then
TaskStartScenarioInPlace(playerPe3, 'world_human_gardener_plant', 0, false)
Citizen.Wait(2000)
ClearPedTasks(playerPe3)
Citizen.Wait(1500)
ESX.Game.DeleteObject(nearbyObject3)
table.remove(SodiumHydroxideBarrels, nearbyID3)
spawnedSodiumHydroxideBarrels = spawnedSodiumHydroxideBarrels - 1
TriggerServerEvent('esx_illegal:pickedUpSodiumHydroxide')
else
ESX.ShowNotification(_U('sodium_hydroxide_inventoryfull'))
end
isPickingUp = false
end, 'sodium_hydroxide')
end
else
Citizen.Wait(500)
end
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(SodiumHydroxideBarrels) do
ESX.Game.DeleteObject(v)
end
end
end)
function SpawnSodiumHydroxideBarrels()
while spawnedSodiumHydroxideBarrels < 10 do
Citizen.Wait(0)
local weedCoords2 = GenerateSodiumHydroxideCoords()
ESX.Game.SpawnLocalObject('prop_barrel_02a', weedCoords2, function(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
table.insert(SodiumHydroxideBarrels, obj)
spawnedSodiumHydroxideBarrels = spawnedSodiumHydroxideBarrels + 1
end)
end
end
function ValidateSodiumHydroxideCoord(plantCoord)
if spawnedSodiumHydroxideBarrels > 0 then
local validate2 = true
for k, v in pairs(SodiumHydroxideBarrels) do
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 5 then
validate2 = false
end
end
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.SulfuricAcidFarm.coords, false) > 50 then
validate2 = false
end
return validate2
else
return true
end
end
function GenerateSodiumHydroxideCoords()
while true do
Citizen.Wait(1)
local weed3CoordX, weed3CoordY
math.randomseed(GetGameTimer())
local modX3 = math.random(-7, 7)
Citizen.Wait(100)
math.randomseed(GetGameTimer())
local modY3 = math.random(-7, 7)
weed3CoordX = Config.CircleZones.SodiumHydroxideFarm.coords.x + modX3
weed3CoordY = Config.CircleZones.SodiumHydroxideFarm.coords.y + modY3
local coordZ3 = GetCoordZSodiumHydroxide(weed3CoordX, weed3CoordY)
local coord3 = vector3(weed3CoordX, weed3CoordY, coordZ3)
if ValidateSodiumHydroxideCoord(coord3) then
return coord3
end
end
end
function GetCoordZSodiumHydroxide(x, y)
local groundCheckHeights = { 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 300.0 }
for i, height in ipairs(groundCheckHeights) do
local found3Ground, z = GetGroundZFor_3dCoord(x, y, height)
if found3Ground then
return z
end
end
return 100.0
end