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sulfuricacid.lua
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local spawnedSulfuricAcidBarrels = 0
local SulfuricAcidBarrels = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(PlayerPedId())
if GetDistanceBetweenCoords(coords, Config.CircleZones.SulfuricAcidFarm.coords, true) < 50 then
SpawnSulfuricAcidBarrels()
Citizen.Wait(500)
else
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local nearbyObject, nearbyID
for i=1, #SulfuricAcidBarrels, 1 do
if GetDistanceBetweenCoords(coords, GetEntityCoords(SulfuricAcidBarrels[i]), false) < 1 then
nearbyObject, nearbyID = SulfuricAcidBarrels[i], i
end
end
if nearbyObject and IsPedOnFoot(playerPed) then
if not isPickingUp then
ESX.ShowHelpNotification(_U('SulfuricAcid_pickupprompt'))
end
if IsControlJustReleased(0, Keys['E']) and not isPickingUp then
isPickingUp = true
ESX.TriggerServerCallback('esx_illegal:canPickUp', function(canPickUp)
if canPickUp then
TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false)
Citizen.Wait(2000)
ClearPedTasks(playerPed)
Citizen.Wait(1500)
ESX.Game.DeleteObject(nearbyObject)
table.remove(SulfuricAcidBarrels, nearbyID)
spawnedSulfuricAcidBarrels = spawnedSulfuricAcidBarrels - 1
TriggerServerEvent('esx_illegal:pickedUpSulfuricAcid')
else
ESX.ShowNotification(_U('SulfuricAcid_inventoryfull'))
end
isPickingUp = false
end, 'sulfuric_acid')
end
else
Citizen.Wait(500)
end
end
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(SulfuricAcidBarrels) do
ESX.Game.DeleteObject(v)
end
end
end)
function SpawnSulfuricAcidBarrels()
while spawnedSulfuricAcidBarrels < 10 do
Citizen.Wait(0)
local weedCoords = GenerateSulfuricAcidCoords()
ESX.Game.SpawnLocalObject('prop_barrel_02b', weedCoords, function(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
table.insert(SulfuricAcidBarrels, obj)
spawnedSulfuricAcidBarrels = spawnedSulfuricAcidBarrels + 1
end)
end
end
function ValidateSulfuricAcidCoord(plantCoord)
if spawnedSulfuricAcidBarrels > 0 then
local validate = true
for k, v in pairs(SulfuricAcidBarrels) do
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 5 then
validate = false
end
end
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.SodiumHydroxideFarm.coords, false) > 50 then
validate = false
end
return validate
else
return true
end
end
function GenerateSulfuricAcidCoords()
while true do
Citizen.Wait(1)
local weedCoordX, weedCoordY
math.randomseed(GetGameTimer())
local modX = math.random(-7, 7)
Citizen.Wait(100)
math.randomseed(GetGameTimer())
local modY = math.random(-7, 7)
weedCoordX = Config.CircleZones.SulfuricAcidFarm.coords.x + modX
weedCoordY = Config.CircleZones.SulfuricAcidFarm.coords.y + modY
local coordZ = GetCoordZSulfuricAcid(weedCoordX, weedCoordY)
local coord = vector3(weedCoordX, weedCoordY, coordZ)
if ValidateSulfuricAcidCoord(coord) then
return coord
end
end
end
function GetCoordZSulfuricAcid(x, y)
local groundCheckHeights = { 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0 }
for i, height in ipairs(groundCheckHeights) do
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
if foundGround then
return z
end
end
return 18.31
end