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tankrun-go.go
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package main
import (
"image/color"
_ "image/png"
"log"
"fmt"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/inpututil"
)
type Game struct {
//Player's position
positionx float64
positiony float64
vy float64
// Camera
cameraX int
cameraY int
}
func NewGame() *Game {
g := &Game{}
g.in()
return g
}
func (g *Game) in() {
g.positionx = 40
g.positiony = 2600
g.cameraX = 0
g.cameraY = 0
}
func (g *Game) drawPlayer(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
h := 16
op.GeoM.Translate(g.positionx, -float64(h)/2.0)
op.GeoM.Translate(g.positionx, float64(h)/2.0)
op.GeoM.Translate(g.positionx, float64(g.positiony/16.0))
op.Filter = ebiten.FilterLinear
screen.DrawImage(player, op)
}
//setting game elements
var player *ebiten.Image
var floor *ebiten.Image
var background *ebiten.Image
//variable used to make the jump mutual exclusive
var jump_count = 0
//opts is a global variable because it would not update correctly inside the "update" func
var opts *ebiten.DrawImageOptions = &ebiten.DrawImageOptions{}
// update is called every frame (1/60 [s]).
func (g *Game) update(screen *ebiten.Image) error {
screen.Fill(color.Black)
//only for debugging
fmt.Println(g.positionx, g.positiony)
var err error
background, _, err = ebitenutil.NewImageFromFile("back.png", ebiten.FilterNearest)
if err != nil {
log.Fatal(err)
}
//creating floor
floor, _, err = ebitenutil.NewImageFromFile("floor.png", ebiten.FilterDefault)
if err != nil {
log.Fatal(err)
}
//creating player
if player == nil {
player, _ = ebiten.NewImage(16, 16, ebiten.FilterNearest)
}
player.Fill(color.White)
//controls and screen borders
if ebiten.IsKeyPressed(ebiten.KeyRight) && g.positionx < 101{
g.positionx += 1
opts.GeoM.Translate(1, 0)
}
if ebiten.IsKeyPressed(ebiten.KeyLeft) && g.positionx > 0{
g.positionx -= 1
opts.GeoM.Translate(-1, 0)
}
if inpututil.IsKeyJustPressed(ebiten.KeySpace) && jump_count == 0 && g.positiony == 2630{
jump_count = 1
g.vy = -96
jump_count = 0
}
// Gravity
g.vy += 4
if g.vy > 96{
g.vy = 96
}
g.positiony += g.vy
if g.positiony > 2630{
g.positiony = 2630
}
//defining floor image options
optb := &ebiten.DrawImageOptions{}
optf := &ebiten.DrawImageOptions{}
optf.GeoM.Translate(0,180)
screen.DrawImage(background, optb)
screen.DrawImage(floor, optf)
g.drawPlayer(screen)
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
ebitenutil.DebugPrint(screen, fmt.Sprintf("\nFPS: %0.2f", ebiten.CurrentFPS()))
return nil
}
func main() {
g := NewGame()
if err := ebiten.Run(g.update, 320, 240, 2, "TankRun"); err != nil {
panic(err)
}
}