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This repository has been archived by the owner on Sep 2, 2021. It is now read-only.

Releases: Drahsid/XIIHook

Update 14

23 Sep 03:37
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Update 14 Pre-release
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Added freecam
Bugfixes

Update 13 Comeback release

07 Aug 13:13
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The program now works for 1.0.3!
Also now relies on a dll injection.

Update 12 Prerelease

30 Jan 00:54
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Update 12 Prerelease Pre-release
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In this release I did minimal optimizations on past code; greatly organized past code.
Furthermore, in this update I added a D3D menu. To use it, press enter to open the menu. Following this, use the numpad arrow keys (8,4,2,6) to navigate the options, and pageup/down to modify values.

Update 11

04 Dec 10:19
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Update 11 Pre-release
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Fixed license board crash (issue #25 )

Update 10

01 Dec 13:19
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Update 10 Pre-release
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Fixed bug #21
There are no longer bugs that have a negative effect on gameplay! (That I know of)

Update 9

24 Nov 12:07
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Update 9 Pre-release
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The program now checks for the file's MD5 hash and warns users that patched versions of the file may result in unwanted bugs.
The console text now has color to it.
The program now uses pch.h
The program outputs more detailed info when it fails to erase instructions.
If you have the right (or wrong... ?) MD5 hash then you get an easter egg.

Update 8

21 Nov 17:32
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Update 8 Pre-release
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Fixed issues running the program on certain processors.

Mega Update

16 Nov 11:51
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Mega Update Pre-release
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Bugs squashed: #18 #19 #6 (Kinda) #20 (Kinda) And many unposted issues

-Mega Update Changelog-

FPS Unlocker:
Reduced CPU time by approx 10x (Fixed thread sleep)
Removed tickone
Renamed ticktwo to tickf
tickf runs every frame, instead of every other frame
tickf is now forced inline
tickf now utilizes UserConfig.easingTime
writeMinFrameTime is now forced inline
timeScale now scales to target frametime, and IS NOT used to slow scale the game world to the framerate
a new variable, 'framerateScale' was introduced, this variable points to a much more useful variable from the game which has fixed many issues
inGameMouseMultiplier is now more well expalined; it also no longer uses igm/2 to scale and simply uses the igm
Removed uiSpeedRamp as framerateScale fixes the issue that this did
Removed adaptiveIGM as it has been unneeded for a few updates and now is completely unneeded

Interpolation:
Added algorithms SineSq, SinInvSq, PerlinFast, and Perlin.
Small optimizations

Config:
Removed uiSpeedRamp and adaptiveIGM as they are no longer needed.
Added variable 'easingTime'; defaults to 0.5
Changed default of easingType to "SinSq"
Fixed issues printing comments out into the console.
Modified variable comments.
Old configs from Version 2 and greater are now auto-updated.

... And more!

Update 6

12 Nov 04:58
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Update 6 Pre-release
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Overhauled the config system.
Added countermeasure described in issue #20
Added igm interpolation system, and related options.
Optimized program
OLD CONFIGS WILL BE DELETED

Update 5

04 Nov 23:06
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Update 5 Pre-release
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Added countermeasures for issues #18 and #19.
Fixed default config value for requestedFrametimeMinMovies.