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Since this is early days for Drop, I find myself, deleting the database and starting over again when I encouter bugs. I have a large library I'd like to add to Drop, but right now, it takes way too long and needs user interaction. I'm currently getting a bug that stops games from being added unless there is a subdirectory, the wiki recommends using versions, but should we really have to create a 'v1' subdirectory for a large already exisiting library ?
Maybe I'm doing this wrong, I'm not sure how else to bulk import.
Can we get a more automated/Bulk Add, feature ?
Ideally, Give Drop a directory with content, offer the user: Always select first match, if not, ask the user at the end to select the correct match/EXE.
The text was updated successfully, but these errors were encountered:
I think I just misunderstood the wiki, I read it as, you can either use "Library/GameDirectory/" or you can use "Library/GameDirectory/Version/".
It's just a pain when you already have a large library, as of now you'll have to create subdirectories in every folder just to get Drop to import them.
How do you handle different versions in this library? I wouldn't mind adding different library layouts, but I'd like them to support key Drop features.
Since this is early days for Drop, I find myself, deleting the database and starting over again when I encouter bugs. I have a large library I'd like to add to Drop, but right now, it takes way too long and needs user interaction. I'm currently getting a bug that stops games from being added unless there is a subdirectory, the wiki recommends using versions, but should we really have to create a 'v1' subdirectory for a large already exisiting library ?
Maybe I'm doing this wrong, I'm not sure how else to bulk import.
Can we get a more automated/Bulk Add, feature ?
Ideally, Give Drop a directory with content, offer the user: Always select first match, if not, ask the user at the end to select the correct match/EXE.
The text was updated successfully, but these errors were encountered: