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This would go a long way for chamber visuals. Going with all-warm or all-cold lighting in a test can drastically change the way the test feels. With different-coloured observations rooms, you'd be able to make greater use of customised lighting, without having to have patches of neutral lighting in your test, or have no observation rooms at all.
The text was updated successfully, but these errors were encountered:
That would be cool. An alternate version that allows the user to choose the color. I guess button_type is better for this: Weighted could be normal, Cube could be warm, and Sphere could be cold.
If it's possible, I have to check how those lights work, we could have a timer to select the color you want for the obs room. We could probably just use the color ItemVar from the Cube Colorizer, like Lib's Lights do.
This is also possible; however, the refraction shader used by light strips isn't compatible with the property used to color other things (e.g. cubes). The app would need to generate individual textures for each selected color, then those would be applied in-game. For this reason, the feature isn't currently being worked on, but could possibly be added in the future.
This would go a long way for chamber visuals. Going with all-warm or all-cold lighting in a test can drastically change the way the test feels. With different-coloured observations rooms, you'd be able to make greater use of customised lighting, without having to have patches of neutral lighting in your test, or have no observation rooms at all.
The text was updated successfully, but these errors were encountered: