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Known bugs. Those weird indents are caused by EmbeddedVoxels, it's the texture that BEE2 uses. They spawn a giant hole because of the leftovers of the dropper coding, which should be easy to fix while I wait for the dropper coding, but for the incinerator I still don't know the problem.
They cause these weird indents. The Cubes work but the Incinerator does not.
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