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game.h
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/**
* \file game.h
*
* \section LICENSE
*
* Copyright (C) 2015-present Thorsten Roth
*
* This file is part of StackAndConquer.
*
* StackAndConquer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* StackAndConquer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with StackAndConquer. If not, see <https://www.gnu.org/licenses/>.
*
* \section DESCRIPTION
* Class definition game engine.
*/
#ifndef GAME_H_
#define GAME_H_
#include <QJsonArray>
#include <QObject>
#include <QString>
class QGraphicsScene;
class QJsonObject;
class Board;
class Player;
class Settings;
class Game : public QObject {
Q_OBJECT
public:
explicit Game(QWidget *pParent, Settings *pSettings, const QString &sIN,
const QString &sOUT, QObject *pParentObj = nullptr);
~Game();
auto createGame(const QString &sSavegame = QLatin1String("")) -> bool;
auto getScene() const -> QGraphicsScene *;
auto saveGame(const QString &sFile) -> bool;
void updatePlayers(bool bInitial = false, bool bDirectionChangesOnce = false);
auto initCpu() -> bool;
signals:
void updateNames(const QStringList &sListName);
void updateStones(const quint8 nID, const QString &sStones);
void updateWon(const quint8 nID, const QString &sWon);
void drawIcon(const quint8 nID);
void setInteractive(bool bEnabled);
void highlightActivePlayer(quint8 nActivePlayer, quint8 nPlayerWon = 0);
void changeZoom();
private slots:
void makeMove(QJsonArray move);
void caughtScriptError();
private:
void setStone(const int nIndex, const bool bDebug);
void moveTower(const int nFrom, const quint8 nStones, const int nTo);
static auto loadGame(const QString &sFile) -> QJsonObject;
auto checkPossibleMoves() -> bool;
auto checkMoveIsValid(const QJsonDocument &legalMoves,
const QJsonArray &move) -> bool;
void checkTowerWin(const int nIndex);
void returnStones(const int nIndex);
void delayCpu(const QList<int> &previousMove);
QWidget *m_pParent;
Settings *m_pSettings;
QString m_sIN;
QString m_sOUT;
Board *m_pBoard;
QString m_sBoardFile;
quint8 m_nNumOfPlayers;
QList<Player *> m_pPlayers;
QJsonArray m_TowersNeededToWin;
QJsonArray m_NumberOfStones;
const quint8 m_nMaxTowerHeight;
quint8 m_nTowersToWin;
bool m_bScriptError;
QList<int> m_previousMove;
struct currentPlayer {
quint8 ID;
bool isHuman;
} activePlayer;
};
#endif // GAME_H_