From 2a69edc5011a50079b3410e310947734c2c1ed1e Mon Sep 17 00:00:00 2001 From: Me <135455255+IcarussOne@users.noreply.github.com> Date: Thu, 30 Jan 2025 16:15:07 -0600 Subject: [PATCH] Typo fixes --- .../assets/crimsonrevelations/lang/en_us.lang | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/main/resources/assets/crimsonrevelations/lang/en_us.lang b/src/main/resources/assets/crimsonrevelations/lang/en_us.lang index 0bdeb54..90c03f9 100644 --- a/src/main/resources/assets/crimsonrevelations/lang/en_us.lang +++ b/src/main/resources/assets/crimsonrevelations/lang/en_us.lang @@ -42,7 +42,7 @@ item.crimsonrevelations.mana_bean.name=Mana Bean tc.research_category.REVELATIONS=Revelations crimsonrevelations.research.crimson_revelations.title=Crimson Revelations -crimsonrevelations.research.crimson_revelations.stage.0=While most of the Crimson Rites is written in an unintelligible script, there are patterns in the symbols which suggest I might be able to translate a bit more than I first thought. That's not to say it will be an easy task, but I may know where to start.
On close inspection, the markings on the Crimson Cult's banners bear a strong resemblance to certain thaumaturgical sigils. Maybe their meanings will become clear as I expand my thaumaturgical knowledge?
In the meantime, I've spent so long studying the banners that it would be easy to make a few of my own.
Using Vis and components I've discovered, I'll be able to work them together to create an embellished fabric for crafting said banners, as well as other items that end up requiring it. I've also noted down the related components on the next few pages.§lCrimson Materials§r
crimsonrevelations:textures/items/crimson_fabric.png:0:0:255:255:0.125crimsonrevelations:textures/items/crimson_plate.png:0:0:255:255:0.125I've caught my eye on the components used for the Crimson Cult's armor. They appear to be made from unknown materials that I have been perplexed trying to figure out the origins of. The main components consist of a blood red fabric that is rather cold to the touch, and a dark gray plate made out of a lightweight yet strong metal that also bears the same familiar sigil.
Unfortunately, replicating these items for my own use is impossible at this rate and I would have to get them from the Crimson Cultists themselves for now. +crimsonrevelations.research.crimson_revelations.stage.0=While most of the Crimson Rites is written in an unintelligible script, there are patterns in the symbols which suggest I might be able to translate a bit more than I first thought. That's not to say it will be an easy task, but I may know where to start.
On close inspection, the markings on the Crimson Cult's banners bear a strong resemblance to certain thaumaturgical sigils. Maybe their meanings will become clear as I expand my thaumaturgical knowledge?
In the meantime, I've spent so long studying the banners that it would be easy to make a few of my own.
Using vis and components I've discovered, I'll be able to work them together to create an embellished fabric for crafting said banners, as well as other items that end up requiring it. I've also noted down the related components on the next few pages.§lCrimson Materials§r
crimsonrevelations:textures/items/crimson_fabric.png:0:0:255:255:0.125crimsonrevelations:textures/items/crimson_plate.png:0:0:255:255:0.125I've caught my eye on the components used for the Crimson Cult's armor. They appear to be made from unknown materials that I have been perplexed trying to figure out the origins of. The main components consist of a blood red fabric that is rather cold to the touch, and a dark gray plate made out of a lightweight yet strong metal that also bears the same familiar sigil.
Unfortunately, replicating these items for my own use is impossible at this rate and I would have to get them from the Crimson Cultists themselves for now. crimsonrevelations.research.ancient_stone.title=Manufacturing Ancient Stone crimsonrevelations.research.ancient_stone.stage.0=Upon translating more of the Crimson Rites, "Apertis Oculis" seems to be the creation of a portal to another dimension. The Crimson Cultists describe it as an eldritch labyrinth made of strange, ancient stonework and inhabited by monstrous guardians.
My studies into thaumaturgy lead me to believe that this dimension, if it ever existed, can no longer be accessed.
However, the labyrinth's stonework is said to have interesting properties which may be worth replicating. @@ -50,7 +50,7 @@ crimsonrevelations.research.ancient_stone.stage.1=By allowing Arcane Stone to mi crimsonrevelations.research.basic_crimson_armory.title=Basic Crimson Cult Apparel crimsonrevelations.research.basic_crimson_armory.stage.0=Whatever else can be said about the Crimson Cult, they sure know how to dress. Now that I can craft their banner, why not try duplicating a set of armor or robes?
I'm not quite sure how the process goes, but making a set in a similar way as I did for my Thaumaturge's Robes would be a good idea to start with. -crimsonrevelations.research.basic_crimson_armory.stage.1=Success! Crimson Cult armor is similar to iron in terms of protection, but with slightly more durability and vastly more style. The robes are significantly more protective than my Thaumaturge's Robes, but barely better than mundane armor when it comes to channeling Vis.
They also seem to be made with some sort of magic much darker than thaumaturgy and do not require as much Vis to craft for this reason.Wearing them for a long period of time feels unsettling... +crimsonrevelations.research.basic_crimson_armory.stage.1=Success! Crimson Cult armor is similar to iron in terms of protection, but with slightly more durability and vastly more style. The robes are significantly more protective than my Thaumaturge's Robes, but barely better than mundane armor when it comes to channeling vis.
They also seem to be made with some sort of magic much darker than thaumaturgy and do not require as much vis to craft for this reason.Wearing them for a long period of time feels unsettling... crimsonrevelations.research.basic_crimson_weaponry.title=Basic Crimson Cult Arsenal crimsonrevelations.research.basic_crimson_weaponry.stage.0=Creating a replica of the Crimson Knight's sword wasn't that hard of a task, all I had to do was cover a basic iron sword with their specialized plates. For the poison, a couple of spider eyes was enough to suffice for that. The sword also reacts quite well to enchanting due to its rather high enchantability. @@ -82,15 +82,15 @@ crimsonrevelations.research.bone_bow.stage.0=I've managed to find some old schem crimsonrevelations.research.bone_bow.stage.1=That was unexpected...
After struggling to construct it at an Arcane Workbench as detailed in these schematics, I've decided that infusion would be the best way to go like how I did for my elemental tools, it ended up being a success after much trial and error.
The 'Bow of Bone' as they call it is able to shoot arrows more quickly in comparison to a regular bow, the arrows fired are also stronger and will go farther than normal.
The bow has its own autofire mechanism, simply hold right-click and it will keep firing without having to charge it again manually. This will be quite useful against those pesky skeletons. crimsonrevelations.research.primal_arrows.title=Primal Arrows -crimsonrevelations.research.primal_arrows.stage.0=The Bow of Bone was not the only ancient item that I have discovered in the Crimson Rites. There is mention of powerful arrows utilized by the Crimson Cult that are infused with various different aspects from Vis Crystals, I was only able to properly translate the most basic kind utilizing primal aspects.
Now I just need to perform some experiments and hope it all turns out well... -crimsonrevelations.research.primal_arrows.stage.1=I have succeeded on utilizing the power of Vis Crystals to imbue normal arrows with primal elements like the Crimson Cult did. Unlike other special arrows, primal arrows have a 1-in-3 chance to be preserved by the Infinity enchantment due to their magical nature.
Each primal element is powerful in their own way and I have detailed the information about each type on the next few pages.§lAer§r
Crackling with energy, these arrows deal the same damage as normal arrows, they will also pack quite a knockback from their windy nature and are not hindered when fired underwater.§lAqua§r
These arrows deal the same damage as normal arrows, they also greatly slow the target's movement speed down by chilling them to the bone, which is perfect for certain situations.
In addition, they are not hindered when fired underwater and they are completely resistant to fire including the Flame enchantment, for better or worse.§lIgnis§r
These arrows deal extra damage compared to normal arrows, they also inflict fire damage rather than normal damage.
Targets will additionally be set ablaze for a few seconds (or longer when the arrows are shot from a bow with the Flame enchantment), it's best not to utilize this element against enemies that are resistant to fire.§lOrdo§r
These arrows deal less damage compared to normal arrows, but the target also becomes greatly weakened for a few seconds. This element would be best against strong opponents.§lPerditio§r
These arrows deal less damage compared to normal arrows, but their chaotic nature will also inflict the target with a strong withering effect for a few seconds.§lTerra§r
These arrows, weighted with the essence of earth, will pierce through the target's armor while dealing the same damage as normal arrows. This element is best utilized against heavily armored foes. +crimsonrevelations.research.primal_arrows.stage.0=The Bow of Bone was not the only ancient item that I have discovered in the Crimson Rites. There is mention of powerful arrows utilized by the Crimson Cult that are infused with various different aspects from vis crystals, I was only able to properly translate the most basic kind utilizing primal aspects.
Now I just need to perform some experiments and hope it all turns out well... +crimsonrevelations.research.primal_arrows.stage.1=I have succeeded on utilizing the power of vis crystals to imbue normal arrows with primal elements like the Crimson Cult did. Unlike other special arrows, primal arrows have a 1-in-3 chance to be preserved by the Infinity enchantment due to their magical nature.
Each primal element is powerful in their own way and I have detailed the information about each type on the next few pages.§lAer§r
Crackling with energy, these arrows deal the same damage as normal arrows, they will also pack quite a knockback from their windy nature and are not hindered when fired underwater.§lAqua§r
These arrows deal the same damage as normal arrows, they also greatly slow the target's movement speed down by chilling them to the bone, which is perfect for certain situations.
In addition, they are not hindered when fired underwater and they are completely resistant to fire including the Flame enchantment, for better or worse.§lIgnis§r
These arrows deal extra damage compared to normal arrows, they also inflict fire damage rather than normal damage.
Targets will additionally be set ablaze for a few seconds (or longer when the arrows are shot from a bow with the Flame enchantment), it's best not to utilize this element against enemies that are resistant to fire.§lOrdo§r
These arrows deal less damage compared to normal arrows, but the target also becomes greatly weakened for a few seconds. This element would be best against strong opponents.§lPerditio§r
These arrows deal less damage compared to normal arrows, but their chaotic nature will also inflict the target with a strong withering effect for a few seconds.§lTerra§r
These arrows, weighted with the essence of earth, will pierce through the target's armor while dealing the same damage as normal arrows. This element is best utilized against heavily armored foes. crimsonrevelations.research.meteor_boots.title=Boots of the Meteor crimsonrevelations.research.meteor_boots.stage.0=While the Boots of the Traveller are quite useful for exploring, what if I were to upgrade them to help me more offensively?
Fire is well known to be an unpredictable and powerful element on its own, I should start there. -crimsonrevelations.research.meteor_boots.stage.1=Astounding! These are exactly how I imagined them!
The Boots of the Meteor are an upgrade to the original Boots of the Traveller. They not only allow me to travel a bit faster and jump a bit higher but it also offers full protection against hot floors like magma and extra protection against fire damage.
There is a special ability that these boots have with a small Vis cost and a cooldown of 5 seconds for each use, I can jump up and then sneak to cause the boots to drop down to the ground with considerable force and cause a shockwave around me with blistering heat.
These boots are overall a force to be reckon with that even creepers would fear them. Whenever the boots start to wear out, some blaze powder should be enough to repair them. +crimsonrevelations.research.meteor_boots.stage.1=Astounding! These are exactly how I imagined them!
The Boots of the Meteor are an upgrade to the original Boots of the Traveller. They not only allow me to travel a bit faster and jump a bit higher but it also offers full protection against hot floors like magma and extra protection against fire damage.
There is a special ability that these boots have with a small vis cost and a cooldown of 5 seconds for each use, I can jump up and then sneak to cause the boots to drop down to the ground with considerable force and cause a shockwave around me with blistering heat.
These boots are overall a force to be reckon with that even creepers would fear them. Whenever the boots start to wear out, some blaze powder should be enough to repair them. crimsonrevelations.research.ancient_baubles.title=Ancient Baubles -crimsonrevelations.research.ancient_baubles.stage.0=During my travels, I may come across these type of baubles, they might have belonged to former thaumaturges or even some sort of ancient civilization. Whatever the origin of these baubles could actually be, they seem to be long gone by now with very little traces left behind.
I've noted down all the baubles on the next few pages.§lApprentice's Ring§r
thaumcraft:textures/items/ring_apprentice.png:0:0:255:255:0.125This ring gives a hefty Vis discount of 5%, it is especially very useful when more than one of them are worn at once because of the stacking bonuses.
It is also more uncommon than the other baubles listed here.§lRing of Protection§r
crimsonrevelations:textures/items/protection_ring.png:0:0:255:255:0.125This ring has a distinct humming sound, it is similar in appearance to the Apprentice's Ring except it is significantly more ancient. When worn, it grants some sort of temporary magical barrier and it will even recharge when damaged.
I am not sure how it works exactly but I will continue to note down any further discoveries regarding this. +crimsonrevelations.research.ancient_baubles.stage.0=During my travels, I may come across these type of baubles, they might have belonged to former thaumaturges or even some sort of ancient civilization. Whatever the origin of these baubles could actually be, they seem to be long gone by now with very little traces left behind.
I've noted down all the baubles on the next few pages.§lApprentice's Ring§r
thaumcraft:textures/items/ring_apprentice.png:0:0:255:255:0.125This ring gives a hefty vis discount of 5%, it is especially very useful when more than one of them are worn at once because of the stacking bonuses.
It is also more uncommon than the other baubles listed here.§lRing of Protection§r
crimsonrevelations:textures/items/protection_ring.png:0:0:255:255:0.125This ring has a distinct humming sound, it is similar in appearance to the Apprentice's Ring except it is significantly more ancient. When worn, it grants some sort of temporary magical barrier and it will even recharge when damaged.
I am not sure how it works exactly but I will continue to note down any further discoveries regarding this. crimsonrevelations.research.ancient_baubles.addenda.0=Now it all makes sense, the Ring of Protection is related to Runic Shielding! The amount of shielding charges it grants is very minor, only giving me a single point of it.
This however doesn't mean that I can't upgrade it to have more charges if I so choose to do... crimsonrevelations.research.runic_baubles.title=Runic Baubles @@ -101,7 +101,7 @@ crimsonrevelations.research.special_runic_baubles.stage.0=It turns out the runic crimsonrevelations.research.special_runic_baubles.stage.1=I am now able to imbue runic baubles with primal aspects to give them special abilities!
Unfortunately I can't stack the same effect when I wear the same bauble multiple times, but they will work at the same time when worn alongside each other.
Information about each one has been noted down on the next few pages.§lCharged Ring of Runic Shielding§r
This is one of the upgrades to the Ring of Runic Shielding and it is overcharged with energy.
It has slightly less charge than the ring it is based on, but it has a 25% chance to immediately add a single charge to your shielding amount when you are hit.
Unlike the other specialized runic baubles, there is no cooldown for this ability and it is active at all times.§lRevitalizing Ring of Runic Shielding§r
This is one of the upgrades to the Ring of Runic Shielding and it is soothing when worn.
It has slightly less charge than the ring it is based on, but when your shielding is damaged enough it will release a pulse of regenerative energy that will last for a few seconds.
This ability has a cooldown of 20 seconds.§lAmulet of Emergency Shielding§r
This is the upgrade to the Amulet of Runic Shielding and it makes you feel safer when worn.
It has slightly less charge than the amulet it is based on, but when your shielding is damaged enough it will add 8 charges to your shielding amount.
This ability has a cooldown of 40 seconds.§lKinetic Girdle of Runic Shielding§r
This is the upgrade to the Girdle of Runic Shielding and it hums rather loudly.
It has slightly less charge than the girdle it is based on, but when your shielding is damaged enough a detonation of kinetic energy will be released damaging and shoving back anything nearby.
This ability has a cooldown of 20 seconds. crimsonrevelations.research.verdant_bands.title=Verdant Bands -crimsonrevelations.research.verdant_bands.stage.0=Thanks to my previous successes with Runic Baubles, I've figured out how to convert any type of Verdant Heart Charm into its respective Verdant Heart Band counterpart at an Arcane Workbench.
This would allow me to have both infusion enchantments if I so desire and should I change my mind, I am freely able to turn them back into charms using the same method. I also am able to craft them normally like I can with the charms.As I have previously noted with the charms, the Verdant Heart Band will wash all poisons or similar afflictions from my body at the cost of Vis, but cannot heal actual wounds.
There are two specialized enchantments I can apply to the band to improve its function, though I can only apply one of these enchantments to a given band.§lLifegiver§r
This infusion enchantment allows the Verdant Heart Band to regenerate the health of whomever wears it.
§lSustainer§r
This infusion enchantment allows the Verdant Heart Band to slowly feed and sustain whomever wears it. This includes providing breathable air. +crimsonrevelations.research.verdant_bands.stage.0=Thanks to my previous successes with Runic Baubles, I've figured out how to convert any type of Verdant Heart Charm into its respective Verdant Heart Band counterpart at an Arcane Workbench.
This would allow me to have both infusion enchantments if I so desire and should I change my mind, I am freely able to turn them back into charms using the same method. I also am able to craft them normally like I can with the charms.As I have previously noted with the charms, the Verdant Heart Band will wash all poisons or similar afflictions from my body at the cost of vis, but cannot heal actual wounds.
There are two specialized enchantments I can apply to the band to improve its function, though I can only apply one of these enchantments to a given band.§lLifegiver§r
This infusion enchantment allows the Verdant Heart Band to regenerate the health of whomever wears it.
§lSustainer§r
This infusion enchantment allows the Verdant Heart Band to slowly feed and sustain whomever wears it. This includes providing breathable air. # Research: Auromancy crimsonrevelations.research.dark_auromancy.title=Dark Auromancy Studies