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Functions of reloaded blueprint classes can't be called after reload. #163

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Fischsalat opened this issue Jun 24, 2024 · 0 comments
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@Fischsalat
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The static UFunction* Function still points to the old UFunction instance that has been unloaded and reloaded. This leads to a call to ProcessEvent with an invalid function as a parameter and causes a crash.

Possible fix: do the same thing as BlueprintGeneratedStaticClass.

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