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The static UFunction* Function still points to the old UFunction instance that has been unloaded and reloaded. This leads to a call to ProcessEvent with an invalid function as a parameter and causes a crash.
Possible fix: do the same thing as BlueprintGeneratedStaticClass.
The text was updated successfully, but these errors were encountered:
The static
UFunction* Function
still points to the old UFunction instance that has been unloaded and reloaded. This leads to a call toProcessEvent
with an invalid function as a parameter and causes a crash.Possible fix: do the same thing as
BlueprintGeneratedStaticClass
.The text was updated successfully, but these errors were encountered: