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BUG #71
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I would suggest enabling the packet logging to see if it's getting a MODIFY DENIED packet |
Also, I have a bit of a hard time following the images due to the translation :) |
This is because when a user unlocks for adjustments, the server should set a status that prevents other users from taking further actions. Only after the player completes and locks the changes can other users unlock for actions. Solution: When a player unlocks and deletes/unloads the schematic, or exits the game, they should send data to update the status. |
A client logging off should have the same effect as them sending an abort modification packet. |
I found that after uploading, unlocking, and then deleting, when using Syncmatica to load, the lock button cannot be unlocked.
Unlock
Remove
Unload
Load
Cannot be unlocked
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