From 29c660a38c881c0718a7b48e7ca0dc8ddb096d65 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Niels=20Pilgaard=20Gr=C3=B8ndahl?= Date: Mon, 4 Jan 2021 00:09:37 +0100 Subject: [PATCH] changelogs --- MODLIST.md | 138 +- changelogs/CHANGELOG.md | 72 +- changelogs/CHANGELOG_MODS_0.3.3.txt | 4367 +++++++++++++++++++++++++++ 3 files changed, 4509 insertions(+), 68 deletions(-) create mode 100644 changelogs/CHANGELOG_MODS_0.3.3.txt diff --git a/MODLIST.md b/MODLIST.md index df40038a0a..e75ac382db 100644 --- a/MODLIST.md +++ b/MODLIST.md @@ -1,18 +1,18 @@ -## Enigmatica 6 - 0.3.2 Modlist +## Enigmatica 6 - 0.3.3 Modlist - additional_lights-1.16.4-2.1.3 - AI-Improvements-1.16.2-0.3.0 - aiotbotania-1.16.4-1.5.0 -- alexsmobs-1.1.1 +- alexsmobs-1.3.0 - AmbientSounds_v3.1.4_mc1.16.4 - angelring-1.16.3-1.3.3 - Apotheosis-1.16.3-4.4.1 - AppleSkin-mc1.16.2-forge-1.0.14 -- Aquaculture-1.16.4-2.1.7 -- archers_paradox-1.16.3-1.0.0 -- architectury-1.1.55-forge -- ars_nouveau-1.16.4-1.9.3 -- Artifacts-1.16.4-2.7.2 -- astralsorcery-1.16.4-1.13.8 +- Aquaculture-1.16.4-2.1.11 +- archers_paradox-1.16.3-1.1.1 +- architectury-1.2.68-forge +- ars_nouveau-1.16.4-1.10.4 +- Artifacts-1.16.4-2.7.3 +- astralsorcery-1.16.4-1.13.9 - AttributeFix-1.16.4-9.0.2 - AutoRegLib-1.6-47 - BackTools-1.16.3-10.0.0 @@ -22,15 +22,15 @@ - BetterAdvancements-1.16.4-0.1.0.103 - BetterBurning-1.16.4-5.0.2 - BetterCaves-1.16.3-1.0.6 -- BetterMineshafts-Forge-1.16.3-1.1 -- BiomesOPlenty-1.16.4-13.0.0.425-universal -- blockcarpentry-1.16.2-0.3.4 -- BloodMagic-1.16.3-3.0.2-7 +- BetterMineshafts-Forge-1.16.3-1.1.1 +- BiomesOPlenty-1.16.4-13.0.0.426-universal +- blockcarpentry-1.16-0.3.5a +- BloodMagic-1.16.3-3.0.3-8 - Bookshelf-1.16.4-9.3.18 - Botania-1.16.4-410 - BotaniaAdditionsMC1.16.4-1.0.4 -- BotanyPots-1.16.4-6.0.8 -- BotanyTrees-1.16.4-2.0.4 +- BotanyPots-1.16.4-6.0.13 +- BotanyTrees-1.16.4-2.0.7 - Bountiful Baubles FORGE-1.16.3-0.0.2 - buildersaddition-1.16.4-20201220b - buildinggadgets-1.16.4-3.7.3 @@ -39,15 +39,17 @@ - caelus-forge-1.16.4-2.1.0.0 - cakechomps-forge-1.16.4-5.0.0.2 - campfiretorches-1.16.3-1.0.3 +- catjammies-1.0.0 - cherishedworlds-forge-1.16.4-5.1.0.0 - chiselsandbits-0.2.8-RELEASE +- chocolate-1.2.0-1.16.4 - citadel-1.5.3 - clockout-1.16.4-2.0.0.1 - Clumps-6.0.0.13 -- cobblegenrandomizer-1.16-5.1.1 -- CodeChickenLib-1.16.4-3.5.0.398-universal -- cofh_core-1.16.3-1.0.4 -- comforts-forge-1.16.4-4.0.0.3 +- cobblegenrandomizer-1.16-5.1.2 +- CodeChickenLib-1.16.4-3.5.0.401-universal +- cofh_core-1.16.3-1.1.6 +- comforts-forge-1.16.4-4.0.1.0 - configswapper-1.1 - connectedglass-1.0.6-mc1.16.4 - Controlling-7.0.0.11 @@ -55,37 +57,39 @@ - CosmeticArmorReworked-1.16.4-v1 - craftingstation-4.1.1 - CraftingTweaks_1.16.3-12.2.0 -- create-mc1.16.3_v0.3a +- create-mc1.16.3_v0.3b - CreativeCore_v2.0.10_mc1.16.4 - CTM-MC1.16.1-1.1.2.6 - curioofundying-forge-1.16.4-5.1.0.0 -- curios-forge-1.16.4-4.0.3.0 +- curios-forge-1.16.4-4.0.3.3 - Curious Armor Stands-1.16.3-2.0.2 - curiouselytra-forge-1.16.3-4.0.0.1 - DangerousStoneCutter-1.16.2-1.4 - dankstorage-3.13 - DarkUtilities-1.16.4-7.0.3 -- decorative_blocks-1.16.4-1.6.2 +- decorative_blocks-1.16.4-1.7.0 - DefaultOptions_1.16.3-12.2.0 - demagnetize-forge-1.16.2-1.2.2 - Ding-1.16.3-1.2.0 - DrawersTooltip-1.16.2-2.1.0 +- DungeonCrawl-1.16.3-2.2.3 - dungeons-plus-1.16.4-1.1.0 - DustrialDecor-1.1.4 +- eidolon-0.2.4 - elevatorid-1.16.4-1.7.8 - embellishcraft-1.16.4-3.3.0.0 -- EmendatusEnigmatica-1.16.4-1.0.2 -- emojiful-1.16.3-2.1.1 +- EmendatusEnigmatica-1.16.4-1.1.2 +- emojiful-1.16.4-2.1.2 - EnchantmentDescriptions-1.16.4-6.0.2 -- EnderMail-1.16.4-1.1.7 -- EnderStorage-1.16.4-2.7.0.159-universal -- engineersdecor-1.16.4-1.1.5 +- EnderMail-1.16.4-1.2.0 +- EnderStorage-1.16.4-2.7.0.161-universal +- engineersdecor-1.16.4-1.1.6-b2 - enigmatica-1.16.3-0.1.1 -- ensorcellation-1.16.3-1.0.3 +- ensorcellation-1.16.3-1.1.2 - ensorcelled-0.1a - extradisks-1.16.4-1.3.4 - ExtraStorage-1.16.4-1.2.1 -- extremeSoundMuffler-3.2_Forge-1.16.4 +- extremeSoundMuffler-3.3_Forge-1.16.4 - FarmersDelight-1.16.3-0.2.4b - FarmingForBlockheads_1.16.3-7.2.1 - FastFurnace-1.16.3-4.3.0 @@ -95,11 +99,11 @@ - fishingreal-1.16.3-1.0.0 - forge-1.16.4-geckolib-3.0.0 - FpsReducer-mc1.16.4-1.18 -- framedcompactdrawers-1.16-2.1.2 +- framedcompactdrawers-1.16-2.2.0 - ftb-backups-2.1.1.6 - ftb-chunks-1604.2.2.54 - ftb-gui-library-1604.1.1.26 -- ftb-quests-1604.1.1.18 +- ftb-quests-1604.1.1.21 - ftb-ranks-1604.1.1.9 - ftb-teams-1604.1.0.13 - ftb-ultimine-1603.1.1.13 @@ -111,25 +115,25 @@ - ImmersiveEngineering-1.16.4-4.1.2-129 - ImmersivePetroleum-1.16.4-3.1.0-2 - immersiveposts-1.16.3-3.0.0 -- industrial-foregoing-1.16.4-3.2.6-c3ea663 -- Interactio-1.16.3-3.1.0a +- industrial-foregoing-1.16.4-3.2.7-7d95990 +- Interactio-1.16.4-3.1.1 - InventoryEssentials_1.16.3-2.3.0 - invtweaks-1.16.4-1.0.1 - ironchest-1.16.4-11.2.10 - item-filters-1604.2.2.19 -- JAOPCA-1.16.4-3.4.0.1 -- jei-1.16.4-7.6.0.62 +- JAOPCA-1.16.4-3.4.0.2 +- jei-1.16.4-7.6.1.63 - justenoughbeacons-3.1-1.16.3 - KleeSlabs_1.16.3-9.2.0 -- kubejs-1604.3.2.121-forge +- kubejs-1604.3.4.136-forge - kubejs-blood-magic-1604.1.0.2 -- kubejs-immersive-engineering-1604.1.0.9 +- kubejs-immersive-engineering-1604.1.0.11 - kubejs-mekanism-1604.1.1.5 - kubejs-thermal-1604.1.0.5 -- LibX-1.16.3-1.0.5 +- LibX-1.16.3-1.0.8 - Lollipop-1.16.4-3.2.3 -- LostTrinkets-1.16.4-0.1.5 -- Mantle-1.16.4-1.6.43 +- LostTrinkets-1.16.4-0.1.6 +- Mantle-1.16.4-1.6.52 - mapperbase-1.16.4-2.3.0.0 - masonry-1.16.3-0.3.6 - mcjtylib-1.16-5.0.15 @@ -138,7 +142,7 @@ - mcw-trapdors-1.0.0-mc1.16.4 - mcw-windows-1.0.2-mc1.16.4 - mcws-roofs-2.0.0-mc1.16.4 -- meetyourfight-1.16.4-1.0.1 +- meetyourfight-1.16.4-1.1.0 - Mekanism-1.16.4-10.0.18.445 - MekanismGenerators-1.16.4-10.0.18.445 - MekanismTools-1.16.4-10.0.18.445 @@ -151,7 +155,7 @@ - moredragoneggs-1.4 - MoreMobGriefingOptions-1.16.4-1.0.0 - moreoverlays-1.18.11-mc1.16.4 -- morevanillalib-1.16.4-1.3.8 +- morevanillalib-1.16.4-1.3.9 - Morpheus-1.16.4-4.2.68 - MouseTweaks-2.13-mc1.16.2 - MythicBotany-1.16.3-1.2.0 @@ -159,40 +163,43 @@ - NaturesCompass-1.16.4-1.8.6 - Neat 1.7-24 - NetherPortalFix_1.16.3-7.2.1 -- observerlib-1.16.4-1.4.4 +- observerlib-1.16.4-1.5.0 +- occultism-0.2.19 - OldJavaWarning-1.16.4-6.0.1 - overloadedarmorbar-5.1.0 - PackMenu-1.16.3-2.3.0 +- Paraglider-1.16.2-1.3.1.0 - PassthroughSigns-1.16.4-2.3.7 - Patchouli-1.16.4-48 -- pedestals-0.8l +- pedestals-0.8o - pitg-1.16.3-1.4.1 - Placebo-1.16.3-4.3.3 -- plonk-1.16.4-9.0.3 -- pneumaticcraft-repressurized-1.16.4-2.8.1-96 -- portable_stonecutter-1.1.1 +- plonk-1.16.4-9.0.5 +- pneumaticcraft-repressurized-1.16.4-2.8.2-101 +- polymorph-forge-1.16.4-0.22 +- portable_stonecutter-1.16.4-1.3.0 - Powah-1.16.4-2.3.6 - PrettyPipes-1.9.0 - QuantumStorage-1.16.4-5.3.0 -- Quark-r2.4-281 +- Quark-r2.4-286 - QuarkOddities-1.16.3 -- randompatches-1.16.4-1.22.1.11 +- randompatches-2.1.4-forge - rangedpumps-0.8.2 - rare-ice-0.2.2 - ReAuth-1.16-Forge-3.9.3 - recipebuffers-1.1 -- refinedstorage-1.9.9 +- refinedstorage-1.9.11 - refinedstorageaddons-0.7.2 -- resourcefulbees-1.16.3-0.5.5b -- restriction-1.16.4-0.0.2 +- ResourcefulBees1.16.3-1.16.4-0.5.7b +- restriction-1.16.4-0.0.3 - rftoolsbase-1.16-2.0.9 - rftoolsbuilder-1.16-3.0.13 - rftoolscontrol-1.16-4.0.6 - rftoolspower-1.16-3.0.8 - rftoolsstorage-1.16-2.0.8 -- rftoolsutility-1.16-3.0.19 +- rftoolsutility-1.16-3.0.20 - rhino-1.7.13.9 -- rsgauges-1.16.4-1.2.6 +- rsgauges-1.16.4-1.2.7-b1 - rsrequestify-1.16.3-2.0.1 - Runelic-1.16.4-6.0.2 - SaveYourPets-1.16.2-1.0.0.4 @@ -205,27 +212,30 @@ - simplefarming-1.16.4-1.3.5 - simplylight-1.16.4-1.1.1 - solcarrot-1.16.3-1.9.8 -- sophisticatedbackpacks-1.16.4-1.0.0.94 +- sophisticatedbackpacks-1.16.4-1.2.1.124 +- SpawnerFix-1.16.2-1.0.0.1 - StorageDrawers-1.16.3-8.2.1 - structure-gel-api-1.16.4-1.7.2 - swingthroughgrass-1.16.4-1.5.3 -- tetra-1.16.4-3.3.1 +- tamedsummon-1.0.0 +- tetra-1.16.4-3.4.0 - theoneprobe-1.16-3.0.6 -- thermal-1.16.3-1.0.5 -- thermal_expansion-1.16.3-1.0.5 -- thermal_innovation-1.16.3-1.0.3 -- thermal_locomotion-1.16.3-1.0.3 -- The_Undergarden-1.16.3-0.3.8 -- Tips-1.16.4-3.0.1 +- thermal_expansion-1.16.3-1.1.6 +- thermal_foundation-1.16.3-1.1.6 +- thermal_innovation-1.16.3-1.1.7 +- thermal_locomotion-1.16.3-1.1.6 +- The_Undergarden-1.16.4-0.4.1 +- Tips-1.16.4-3.0.2 - TipTheScales-1.16.4-3.0.0.10 -- titanium-1.16.4-3.2.3 +- titanium-1.16.4-3.2.4 - TMechworks-1.16.3+-2.2.2 - Toast-Control-1.16.3-4.3.0 - ToolStats-1.16.4-5.0.1 - torchmaster-2.3.5-alpha +- toughnessbar-6.1 - towers_of_the_wild-1.16.4-2.0.1 -- Transport-1.16.4-3.3.0 -- trashcans-1.0.5-mc1.16.4 +- Transport-1.16.4-3.3.1 +- trashcans-1.0.6-mc1.16.4 - TrashSlot_1.16.3-12.2.1 - TravelAnchors-2.1 - useful_backpacks-1.16.4-1.11.6.86 diff --git a/changelogs/CHANGELOG.md b/changelogs/CHANGELOG.md index 59af3df6bf..de8e4dbaa2 100644 --- a/changelogs/CHANGELOG.md +++ b/changelogs/CHANGELOG.md @@ -1,17 +1,81 @@ ### Enigmatica 6 v0.3.3 -_Using Forge-1.16.4-35.1.13_ | _[Mod Updates](https://github.com/NillerMedDild/Enigmatica6/blob/master/changelogs/CHANGELOG_MODS_0.3.3.txt)_ +_Using Forge-1.16.4-35.1.29_ | _[Mod Updates](https://github.com/NillerMedDild/Enigmatica6/blob/master/changelogs/CHANGELOG_MODS_0.3.3.txt)_ + +**New Mods!** + +- **Dungeon Crawl** +- **Eidolon** +- **Occultism** +- Armor Toughness Bar +- Cat Jammies +- Chocolate Fix +- Paragliders +- Polymorph (Forge) +- Spawner Bug Fix +- Tamed Summon **Improvements** -- Vanilla Cobble generators and Stone generators now randomly produce different types of cobblestone/stone - To target specific stone types check JEI. +- **Create Ore Processing Revamp [\#731](https://github.com/NillerMedDild/Enigmatica6/pull/731) ([MuteTiefling](https://github.com/MuteTiefling))** +- **Quests: Astral Sorcery [\#568 ](https://github.com/NillerMedDild/Enigmatica6/issues/568) ([MuteTiefling](https://github.com/MuteTiefling))** +- **The Great Bee-ficiation - Bee overhaul [\#649](https://github.com/NillerMedDild/Enigmatica6/pull/649) ([Ridanisaurus](https://github.com/Ridanisaurus))** +- Add custom names to Apotheosis [\#719](https://github.com/NillerMedDild/Enigmatica6/pull/719) ([Flabort](https://github.com/Flabort)) +- Added tags to RFTools items for quests [\#665](https://github.com/NillerMedDild/Enigmatica6/pull/665) ([Merlo17](https://github.com/Merlo17)) +- Astral Mineralis Ore Gen [\#689](https://github.com/NillerMedDild/Enigmatica6/issues/689) +- Astral Sorcery Loot Tables [\#713](https://github.com/NillerMedDild/Enigmatica6/pull/713) ([MuteTiefling](https://github.com/MuteTiefling)) +- Create celestial\_gateway building gadget template [\#629](https://github.com/NillerMedDild/Enigmatica6/pull/629) ([MuteTiefling](https://github.com/MuteTiefling)) +- Create starlight\_infuser building gadget template [\#624](https://github.com/NillerMedDild/Enigmatica6/pull/624) ([MuteTiefling](https://github.com/MuteTiefling)) +- Gear unification [\#597](https://github.com/NillerMedDild/Enigmatica6/pull/597) ([MuteTiefling](https://github.com/MuteTiefling)) +- Hide RFTools Dim Ore / Shards in JEI [\#696](https://github.com/NillerMedDild/Enigmatica6/pull/696) ([MuteTiefling](https://github.com/MuteTiefling)) +- Increase base range of range upgrades for the wireless transmitter \(Refined Storage\) [\#693](https://github.com/NillerMedDild/Enigmatica6/issues/693) +- JEI info for Cheese Slice: How to obtain [\#621](https://github.com/NillerMedDild/Enigmatica6/issues/621) +- Loot table remake [\#650](https://github.com/NillerMedDild/Enigmatica6/pull/650) ([MuteTiefling](https://github.com/MuteTiefling)) +- More quest related tags [\#673](https://github.com/NillerMedDild/Enigmatica6/pull/673) ([MuteTiefling](https://github.com/MuteTiefling)) - Oregen: Cleaned up the underground a lot. Now that cobblegens can produce all the different kinds of worldgen stone, they're not needed as much in worldgen. -- Villagers no longer respond to the mob griefing gamerule, so they are allowed to farm whether it is true or false. +- Ore Processing Compat for The Undergarden [\#632](https://github.com/NillerMedDild/Enigmatica6/issues/632) +- Pedestals cobble gen update [\#692](https://github.com/NillerMedDild/Enigmatica6/pull/692) ([MuteTiefling](https://github.com/MuteTiefling)) +- Plate recipes for Create Mechanical press [\#638](https://github.com/NillerMedDild/Enigmatica6/issues/638) +- Removal of some chests from forge:chests (Chests that can hold items won't be used in recipes anymore) [\#683](https://github.com/NillerMedDild/Enigmatica6/pull/683) ([MuteTiefling](https://github.com/MuteTiefling)) +- Saw and Insolator Fixes [\#605](https://github.com/NillerMedDild/Enigmatica6/pull/605) ([MuteTiefling](https://github.com/MuteTiefling)) - Server: Set `max-tick-time` to 300000 in the `server.properties`. This means that the server will crash if a single tick takes longer than 5 minutes. This is a countermeasure against servers being frozen. Note: This change was not due to an issue, but due to a recommendation from a smart person. +- Tags for use in quests [\#625](https://github.com/NillerMedDild/Enigmatica6/pull/625) ([MuteTiefling](https://github.com/MuteTiefling)) - Tetra: Added a recipe for the Combustion Chamber upgrade, so high-end Tetra isn't worldgen gated. The other upgrades will however not be made available through crafting. - **Bug Fixes** +- Tetra: Alternatives to Diorite as T2 hammer [\#579](https://github.com/NillerMedDild/Enigmatica6/issues/579) +- Tree Updates [\#611](https://github.com/NillerMedDild/Enigmatica6/pull/611) ([MuteTiefling](https://github.com/MuteTiefling)) +- Update JEI intro in Modded for Dummies [\#699](https://github.com/NillerMedDild/Enigmatica6/pull/699) ([Merlo17](https://github.com/Merlo17)) +- Updates to ore related configs [\#695](https://github.com/NillerMedDild/Enigmatica6/pull/695) ([MuteTiefling](https://github.com/MuteTiefling)) +- Vanilla Cobble generators and Stone generators now randomly produce different types of cobblestone/stone - To target specific stone types check JEI. +- Villagers no longer respond to the mob griefing gamerule, so they are allowed to farm whether it is true or false. + +**Bug Fixes** +- 0.3.2 - BYG buttons are not tagged with minecraft:wooden\_buttons [\#636](https://github.com/NillerMedDild/Enigmatica6/issues/636) +- 0.3.2 Quest text makes a consistent grammar mistake all over the place. [\#610](https://github.com/NillerMedDild/Enigmatica6/issues/610) +- 3.2 makes the Crafting station uncraftable [\#602](https://github.com/NillerMedDild/Enigmatica6/issues/602) +- Activating a holding rail from Transport with any minecart crashes the game. [\#618](https://github.com/NillerMedDild/Enigmatica6/issues/618) +- Add Alex's mobs to Megatorch/Dread Lamp configs [\#628](https://github.com/NillerMedDild/Enigmatica6/issues/628) +- Ancient Debris Enrichment Chamber Recipes [\#614](https://github.com/NillerMedDild/Enigmatica6/issues/614) +- Ars/RS crash, breaking block with gui [\#609](https://github.com/NillerMedDild/Enigmatica6/issues/609) +- Ars Nouveau Enchanting Apparatus Crash [\#557](https://github.com/NillerMedDild/Enigmatica6/issues/557) +- Astral Sorcery marble doesn't work in most recipes [\#634](https://github.com/NillerMedDild/Enigmatica6/issues/634) +- \[Bug\] Icy Bee Breeding [\#670](https://github.com/NillerMedDild/Enigmatica6/issues/670) +- \[Quest\] Bee Nests Issue [\#619](https://github.com/NillerMedDild/Enigmatica6/issues/619) +- BlockCarpentry slabs horizontal placement [\#471](https://github.com/NillerMedDild/Enigmatica6/issues/471) +- Botania Fertilizer can only be made with Cyan Dye [\#641](https://github.com/NillerMedDild/Enigmatica6/issues/641) +- Compression dynamo bugged [\#604](https://github.com/NillerMedDild/Enigmatica6/issues/604) +- Crafting Table recipes for gears missing \(for me, but not other people\) [\#585](https://github.com/NillerMedDild/Enigmatica6/issues/585) +- Crash with Lost Trinkets Mirror Shard Trinket and Guardians [\#644](https://github.com/NillerMedDild/Enigmatica6/issues/644) +- Dupe bug with Lost Trinket Magneto [\#534](https://github.com/NillerMedDild/Enigmatica6/issues/534) +- Emerald Honeycomb [\#630](https://github.com/NillerMedDild/Enigmatica6/issues/630) +- Occultism Harvesting Bug [\#674](https://github.com/NillerMedDild/Enigmatica6/issues/674) +- PNC: Memory Stick XP Dupe Bug [\#623](https://github.com/NillerMedDild/Enigmatica6/issues/623) +- Portable Stonecutter crafting isn't always possible [\#573](https://github.com/NillerMedDild/Enigmatica6/issues/573) - Resourceful Bees: Fixed Redstone Bee not being breedable +- Server crash in ocean monument with mirror shield. [\#498](https://github.com/NillerMedDild/Enigmatica6/issues/498) +- Sophisticated Backpacks duplication bug [\#645](https://github.com/NillerMedDild/Enigmatica6/issues/645) +- Undergarden Diamond Generation too high [\#669](https://github.com/NillerMedDild/Enigmatica6/issues/669) +- Update compression.js (Fixes Thermal Compression Dynamo fuel issue) [\#608](https://github.com/NillerMedDild/Enigmatica6/pull/608) ([MuteTiefling](https://github.com/MuteTiefling)) ### Enigmatica 6 v0.3.2 diff --git a/changelogs/CHANGELOG_MODS_0.3.3.txt b/changelogs/CHANGELOG_MODS_0.3.3.txt new file mode 100644 index 0000000000..62054f7466 --- /dev/null +++ b/changelogs/CHANGELOG_MODS_0.3.3.txt @@ -0,0 +1,4367 @@ +======================================= +Enigmatica6 0.3.2 --> Enigmatica6 0.3.3 +======================================= + +Added: +- Armor Toughness Bar +- Cat Jammies +- Chocolate Fix +- Dungeon Crawl +- Eidolon +- Occultism +- Paragliders +- Polymorph (Forge) +- Spawner Bug Fix +- Tamed Summon + +Updated: + Alex's Mobs (alexsmobs-1.1.1 --> alexsmobs-1.3.0): + alexsmobs-1.3.0: + -Added Seals + -Added Cockroaches + -Added Shoebills + -Lowered default crimson mosquito spawn rate + -Fixed rendering bug with shaders + -Fixed endergrades not being lured or bred + -Fixed raccoons being untamable + -Fixed raccoons holding food items indefinitely + -Fixed spawn egg names being incorrect + -Added swedish translation + -Updated russian translations + -Updated chinese translations + + alexsmobs-1.2.1: + -Fix raccoons replacing blocks with gravel + -Fix raccoons not triggering trapped chests + -Fixed raccoons stealing from chests between walls + -Fixed raccoon chest stealing config not existing + -Fixed Mimicube item dupe exploit + -Updated Taiwanese chinese translations + -Updated spanish translations + + alexsmobs-1.2.0: + -Added Mimicube + -Added Raccoon + -Added Blobfish + -Added Orca's Might effect + -Orca now target drowned and guardians + -Orca no longer target salmon + -Added config for shaders compat issues + -Fixed moose legs rendering strangely + -Updated Portuguese translations + + Aquaculture 2 (Aquaculture-1.16.4-2.1.7.jar --> Aquaculture-1.16.4-2.1.11.jar): + Aquaculture-1.16.4-2.1.11.jar: + * Fixed issues with biomes only added through a data pack + * Some biomes cache changes + * Added gold items to piglin loved tag + + Aquaculture-1.16.4-2.1.10.jar: + * Fixed long world loading times, introduced in previous build + + Aquaculture-1.16.4-2.1.9.jar: + * Fixed biome cache for biome specic loot (again) + * Updated Korean localization (Thanks to @mindy15963) + + Aquaculture-1.16.4-2.1.8.jar: + * Added null check for biome registry name, when adding fish spawns (Should prevent crash with mods registering biomes incorrectly) + * Moved Cat/Ocelot breeding to use AT, instead of bad reflection + * Fixed biome cache for biome specific loot + + Archer's Paradox (archers_paradox-1.16.3-1.0.0.jar --> archers_paradox-1.16.3-1.1.1.jar): + archers_paradox-1.16.3-1.1.1.jar: + Localization updates :) + + archers_paradox-1.16.3-1.1.0.jar: + No changelog available. + + Architectury (Forge) ([Forge 1.16.4] v1.1.55 --> [Forge 1.16.4] v1.2.68): + [Forge 1.16.4] v1.2.68: + Architectury v1.2.68 for 1.16.4 + Updated at 2021-01-01 17:24. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/0cdecda) + * Limit GuiEvent.DEBUG_TEXT to when f3 menu is enabled. + * Update license header year to include 2021 + * Somehow method references are evil + * Limit github actions + * Add DeferredRegister + * Include discord info in README + * Add RegistrySupplier to ease registry delegation + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + [Forge 1.16.4] v1.2.67: + Architectury v1.2.67 for 1.16.4 + Updated at 2021-01-01 16:57. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/59d42b7) + * Update license header year to include 2021 + * Somehow method references are evil + * Limit github actions + * Add DeferredRegister + * Include discord info in README + * Add RegistrySupplier to ease registry delegation + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + [Forge 1.16.4] v1.2.66: + Architectury v1.2.66 for 1.16.4 + Updated at 2021-01-01 16:57. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/f20d052) + * Somehow method references are evil + * Limit github actions + * Add DeferredRegister + * Include discord info in README + * Add RegistrySupplier to ease registry delegation + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + [Forge 1.16.4] v1.2.65: + Architectury v1.2.65 for 1.16.4 + Updated at 2020-12-31 11:06. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/bca7adf) + * Limit github actions + * Add DeferredRegister + * Include discord info in README + * Add RegistrySupplier to ease registry delegation + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + [Forge 1.16.4] v1.2.64: + Architectury v1.2.64 for 1.16.4 + Updated at 2020-12-30 12:27. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/2647f8b) + * Add DeferredRegister + * Include discord info in README + * Add RegistrySupplier to ease registry delegation + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + [Forge 1.16.4] v1.2.63: + Architectury v1.2.63 for 1.16.4 + Updated at 2020-12-28 18:00. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/405fb49) + * Include discord info in README + * Add RegistrySupplier to ease registry delegation + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + [Forge 1.16.4] v1.2.62: + Architectury v1.2.62 for 1.16.4 + Updated at 2020-12-28 09:21. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/d605cd5) + * Add RegistrySupplier to ease registry delegation + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + [Forge 1.16.4] v1.2.61: + Architectury v1.2.61 for 1.16.4 + Updated at 2020-12-27 15:30. + [Click here for changelog](https://www.github.com/architectury/architectury/commits/575654f) + * Add ForgeEventCancellable + * Fix NPE on Fractions caching + * Update architect-plugin + * Fix license, remove unused mixin + * Architectury Update - Cache fractions from -1024 to 1023 - Add BiomeModifications for platform-agnostic biome additions - Add FluidStackHooksForge to convert architectury FluidStacks to forge FluidStacks - Migrate to Forge Loom & Update Architect Plugin - Mark several methods in Mod as NotNull - Add Env as a replacement for EnvType + * Update forge + * Better PlatformMethods errors + * Remove the use of typetools in EventFactory#of and fix license field + * Upload the remap jar for fabric + * Upload the shadow jar for fabric + * Add tooltip events, new events for server starting + * Fix client events, bump version to 1.1, fix FluidStackHooks for fabric. + * Fix FluidStackHooksImpl + * Remove fabric api dependency on the forge mod + * Fix versioning on the forge mod + * Add RecipeUpdateEvent + * Add isFabric and isForge to Platform + * More Platform specific Mod hooks + * Add xp to break block + * Add block break and block place events + * Automatically attach to forge event if the class is annotated with @ForgeEvent. + * Add EventFactory.attachToForge + * Add @ForgeEvent + * Add missing typetools for forge + * Fix buildscript + * Fix buildscript + * Fix buildscript + * Publish to CF + * Update to 1.16.4 + * Lazily initialize event invokers + * Update architect-plugin + * Update architect-plugin + * Reorder ToolType variables + * Convert to @ExpectPlatform + * PlayerHooks#closeContainer + * Add byId in ToolType + * Fix TextureStitchEvent + * Add TextureStitchEvent + * Add PackRepositoryHooks and DyeColorHooks + * A few more events + * Proper mods metadata + * More events + * GetEncodeId + * More hooks + * ItemEntityHooks + * Allow only using `getRegistryName` + * Might have forgotten a true here + * PlayerHooks and NetworkChannel + * Nbt types utils + * Hooks for getting buttons in a screen + * Deprecate getId using registry + * Hooks for setting radius for explosion + * Hooks for getting radius for explosion + * ExplosionHooks + * More events and hooks + * Registries#getId should be static + * We forgot to add player into ChatEvent#SERVER + * More events and hooks + * Set gradle memory to 3GB + * Fix compile + * Publish to bintray + * Deprecate LifecycleEvent client events for now since it is not possible atm + * Test for mod annotation for detecting forge + * More hooks for registering keybinds, render types, creative tabs, block entity renderers + * Command registry events and ReloadListenerRegistry + * Fix event proxies + * Initial work + + Ars Nouveau (ars_nouveau-1.16.4-1.9.3.jar --> ars_nouveau-1.16.4-1.10.4.jar): + ars_nouveau-1.16.4-1.10.4.jar: + Fixes taming carbuncles + Adds search bar to spell book + + ars_nouveau-1.16.4-1.10.3.jar: + Fixes several issues with carbuncles dancing in circles or not picking up items. + Fixes the glyph press costing twice. + Fixes the deny scroll not denying. + Adds a config to change the rate of spawn for Archwood trees. + Adds missing tag for saplings, now they can be burned. + Adds missing localizations + Fixes a place block crash when placing GUI opening blocks like signs. + + ars_nouveau-1.16.4-1.10.2.jar: + Carbuncles can now sort and move to/from multiple chests. + Carbuncles can now filter using item frames. + Volcanic Accumulator now accepts any stone tag. + + ars_nouveau-1.16.4-1.10.1.jar: + The Volcanic Accumulator can now consume Blazing Archwood + Adds missing recipe for the mana gem block -> mana gems + Stops sylphs from spawning in the void + Rewrote the Getting Started section. + + ars_nouveau-1.16.4-1.10.0.jar: + Adds the Crush and Cut glyphs + New models for the relay, splitter and summoning crystal + Full set of wooden blocks for Archwood + Harm buffed + Extract is now more expensive + Adds Mana Gem blocks + + ars_nouveau-1.16.4-1.9.6.jar: + Carbuncles and Summoning Crystals will now recognize modded inventories + Pedestals now accept items from hoppers + Exchange now works for Whelps and Spell Turrets + Runes will now deposit items into adjacent chests when using Item Pickup + Sylphs can now swim and should stop drowning voluntarily + Blink can now teleport other entities when holding a warp scroll + Fixes breeding not giving mana + Nerfs crop growth for the Mana Condenser + Adds Archwood Wood + Increases the delay time for Delay and its extend time buffs + Blink is now more responsive and now works when hitting the sides of blocks, or when blinking yourself up a cliff. + + ars_nouveau-1.16.4-1.9.5.jar: + Redstone support for Wixies + Fixes break crashing Refined Storage and destroying Mekanism/Modded blocks + Fixes gravity working on bedrock + + ars_nouveau-1.16.4-1.9.4.jar: + Conjure Water now extinguishes the target hit + Adds tag support and expands the blocks that may be used to create portals + Adds config to remove starting spells + Carbuncles should now jump instead of running into walls + Carbuncle Charms, Spell Turrets, and Splitters are now cheaper + Adds info tooltips to carbuncles + Fixes broken crystallizer renderer + Volcanic Accumulators now prioritize their closest jar + Fixes a crash with the Enchanting Apparatus when removing an item + + Artifacts (Artifacts-1.16.4-2.7.2.jar --> Artifacts-1.16.4-2.7.3.jar): + Artifacts-1.16.4-2.7.3.jar: + * Fixed a crash that could potentially happen when switching dimensions while wearing a cloud in a bottle + + Astral Sorcery (AstralSorcery-1.16.4-1.13.8.jar --> AstralSorcery-1.16.4-1.13.9.jar): + AstralSorcery-1.16.4-1.13.9.jar: + Built with: + * Forge: 35.1.28 (Requires 35.0.2+) + * ObserverLib: 1.16.4-1.5.0 (Requires 1.5+) + * Curios: 1.16.4-4.0.2.1 (Requires 4.0.2+) + Additions: + * Re-added Jarsigning, AstralSorcery's jar is signed again + * Added support for Botania block-providing items to be used with Formation and Exchange wand (Credit to Penrif) + Changes: + * Several minor adjustments to tome texts + * Added aevitas mantle sky-walk effect to perk/tool-effect toggle keybind + * Adjusted tool efficiency and tool attackdamage for crystal tools + * Slightly changed Armara and Horologium constellations to fit future design + * Optimized several texture sheets and pixelart textures + * Adjusted several tome texts (Credit to yagoplx) + Fixes: + * Fixed tileentities being visually affected by timestop zone, while not actually being affected + * Fixed performance issue around custom entity collision + * Fixed CME while accessing ObserverLib world data + * Fixed celestial gateway UI crash looking on constellation of granted access + * Fixed NBT tags of amulet holder not being removed after deselection or remaining in inventory + * Fixed vicio mantle with stellar wings still draining starlight while in vicio ritual area + * Fixed configured block and item tag reading not correctly resolving some tags + * Fixed item duplication with curios + + Biomes O' Plenty (Biomes O' Plenty 1.16.4-13.0.0.425 --> Biomes O' Plenty 1.16.4-13.0.0.426): + Biomes O' Plenty 1.16.4-13.0.0.426: + github: + * Update ko_kr.json (#1771) + + BlockCarpentry (BlockCarpentry 1.16.2/1.16.3 (0.3.4) --> BlockCarpentry 1.16 (0.3.5a)): + BlockCarpentry 1.16 (0.3.5a): + 0.3.5a - Slope Update + * Fixed slope model, meaning they now have a model for every block state (there are still some lighting bugs, I'll take care of that later) + + Added recipes and loot tables for framed slopes (you can craft them and they will drop themselves in survival) + # From now on there wont be different files for 1.16.1/1.16.2/1.16.3/1.16.4 anymore. Every update will be for all 1.16.x versions + # Archived File 0.3.5 because it does not work for 1.16.4 + + Blood Magic (BloodMagic-1.16.3-3.0.2-7.jar --> BloodMagic-1.16.3-3.0.3-8.jar): + BloodMagic-1.16.3-3.0.3-8.jar: + ------------------------------------------------------ + Version 3.0.3 + ------------------------------------------------------ + * Updated the Sanguine Scientiem - it's very well written! Special thanks to both VT-14 and Wrince for their long hours of effort to make this book better than I could have done! + * Fixed a crash with the Living Armour when crafted and worn right after enchanting. + + Botany Pots (BotanyPots-1.16.4-6.0.8.jar --> BotanyPots-1.16.4-6.0.13.jar): + BotanyPots-1.16.4-6.0.13.jar: + * Formatted json files. - Tyler Hancock + * Merge pull request #124 from ModernGamingWorld/1.16.4 - Tyler Hancock + * Added Mystical World Aubergine - BuildTools + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * Diablo Crasher + * BigAl607 + * Edward + * Pongo Sapiens + * Darkosto + + BotanyPots-1.16.4-6.0.12.jar: + * Added a bunch of mod support. Thanks to ModernGamingWorld. - Tyler Hancock + * Added Farming For Blockheads support - BuildTools + * Added Forbidden Arcanus for their lava and water buckets - BuildTools + * Added Farming for Blockheads Red Fertilizer support - BuildTools + * Added More Farmland support - BuildTools + * Create meadow_dirt.json - BuildTools + * Added The Underground Soil & Farmland support - BuildTools + * Added Rock Dirt for soil - BuildTools + * more stuff - BuildTools + * Added Farmers Delight support - BuildTools + * Added Support for Hop Graphite - BuildTools + * Added Industrial Agriculture - BuildTools + * Added industrialagriculture Pink Slime & Plastic seed support - BuildTools + * Added industrialagriculture Gobber seed support - BuildTools + * Added Astral Sorcery & Extreme Reactors 2 support - BuildTools + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * Diablo Crasher + * Edward + * Pongo Sapiens + * Darkosto + + BotanyPots-1.16.4-6.0.11.jar: + * Add support for Industrial Agriculture, HOP Graphite, Farmer's Delight, and new Mystical Agriculture sedds. Thanks to ModernGamingWorld. - ModernGamingWorld + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * Diablo Crasher + * Edward + * Pongo Sapiens + * Darkosto + + BotanyPots-1.16.4-6.0.10.jar: + * Updated DiluvGradle to 1.3.0. - Tyler Hancock + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * Diablo Crasher + * BigAl607 + * Edward + * Pongo Sapiens + * Darkosto + + BotanyPots-1.16.4-6.0.9.jar: + * Made pot render distance configurable. Default is 64 (4 chunks). - Tyler Hancock + * Fixed pots stopping growth when redstone powered. Minor memory usage improvement. - Tyler Hancock + * Formatting fixes. - Tyler Hancock + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots) + * Diablo Crasher + * BigAl607 + * Edward + * Pongo Sapiens + * Darkosto + + Botany Trees (BotanyTrees-1.16.4-2.0.4.jar --> BotanyTrees-1.16.4-2.0.7.jar): + BotanyTrees-1.16.4-2.0.7.jar: + * Formatted JSON files. - Tyler Hancock + * Merge pull request #16 from ModernGamingWorld/1.16.4 - Tyler Hancock + * Create ancient_sapling.json - BuildTools + * Create river.json - BuildTools + * Added atmospheric - BuildTools + * Added autumnity - BuildTools + * Create menril_sapling.json - BuildTools + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees) + * Diablo Crasher + * BigAl607 + * Edward + * Pongo Sapiens + * Darkosto + + BotanyTrees-1.16.4-2.0.6.jar: + * Merge pull request #14 from ModernGamingWorld/1.16.4 - Tyler Hancock + * Added Vampirism Bloody Spruce Support - BuildTools + * Add Undergarden Tree Support - BuildTools + * Added more BYG Support - BuildTools + * Added Treemendous - BuildTools + * Added ars_nouveau support - BuildTools + * Added Fruit Tree Mod Support - BuildTools + * Update apple.json - BuildTools + * fixed - BuildTools + * Added terraqueous - BuildTools + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees) + * Diablo Crasher + * Edward + * Pongo Sapiens + * Darkosto + + BotanyTrees-1.16.4-2.0.5.jar: + * Added support for Pam's HarvestCraft 2 Trees. Thanks to Minothor. - Tyler Hancock + * Quick addition of support for Pam's HarvestCraft 2 trees. - Minothor + Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]() + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyTrees) + * Diablo Crasher + * Edward + * Pongo Sapiens + * Darkosto + + CoFH Core (cofh_core-1.16.3-1.0.4.jar --> cofh_core-1.16.3-1.1.6.jar): + cofh_core-1.16.3-1.1.6.jar: + Localization updates. :) + + cofh_core-1.16.3-1.1.4.jar: + No changelog available. + + cofh_core-1.16.3-1.1.3.jar: + No changelog available. + + cofh_core-1.16.3-1.1.2.jar: + No changelog available. + + cofh_core-1.16.3-1.1.1.jar: + No changelog available. + + cofh_core-1.16.3-1.1.0.jar: + No changelog available. + + CobbleGenRandomizer (cobblegenrandomizer-1.16-5.1.1.jar --> cobblegenrandomizer-1.16-5.1.2.jar): + cobblegenrandomizer-1.16-5.1.2.jar: + * Add support for nested tags + + CodeChicken Lib 1.8.+ (CodeChicken Lib 1.16.4-3.5.0.398-universal --> CodeChicken Lib 1.16.4-3.5.0.401-universal): + CodeChicken Lib 1.16.4-3.5.0.401-universal: + No changelog available. + + Comforts (comforts-forge-1.16.4-4.0.0.3.jar --> comforts-forge-1.16.4-4.0.1.0.jar): + comforts-forge-1.16.4-4.0.1.0.jar: + Changelog + All notable changes to this project will be documented in this file. + The format is based on [Keep a Changelog]() and this project does not adhere to [Semantic Versioning](). This project uses MCVERSION-MAJORMOD.MAJORAPI.MINOR.PATCH. + [1.16.4-4.0.1.0] - 2021.01.02 + Added + * Insulated Sleeping Bags config option for Survive mod integration [#46](https://github.com/TheIllusiveC4/Comforts/issues/46) + Fixed + * Fixed broken Morpheus compatibility that caused hammocks to skip to the next day instead of to the night [#50](https://github.com/TheIllusiveC4/Comforts/issues/50) + [1.16.4-4.0.0.3] - 2020.12.19 + Added + * Added Swedish localization (thanks heubest!) + [1.16.4-4.0.0.2] - 2020.11.09 + Changed + * Updated to Minecraft 1.16.4 + [1.16.3-4.0.0.1] - 2020.09.29 + Changed + * Updated to Minecraft 1.16.3 + [1.16.2-4.0.0.0] - 2020.08.23 + Changed + * Updated to Minecraft 1.16.2 + [3.0.0.1] - 2020.08.09 + Changed + * Hammock recipes now use Forge's string tag for the string item ingredient + [3.0] - 2020.07.08 + Changed + * Ported to 1.16.1 Forge + + Create (Create - mc1.16.3+4_v0.3a.jar --> Create - mc1.16.3+4_v0.3b.jar): + Create - mc1.16.3+4_v0.3b.jar: + Create v0.3b for Minecraft 1.16.3 and 1.16.4 + Hotfix II, item dupe-a-loo + Fixes and Enhancements + * Fixed mechanical press making constant noise when stopped at a specific frame + * Made Schematic Rendering a little more stable + * Cart Assemblers can now be placed on controller rails + * Fixed broken filling recipes with virtual fluids of other mods + * Fixed Brass tunnels duplicating/deleting items + * Fixed basins consuming container items with certain output inventories + * Fixed item duplication with stale contraption inventories + Please submit any Issues you come across on the [Issue Tracker](https://github.com/Creators-of-Create/Create/issues). + + Curios API (Forge) (curios-forge-1.16.4-4.0.3.0.jar --> curios-forge-1.16.4-4.0.3.3.jar): + curios-forge-1.16.4-4.0.3.3.jar: + Changelog + All notable changes to this project will be documented in this file. + The format is based on [Keep a Changelog]() and this project adheres to [Forge Recommended Versioning](). + [1.16.4-4.0.3.3] - 2020.12.31 + Added + * Added Korean localization (thanks othuntgithub!) [#97](https://github.com/TheIllusiveC4/Curios/pull/97) + [1.16.4-4.0.3.2] - 2020.12.26 + Changed + * Reverted ICurio#onUnequip change from 4.0.3.1 + [1.16.4-4.0.3.1] - 2020.12.26 + Changed + * [API] ICurio#onUnequip now passes the actual ItemStack instance instead of a copy + [1.16.4-4.0.3.0] - 2020.11.24 + Added + * [API] ICurioItem interface for simple hard-dependency item implementations + Changed + * Minor improvements to "Curio" slot type and tag for universal acceptance + Fixed + * Fixed infinite log spam when using recipe book [#91](https://github.com/TheIllusiveC4/Curios/issues/91) + * Fixed command client crashes [#89](https://github.com/TheIllusiveC4/Curios/issues/89) + * Fixed overextended texture in Curios GUI + [1.16.4-4.0.2.1] - 2020.11.09 + Changed + * Updated to 1.16.4 + * "Curio" slot type now accepts any curio item [#78](https://github.com/TheIllusiveC4/Curios/issues/78) + Fixed + * Fixed NPE with Mahou Tsukai's scrying [#77](https://github.com/TheIllusiveC4/Curios/issues/77) + * Fixed empty tags being attached to items [#80](https://github.com/TheIllusiveC4/Curios/issues/80) + * Fixed render buttons toggling wrong slot [#75](https://github.com/TheIllusiveC4/Curios/issues/75) [#84](https://github.com/TheIllusiveC4/Curios/issues/84) + [1.16.3-4.0.2.0] - 2020.09.20 + Update courtesy of Extegral, thanks! [#72](https://github.com/TheIllusiveC4/Curios/pull/72) + Added + * [API] Added ICurio#showAttributesTooltip for toggling attribute tooltips per curio + * [API] Added ICurio#getFortuneBonus for adding fortune levels when curio is equipped + * [API] Added ICurio#getLootingBonus for adding looting levels when curio is equipped + * Added curios:equip_curio criterion trigger for listening to curio equips + Changed + * Updated Russian localization + Fixed + * Fixed bug with recipe book persisting on Curios screen when going from Survival to Creative + [1.16.3-4.0.1.0] - 2020.09.14 + Added + * Added Brazilian localization (thanks Mikeliro!) [#65](https://github.com/TheIllusiveC4/Curios/pull/65) + Changed + * Updated to Minecraft 1.16.3 + Fixed + * Fixed crashing when attempting to unlock/lock slots in equip handlers [#68](https://github.com/TheIllusiveC4/Curios/issues/68) + * Fixed misaligned render toggle buttons with non-natively-positioned slots + [1.16.2-4.0.0.1] - 2020.08.26 + Changed + * Updated to Forge 33.0.21 + [1.16.2-4.0.0.0] - 2020.08.13 + Changed + * Updated to Minecraft 1.16.2 + * Archive base name changed from "curios" to "curios-forge" + * Mod version no longer contains "FORGE" + [3.0.0.2] - 2020.08.03 + Fixed + * Fixed toggle render buttons desyncing when scrolling + * Fixed recipe book offsets in Curios GUI + [3.0.0.1] - 2020.08.02 + Changed + * [API] Moved ICuriosItemHandler#handleInvalidStacks call to tick event + Fixed + * Fixed hidden slots still being handled by Curios GUI + [3.0] - 2020.07.21 + Fixed + * Fixed Curios button disappearing when switching tabs in Creative menu [#55](https://github.com/TheIllusiveC4/Curios/issues/55) + * Fixed being able to right-click Curios items into any slot [#56](https://github.com/TheIllusiveC4/Curios/issues/56) + [3.0-beta4] - 2020.07.17 + Fixed + * Fixed crashes with Forge 32.0.67+ [#53](https://github.com/TheIllusiveC4/Curios/issues/53) + [3.0-beta3] - 2020.07.14 + Changed + * [API] IMC messages can now process iterable collections of SlotTypeMessage + [3.0-beta2] - 2020.07.02 + Added + * [API] Added ICuriosHelper#getEquippedCurios that obtains all equipped, non-cosmetic curios + Changed + * [API] IDynamicStackHandler now extends IItemHandlerModifiable + Fixed + * Fixed NPE when registering no icon for a slot type + [3.0-beta1] - 2020.07.01 + Added + * Opt-in cosmetic slots for slot types + * Toggleable rendering for equipped curio items + * "Bracelet" has been added as a potential preset slot type + Changed + * Ported to 1.16.1 Forge + * Slot types are now handled server-side, allowing for per-world slot configurations + * Icon registration is now done alongside slot registration without needing a separate IMC message + * ItemStacks with different durabilities will trigger curio change events + * Names: + * LivingCurioChangeEvent -> CurioChangeEvent + * LivingCurioDropRulesEvent -> DropRulesEvent + * LivingCurioDropsEvent -> CurioDropsEvent + * CurioIMCMessage -> SlotTypeMessage + * CuriosAPI -> CuriosApi + * ICurioItemHandler -> ICuriosItemHandler: + * getCurioMap -> getCurios + * setCurioMap -> setCurios + * getStackHandler -> getStacksHandler + * enableCurio -> unlockSlotType + * disableCurio -> lockSlotType + * addCurioSlot -> growSlotType + * removeCurioSlot -> shrinkSlotType + * getDisabled -> getLockedSlots + * addInvalid -> loseInvalidStack + * dropInvalidCache -> handleInvalidStacks + * ICurio: + * onCurioTick -> curioTick + * onCurioAnimate -> curioAnimate + * onEquipped -> onEquip + * onUnequipped -> onUnequip + * playRightClickEquipSound -> playEquipSound + * onCurioBreak -> curioBreak + * shouldSyncToTracking -> canSync + * getSyncTag -> writeSyncData + * readSyncTag -> readSyncData + * hasRender -> canRender + * Commands: + * enable -> unlock + * disable -> lock + * Abstraction: + * CurioType abstracted to ISlotType + * CurioStackHandler abstracted to ICurioStacksHandler + * CuriosApi split into three helper interfaces (IIconHelper on the client, ISlotHelper on the server, ICuriosHelper for both) + * CurioTags functionality refactored into SlotTypePresets + * The above changes are only for the API, the rest of the classes have also had extensive changes + + Decorative Blocks (decorative_blocks-1.16.4-1.6.2.jar --> decorative_blocks-1.16.4-1.7.0.jar): + decorative_blocks-1.16.4-1.7.0.jar: + Internal Changes + + Emendatus Enigmatica (EmendatusEnigmatica-1.16.4-1.0.2 --> EmendatusEnigmatica-1.16.4-1.1.2): + EmendatusEnigmatica-1.16.4-1.1.2: + Emendatus Enigmatica + MC 1.16.4 | Version 1.1.2 + * Added Dimensional Shard Dust + * Fixed some missing recipes + + EmendatusEnigmatica-1.16.4-1.1.1: + Emendatus Enigmatica + MC 1.16.4 | Version 1.1.1 + NOTE for Modpack Devs: Please make sure you update your configs, or delete the old one and let EE generate a new one as there are massive updates to all the configs, and the way they work. + * Fixed the Nether and the End config being ACTIVE by default. Both configs for all ores are now DISABLED by default. + + EmendatusEnigmatica-1.16.4-1.1.0: + Emendatus Enigmatica + MC 1.16.4 | Version 1.1.0 + NOTE for Modpack Devs: Please make sure you update your configs, or delete the old one and let EE generate a new one as there are massive updates to all the configs, and the way they work. + * Added Ore Generation in the Nether (Netherrack and Blackstone) and in the End (End Stone) which can be enabled/disabled in the Configs along side all other modification values - NOTE: Disabled by default. + * Added RFTools Dimensional Shard to the collection of materials. + * Added JEI Integration to show the Status, and the Min Y - Max Y to JEI + + EmendatusEnigmatica-1.16.4-1.0.4: + Emendatus Enigmatica + MC 1.16.4 | Version 1.0.4 + * Added 'Enigmatic Hammer' as a tool to help with making Plates in a crafting grid + * Added basic Recipes to all processed items + * Added 'Status, Baseline, Spread, Min Y, and Max Y' to the Ores JEI Information Tab + + EmendatusEnigmatica-1.16.4-1.0.3: + Emendatus Enigmatica + MC 1.16.4 | Version 1.0.3 + NOTE for Modpack Devs: Please make sure you update your configs, or delete the old one and let EE generate a new one. + * Minor Texture Update + * Added Rods + * Updated the Config to read both `Spread` and `Baseline` Correctly + * Added Particles to Redstone Block + + Emojiful (emojiful-1.16.3-2.1.1.jar --> emojiful-1.16.4-2.1.2.jar): + emojiful-1.16.4-2.1.2.jar: + Regex patterns are now stored, closes #11 + Make sure all exceptions are catched, closes #10 + + Ender Mail (EnderMail-1.16.4-1.1.7.jar --> EnderMail-1.16.4-1.2.0.jar): + EnderMail-1.16.4-1.2.0.jar: + --------------------------------------------- + VERSION 1.2.0 - 1.16.4 + --------------------------------------------- + 1.16.4: + * Display error message on package controller after attempting to deliver a package to a nonexistent locker ID + * Prevent locker IDs longer than the maximum 12 characters from being input on a stamp + * Added a config field to determine which items are not allowed to be placed in packages + * Added a config field that can be enabled to hide locker locations from package senders + * Ender mailmen now teleport into the void after completing a delivery rather than immediately dying + --------------------------------------------- + VERSION 1.1.7 - 1.16.4 + --------------------------------------------- + 1.16.4: + * Fixed bug in which locker GUI was not able to be closed + --------------------------------------------- + VERSION 1.1.6 - 1.16.4 + --------------------------------------------- + 1.16.4: + * Initial release for 1.16.4 (Forge 35.1.4) + * Added French translations + --------------------------------------------- + VERSION 1.1.5 - 1.16.3 + --------------------------------------------- + 1.16.3: + * Initial release for 1.16.3 (Forge 34.0.18) + * Added Russian translations + * Fixed incorrect Chinese translation + --------------------------------------------- + VERSION 1.1.4 - 1.16.2 + --------------------------------------------- + 1.16.2: + * Fixed crash that occurred with newer versions of Forge when opening the stamp GUI + --------------------------------------------- + VERSION 1.1.3 - 1.16.2, 1.16.1, 1.12.2 + --------------------------------------------- + 1.16.2: + * Initial release for 1.16.2 (Forge 32.0.7) + 1.16.1: + * Added Chinese translations + * Fixed crash that occurred when moving a package controller between inventories during a delivery + --------------------------------------------- + VERSION 1.1.2 - 1.16.1 + --------------------------------------------- + 1.16.1: + * Fixed server crash upon startup when client-only initialization occurred on server + --------------------------------------------- + VERSION 1.1.1 - 1.16.1, 1.15.2, 1.12.2 + --------------------------------------------- + 1.16.1, 1.15.2, 1.12.2: + * Initial release for 1.16.1 (Forge 32.0.63) + * Changed package and packing tape recipes to use tags for some items + * Updated locker texture + --------------------------------------------- + VERSION 1.1.0 - 1.15.2, 1.12.2 + --------------------------------------------- + 1.15.2, 1.12.2: + * Added a Locker block with unique, configurable IDs that packages can be delivered to + * Added a field to the stamp GUI to specify a locker ID to deliver to + * Added config fields to specify the radius around lockers in which packages will be delivered to that locker + * Added a config field to enable logging of package deliveries in the console + 1.15.2: + * Fixed a bug that caused Ender mailmen to despawn in peaceful mode + --------------------------------------------- + VERSION 1.0.3 - 1.15.2, 1.14.4, 1.12.2 + --------------------------------------------- + 1.15.2, 1.14.4: + * Fixed a bug that prevented packages from being opened on servers + 1.12.2: + * Fixed a bug that caused stamped packages to appear unstamped on servers + --------------------------------------------- + VERSION 1.0.2 - 1.15.2, 1.14.4, 1.12.2 + --------------------------------------------- + 1.15.2, 1.14.4, 1.12.2: + * Fixed a crash that occurred infrequently when moving a package controller around the inventory while a delivery was in progress + --------------------------------------------- + VERSION 1.0.1 - 1.12.2 + --------------------------------------------- + 1.12.2: + * Fixed a bug in the stamp GUI that allowed negative coordinates to be entered only if all previous text fields were filled + --------------------------------------------- + VERSION 1.0.0 - 1.15.2, 1.14.4, 1.12.2 + --------------------------------------------- + 1.15.2: + * Initial release for 1.15.2 (Forge 31.1.37) + 1.14.4: + * Initial release for 1.14.4 (Forge 28.2.3) + 1.12.2: + * Initial release for 1.12.2 (Forge 14.23.5.2847) + + Ender Storage 1.8.+ (Ender Storage 1.16.4-2.7.0.159-universal --> Ender Storage 1.16.4-2.7.0.161-universal): + Ender Storage 1.16.4-2.7.0.161-universal: + No changelog available. + + Engineer's Decor (engineersdecor-1.16.4-1.1.5.jar --> engineersdecor-1.16.4-1.1.6-b2.jar): + engineersdecor-1.16.4-1.1.6-b2.jar: + * v1.1.6-b2 [M] Alternative Clinker Brick recipe (swapped Bricks/Nether Bricks) added. + [M] Furnace XP handling simplified (simply stores/releases XP for each smelting process). + [M] Mod devices do not propagate strong Redstone power to adjacent blocks. + [M] Minor "librarizing" changes under the hood. + * v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr). + [F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20). + [F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20). + [A] Electrical Furnace automatically chokes speed and power consumption when the internally + stored power is below 20%. + * v1.1.5 [R] Release build v1.1.5. + [F] Fixed Crafting Table JEI storage slot count. + [F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81). + [F] Increased device GUI access ranges beyond the player block selection range. + [A] Window placement handling improved. + [M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho). + [M] Metal Sliding Door bottom/top shape when opened added. + * v1.1.4 [R] Release build v1.1.4. + [F] Solar Panel balancing threshold tuned. + [F] Fixed Catwalk default state (issue #140, thx hvdklauw). + [M] Updated lang ru_ru file (PR#137, Smollet777). + [M] Factory Dropper: Added Ignore-External-Redstone mode. + * v1.1.4-b2 [A] Steel Catwalks added (top and bottom aligned). + [A] Steel Railings added. + [F] Fixed Empty Fluid Barrel crafting crash (ty inflamedsebi). + [A] Added Solar Panel power balancing. + [M] GUI Button tooltip delay reduced to 800ms. + [M] Hopper and Placer: Added "Redstone ignored" mode, changed icons from signal-like to Redstone-Torch-like. + [M] Treated Wood Ladder now crafted from Old Industrial Wood, as Treated Wood Sticks now count as normal Sticks. + * v1.1.4-b1 [U] Ported to 1.16.4. + * v1.1.3 [R] Release build v1.1.3. + * v1.1.3-b3 [A] Metal Sliding Door added (double door wing style). + [A] Doors implicitly open/close adjacent wings of double doors. + [A] Disabled injected buttons from other mods in container GUIs. + [A] Mob spawning on Rebar/Gas Concrete inhibited (IE Concrete Compliancy). + [M] Small Tree Cutter chopping improved (loosened tree volume search restrictions). + * v1.1.3-b2 [A] Crafting table shift/ctrl click item move actions tweaked to new metal slot design. + [A] Factory Dropper and Block Placer now also support quick-move-all (shift-ctrl-click). + [F] Fixed Small Lab Furnace speed boost factor (with IE Heater in aux slot). + * v1.1.3-b1 [A] The Factory Block Breaker can insert items into Hoppers underneath it (issue #121, winsrp). + [F] Help tooltips manually wrapped. + [F] Fixed Labeled Crate item name persistence (issue #127, ty inqie). + [F] Help text typo fixed (issue #129, ty Smollet777). + * v1.1.2 [U] Updated to Forge 1.16.3-34.1.0. + [A] Added Factory Hopper insertion/extraction for entities like Minecarts (issue #125, ty boneskull). + * v1.1.2-b8 [F] Fixed Double-T support thick steel pole connection (thx @CastCrafter). + [A] Concrete and Clinker walls connect to windows and glass panes. + * v1.1.2-b7 [U] Ported to MC1.16.3. + [F] Roof lighting improved. + * v1.1.2-b6 [A] Signs added: Generic Caution, Magical Hazard, Radioactive Hazard, Laser Hazard, + Fire Hazard, Caution Hot Surface, Magnetic Field Caution, Frost Warning. + [A] Water Freezer added (generates Ice, Packed Ice, Blue Ice from water). + [F] Mineral Smelter GUI model facing fixed. + [M] Hatch handling improved. + [M] Ladder fast-move improved. + [F] Roof Chimney Trunk shape hollow to allow feeding IE Wire power over the roof into the building. + [A] Roof Chimney added (smoking offset for Dark Shingle Roof Chimney Trunk block). + [A] Metal Bar (ingredient item) added to circumvent recipe collisions with other mods. + [M] Recipes for metallic blocks modified accordingly to depend on Metal Bars. + * v1.1.2-b5 [A] Sandstone Ornamented Clinker Brick added. + [A] Old Industrial Wood Planks/Stairs/Slabs/Slab Slices added. + [A] Old Industrial Wood Door added. + [M] Wood textures made slightly darker. + [F] Milking Machine fluid transfer re-added (thx gebcrafter). + [F] Fluid Barrel status overlay message format fixed. + [F] Fixed missing Dense Grit Dirt loot table (issue #124, thx vaelzan). + * v1.1.2-b4 [F] Mapping adaption to Forge 1.16.2-33.0.22/20200723-1.16.1. + [F] Fixed conditional recipe tag dependency (thx Blu, Cyborgmas). + * v1.1.2-b3 [F] Mapping adaption to Forge 1.16.2-33.0.20. + * v1.1.2-b2 [A] Dark Shingle Roof added. + * v1.1.2-b1 [U] Ported to MC1.16.2. + + engineersdecor-1.16.4-1.1.6-b1.jar: + * v1.1.6-b1 [F] Fixed Metal Crafting Table Hopper access (issue #147, ty umerrr). + [F] Fixed Dark Shingle Roof Chimney placement restriction (issue #149, thx WenXin20). + [F] Door tags added for Wood Door and Metal Sliding Door (issue #150, thx WenXin20). + [A] Electrical Furnace automatically chokes speed and power consumption when the internally + stored power is below 20%. + * v1.1.5 [R] Release build v1.1.5. + [F] Fixed Crafting Table JEI storage slot count. + [F] Fixed Factory Hopper removed item collection dupe bug (issue #146, thx FatheredPuma81). + [F] Increased device GUI access ranges beyond the player block selection range. + [A] Window placement handling improved. + [M] Steel/Wood Pole and Double-T support placement improved (issue #139, thx Biviho). + [M] Metal Sliding Door bottom/top shape when opened added. + * v1.1.4 [R] Release build v1.1.4. + [F] Solar Panel balancing threshold tuned. + [F] Fixed Catwalk default state (issue #140, thx hvdklauw). + [M] Updated lang ru_ru file (PR#137, Smollet777). + [M] Factory Dropper: Added Ignore-External-Redstone mode. + * v1.1.4-b2 [A] Steel Catwalks added (top and bottom aligned). + [A] Steel Railings added. + [F] Fixed Empty Fluid Barrel crafting crash (ty inflamedsebi). + [A] Added Solar Panel power balancing. + [M] GUI Button tooltip delay reduced to 800ms. + [M] Hopper and Placer: Added "Redstone ignored" mode, changed icons from signal-like to Redstone-Torch-like. + [M] Treated Wood Ladder now crafted from Old Industrial Wood, as Treated Wood Sticks now count as normal Sticks. + * v1.1.4-b1 [U] Ported to 1.16.4. + * v1.1.3 [R] Release build v1.1.3. + * v1.1.3-b3 [A] Metal Sliding Door added (double door wing style). + [A] Doors implicitly open/close adjacent wings of double doors. + [A] Disabled injected buttons from other mods in container GUIs. + [A] Mob spawning on Rebar/Gas Concrete inhibited (IE Concrete Compliancy). + [M] Small Tree Cutter chopping improved (loosened tree volume search restrictions). + * v1.1.3-b2 [A] Crafting table shift/ctrl click item move actions tweaked to new metal slot design. + [A] Factory Dropper and Block Placer now also support quick-move-all (shift-ctrl-click). + [F] Fixed Small Lab Furnace speed boost factor (with IE Heater in aux slot). + * v1.1.3-b1 [A] The Factory Block Breaker can insert items into Hoppers underneath it (issue #121, winsrp). + [F] Help tooltips manually wrapped. + [F] Fixed Labeled Crate item name persistence (issue #127, ty inqie). + [F] Help text typo fixed (issue #129, ty Smollet777). + * v1.1.2 [U] Updated to Forge 1.16.3-34.1.0. + [A] Added Factory Hopper insertion/extraction for entities like Minecarts (issue #125, ty boneskull). + * v1.1.2-b8 [F] Fixed Double-T support thick steel pole connection (thx @CastCrafter). + [A] Concrete and Clinker walls connect to windows and glass panes. + * v1.1.2-b7 [U] Ported to MC1.16.3. + [F] Roof lighting improved. + * v1.1.2-b6 [A] Signs added: Generic Caution, Magical Hazard, Radioactive Hazard, Laser Hazard, + Fire Hazard, Caution Hot Surface, Magnetic Field Caution, Frost Warning. + [A] Water Freezer added (generates Ice, Packed Ice, Blue Ice from water). + [F] Mineral Smelter GUI model facing fixed. + [M] Hatch handling improved. + [M] Ladder fast-move improved. + [F] Roof Chimney Trunk shape hollow to allow feeding IE Wire power over the roof into the building. + [A] Roof Chimney added (smoking offset for Dark Shingle Roof Chimney Trunk block). + [A] Metal Bar (ingredient item) added to circumvent recipe collisions with other mods. + [M] Recipes for metallic blocks modified accordingly to depend on Metal Bars. + * v1.1.2-b5 [A] Sandstone Ornamented Clinker Brick added. + [A] Old Industrial Wood Planks/Stairs/Slabs/Slab Slices added. + [A] Old Industrial Wood Door added. + [M] Wood textures made slightly darker. + [F] Milking Machine fluid transfer re-added (thx gebcrafter). + [F] Fluid Barrel status overlay message format fixed. + [F] Fixed missing Dense Grit Dirt loot table (issue #124, thx vaelzan). + * v1.1.2-b4 [F] Mapping adaption to Forge 1.16.2-33.0.22/20200723-1.16.1. + [F] Fixed conditional recipe tag dependency (thx Blu, Cyborgmas). + * v1.1.2-b3 [F] Mapping adaption to Forge 1.16.2-33.0.20. + * v1.1.2-b2 [A] Dark Shingle Roof added. + * v1.1.2-b1 [U] Ported to MC1.16.2. + + Ensorcellation (ensorcellation-1.16.3-1.0.3.jar --> ensorcellation-1.16.3-1.1.2.jar): + ensorcellation-1.16.3-1.1.2.jar: + Localization updates. :) + + ensorcellation-1.16.3-1.1.1.jar: + No changelog available. + + ensorcellation-1.16.3-1.1.0.jar: + No changelog available. + + Extreme sound muffler (Forge) (Extreme Sound Muffler 3.2 - Forge 1.16.4 --> Extreme Sound Muffler 3.3 - Forge 1.16.4): + Extreme Sound Muffler 3.3 - Forge 1.16.4: + Fixed data not being saved when changing dimensions. + Fixed Anchor tool tip showing when it shouldn't. + + FTB Quests (ftb-quests-1604.1.1.18.jar --> ftb-quests-1604.1.1.21.jar): + ftb-quests-1604.1.1.21.jar: + * "Fixed" world stuck on loading quests. Will be properly fixed later, for now dependency loop check will be disabled on world load - LatvianModder + + ftb-quests-1604.1.1.20.jar: + No changelog available. + + ftb-quests-1604.1.1.19.jar: + No changelog available. + + Framed Compacting Drawers (framedcompactdrawers-1.16-2.1.2.jar --> framedcompactdrawers-1.16-2.2.0.jar): + framedcompactdrawers-1.16-2.2.0.jar: + See recent commits [here](https://github.com/eutropius225/FramedCompactDrawers/commits/d22e43490875500b86e89876f86834ff1f9d0c6a). + + Gauges and Switches (rsgauges-1.16.4-1.2.6.jar --> rsgauges-1.16.4-1.2.7-b1.jar): + rsgauges-1.16.4-1.2.7-b1.jar: + * v1.2.7-b1 [A] Analog Switch Linking signals added. + [A] Gauges and Indicators can be wirelessly connected to switches. + [A] Comparator Switch and Link Sender support analog data transmissions. + [A] Elevator Button up/down arrows added depending on where the wall is + clicked when placing. + * v1.2.6 [R] Release build 1.2.6. + * v1.2.6-b2 [A] Gauges can be explicitly set to Comparator-Input mode (click with a Redstone Torch). + [A] Auto switch buttons only display the current configurations on first click. + * v1.2.6-b1 [U] Ported to 1.16.4. + * v1.2.5 [R] Release build 1.2.5. + * v1.2.5-b1 [A] Linked switches are marked with particles when holding the Switch Link Pearl. + [U] Partial internal code refurbishments. + * v1.2.4 [U] Updated to Forge 1.16.3-34.1.0. + [A] Indicators and Gauges are invertible (input from Vallen while Forgecraft'ing). + [F] Ambient occlusion and GUI lightning fixes. + * v1.2.4-b8 [U] Ported to MC1.16.3. + * v1.2.4-b7 [U] Updated Forge to 33.0.37 (breaking change). + * v1.2.4-b6 [U] Updated Forge, adapted new mappings to 20200723-1.16.1. + [F] Fixed Contact Switch detection range. + * v1.2.4-b5 [F] Mapping adaption to Forge 1.16.2-33.0.20. + * v1.2.4-b4 [U] Ported to 1.16.2. + * v1.2.4-b2 [F] Door sensor look detection angle fixed. + [A] JEI integration added. + [F] Fixed startup issue by updating to Forge 32.0.97 (issue #28, ty wieselkatze). + * v1.2.4-b1 [M] Coloring of Sensitive Glass ported. + [F] Indicator power issue fixed. + * v1.2.4-a2 [A] Sensitive glass ported, overlay frame style ported. + [M] Modified global switch power placement default setting to strong. + * v1.2.4-a1 [A] Initial port. + + Industrial Foregoing (industrial-foregoing-1.16.4-3.2.6-c3ea663.jar --> industrial-foregoing-1.16.4-3.2.7-7d95990.jar): + industrial-foregoing-1.16.4-3.2.7-7d95990.jar: + [https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/blob/changelog/CHANGELOG.md) + + Interactio - In-World Crafting with Datapacks! (Interactio-1.16.3-3.1.0a.jar --> Interactio-1.16.4-3.1.1.jar): + Interactio-1.16.4-3.1.1.jar: + [- Base 1.16.4 Bump](https://github.com/MaxNeedsSnacks/Interactio/commit/693159f5f801a46050eb6eca1caf5f24ac5cbf5d) + [- Fix](https://github.com/MaxNeedsSnacks/Interactio/commit/97b5ad6e9de823d1ebaaeef006a38bb7143f3ea9) [#32](https://github.com/MaxNeedsSnacks/Interactio/issues/32) [(sync RegistryArgument to client)](https://github.com/MaxNeedsSnacks/Interactio/commit/97b5ad6e9de823d1ebaaeef006a38bb7143f3ea9) + [- Fix](https://github.com/MaxNeedsSnacks/Interactio/commit/f2e030ad0890e56f7cd36bf5573862580a8c4d31) [#25](https://github.com/MaxNeedsSnacks/Interactio/issues/25) [(add BlockAnvilSmashingRecipe)](https://github.com/MaxNeedsSnacks/Interactio/commit/f2e030ad0890e56f7cd36bf5573862580a8c4d31) + + JAOPCA (JAOPCA-1.16.4-3.4.0.1.jar --> JAOPCA-1.16.4-3.4.0.2.jar): + JAOPCA-1.16.4-3.4.0.2.jar: + Updated Thermal Expansion to 1.1.1 + Readded Create compat + Fixed mod preference config not actually working + + Just Enough Items (JEI) (jei-1.16.4-7.6.0.62.jar --> jei-1.16.4-7.6.1.63.jar): + Placeholder: + No changelog available. + + KubeJS (kubejs-1604.3.2.121-forge.jar --> kubejs-1604.3.4.136-forge.jar): + kubejs-1604.3.4.136-forge.jar: + * Fixed fluids defaulting to red. Added .bucketColor(0xRRGGBB) in fluid builder - LatvianModder + * Imropoved how JEI plugin handles item/fluid hiding. Should especially help with how regex hiding works - LatvianModder + * Allow client script reloading with F3+T. To refresh JEI item lists you will still have to re-log into the world - LatvianModder + + kubejs-1604.3.4.135-forge.jar: + No changelog available. + + kubejs-1604.3.4.134-forge.jar: + * Re-added error printing in chat. Also added /kubejs errors and /kubejs warnings - LatvianModder + * Added log files for kubejs console output - logs/kubejs/startup.txt, server.txt, client.txt - LatvianModder + + kubejs-1604.3.4.133-forge.jar: + * Added Ingredient.of(in, count) to make ingredients like Ingredient.of('#forge:ingots/copper', 4) shorter - LatvianModder + * Merge remote-tracking branch 'origin/master' - LatvianModder + * Merge pull request #50 from shedaniel/master - Kristiāns Micītis + * Changed default of overrideColors in client.properties to false - LatvianModder + * Dev now works - shedaniel + * Merge pull request #49 from KubeJS-Mods/revert-47-master - Kristiāns Micītis + * Revert "Move mixins to common module (if applicable)" - Kristiāns Micītis + * Merge pull request #47 from shedaniel/master - Kristiāns Micītis + * Move mixins to common module (if applicable) - shedaniel + + kubejs-1604.3.4.132-forge.jar: + * Added worldgen.remove event. Currently only supports removing ores and mob spawns - LatvianModder + * Fixed JEI hide crash with empty items/fluids - LatvianModder + + kubejs-1604.3.4.131-forge.jar: + * Removed Create integration, it was very outdated and now has been replaced with KubeJS Create addon mod - LatvianModder + * Removed github workflow - LatvianModder + + kubejs-1604.3.4.130-forge.jar: + * Added recipes event.custom({json including "type" here}). Might be easier for people to understand recipes without mod support, because they can copy the exact json file from a mod files - LatvianModder + * Script file names no longer have to be lowercase a-z in folders, they can contain spaces and uppercase characters - LatvianModder + * Added shortcut method in tag event - event.removeAll(tag) - LatvianModder + + kubejs-1604.3.4.129-forge.jar: + * Fixed some worldgen.add bugs, added ore.chance = 3 (to spawn every ~3 chunks) - LatvianModder + * Added worldgenLayer to addOre and addLake - LatvianModder + + kubejs-1604.3.4.128-forge.jar: + * Merge pull request #46 from shedaniel/master - Kristiāns Micītis + * honestly i don't know what is wrong, can you just rerun it - shedaniel + + kubejs-1604.3.3.126-forge.jar: + * Rewrote some server script loading parts, fixed server.datapack.highpriority and server.datapack.lowpriority events (previously server.datapack.first/last), got rid of currentFile reference in script loader - LatvianModder + * Changed global map type to regular HashMap - LatvianModder + + kubejs-1604.3.2.125-forge.jar: + * Added helper methods in tag event - event.add(tag, ids) and event.remove(tag, ids) - LatvianModder + * Fixed dumb bug where NativeRegExp was ignored... - LatvianModder + + kubejs-1604.3.2.124-forge.jar: + * Fixed regex issues. No longer needed to be wrapped as string in Ingredient.of(/regex/flags) (previously Ingredient.of('/regex/flags')). Added regex support in tag event add and remove methods - LatvianModder + + kubejs-1604.3.2.123-forge.jar: + * Fixed another Text crash on server - LatvianModder + + kubejs-1604.3.2.122-forge.jar: + * Fixed Text crash on server - LatvianModder + + KubeJS Immersive Engineering (kubejs-immersive-engineering-1604.1.0.9.jar --> kubejs-immersive-engineering-1604.1.0.11.jar): + kubejs-immersive-engineering-1604.1.0.11.jar: + * Added turnandcopy recipes - LatvianModder + * Call getPreferredStackbyMod() when tag or base_ingredient is in result - LatvianModder + + kubejs-immersive-engineering-1604.1.0.10.jar: + * Replaced all recipes with .asIngredientStack() - LatvianModder + + LibX (LibX-1.16.3-1.0.5.jar --> LibX-1.16.3-1.0.8.jar): + LibX-1.16.3-1.0.8.jar: + * Merge pull request #3 from joblo2213/patch-1 - noeppi_noeppi + * Update ssh-agent used for workflow to v0.4.1 - Jonas + + LibX-1.16.3-1.0.7.jar: + * Merge remote-tracking branch 'origin/1.16.3' into 1.16.3 - noeppi_noeppi + * Fixes #2 - noeppi_noeppi + + LibX-1.16.3-1.0.6.jar: + * add method for 2x2 compression recipes - MelanX + + Lost Trinkets (LostTrinkets-1.16.4-0.1.5.jar --> LostTrinkets-1.16.4-0.1.6.jar): + LostTrinkets-1.16.4-0.1.6.jar: + 0.1.6 + * Fixed Possible Incompatibilities with Scaling Health Mod, Closes #17. + 0.1.5 + * Added trinkets blacklist to the general config. + * Added info tooltip to active and available trinkets gui. + 0.1.4 + * Fixed Tha Bat trinket night vision blinking. + * Disabled Octopus Leg trinket temporarily fix a incompatibility crash. + 0.1.3 + * Changed some code to trying to fix a incompatibility crash (not confirmed yet)! + 0.1.2 + * Initial port to 1.16.4 + 0.1.1 + * Moved to 1.16.3 + * Updated lollipop to 3.2.0. + 0.1.0 + * Port to 1.16.2 + 0.0.3 + * Fixed trinkets not unlocking (a really dumb bug) + * Fixed some trinkets not functioning correctly + 0.0.2 + * Fixed Entities registry. + * Clean-Up assets from junk. + 0.0.1 + * First release. + + Mantle (Mantle-1.16.4-1.6.43.jar --> Mantle 1.5.52 for 1.16.x): + Mantle 1.5.52 for 1.16.x: + * Make faces map getter in fluid cuboid public + * Make baked model constructors public + * Port faucet fluid loader from Ceramics, so it can be reused in Tinkers Construct (instead of running two copies) + * Add missing mappings utility function + * Fix fluid rendering mishandling light and ignoring fluid luminosity + + Meet Your Fight (meetyourfight-1.16.4-1.0.1.jar --> meetyourfight-1.16.4-1.1.0.jar): + meetyourfight-1.16.4-1.1.0.jar: + * ADDED: Swampjaw, a new early game boss with nice combat goodies, meant to be fought before Bellringer so don't expect a tough fight + * ADDED: Food made from the bosses' drops, if you're really desperate to spend them + * ADDED: Sound cue when Dame Fortuna starts an attack + * ADDED: Proper subtitles to all sounds + * FIXED: Passage's Toll spamming the logs when used + * FIXED: Bosses loosing their target through walls + + MoreVanillaLib (morevanillalib-1.16.4-1.3.8.jar --> morevanillalib-1.16.4-1.3.9.jar): + morevanillalib-1.16.4-1.3.9.jar: + * hopefully fixed wrong breaking when to high ping - MelanX + + ObserverLib (ObserverLib-1.16.4-1.4.4.jar --> ObserverLib-1.16.4-1.5.0.jar): + ObserverLib-1.16.4-1.5.0.jar: + Built with: + * Forge 35.1.13 (Requires any 1.16.4 Forge) + Fixes: + * Fixes concurrent data access, fixing a occasional CME crash + + Pedestals (Pedestals -1.16.4_0.8l --> Pedestals -1.16.4_0.8o): + Pedestals -1.16.4_0.8o: + Bug Fixes! + Fixed an issue with the Item tank not able to store items with NBT properly + Fixed an issue with the fluid crafter crafting batches larger than it had fluid available + * Added some small improvements when the input inventory doesnt have any items in it. + + Pedestals -1.16.4_0.8n: + Hotfix! + Fixes an issue where the Energy Machine Upgrades couldn't store enough energy to actually smelt 64 items at once. + Also fixes some tooltips. + + Pedestals -1.16.4_0.8m: + Range Limiter Removal Update! + (Along with other improvements and features) + Fixed: + * Made Filtered Export(s) Enchantable + * Auto Attacker now uses Range, it also doesnt have the constant equipping sound when being used. + * Hive Harvester can now harvest from Modded hives. By default it will try to use shears, or it will use whatever item is in the pedestal. (Item outputs will be dropped in world like normal) + * Fixed some issues with the quarries/pumps work area when placed sideways. + * Fixed the Potion Diffuser not using Range. + Improvements: + * Removed the hardcoded limit to range, the enchant still has a normal vanilla max of 5, but if a mod allows exceeding that limit, it will be effective above the default limit. + * The Smelter, Crusher, and Sawmill upgrades all now have extra uses when their Speed or Capacity enchants exceed 5, maxing as a hardcoded limit of 64 items processed per in game tick. + * Quarries, Choppers, Planter, Fertilizer, Harvester, Hive Harvester, Fluid Pumps/Drain all got a massive improvement that should make them feel faster regardless of what size their work area is. It should also make them more performant compared to before. + New Additions: + * Ender Import, Filtered Import, Export, Filtered Export(s): + These Upgrades can Insert or Extract from a players ender chest, only if that player is in the same dimension though. + There is an advanced option to this where it'll use the players inventory instead, the same restriction still applies. + The player whos Ender Chest is used, is the player who placed the upgrade on the pedestal. + This build may have some bugs in it yet as I haven't had time to fully test it, if you find anything new, please report it to my issues page(linked in the mods description page) Or head over to the discord and chat in the #pedestals channel (DISCORD LINKED AT THE BOTTOM OF THE DESCRIPTION PAGE) + + Plonk (plonk-1.16.4-9.0.3.jar --> plonk-1.16.4-9.0.5.jar): + plonk-1.16.4-9.0.5.jar: + [9.0.5] - 2021-01-02 + * Fix removing last item setting to air instead of using fluid state + + plonk-1.16.4-9.0.4.jar: + [9.0.4] - 2021-01-01 + * Add command to dump item stack render type data + * Adjust render type heuristic: Signs, beds and shields now use item rendering + * Fix tile rotation not being read + * Adjust rendering to no longer change lighting state + + PneumaticCraft: Repressurized (pneumaticcraft-repressurized-1.16.4-2.8.1-96.jar --> pneumaticcraft-repressurized-1.16.4-2.8.2-101.jar): + pneumaticcraft-repressurized-1.16.4-2.8.2-101.jar: + 2.8.2-97 (28 Dec 2020) + Updates + * The Coordinate Operator progwidget can now operate upon a specific subset of the X/Y/Z coordinate fields if desired + * - Choose which fields should be affected in the widget's GUI + * - Default is all of X/Y/Z, i.e. same behaviour as previously + * Programmable Controllers can no longer mine themselves up via the Dig progwidget + * Smart Chest filtering: Alt + Left Click with an item on the cursor now sets that item as a filter if possible + * - This can also be done on "closed" slots in the chest's GUI + * - Useful to be able to update a filter without needing to open up a closed slot (potentially allowing unwanted items in) + * Added Void Fluid progwidget, counterpart to the Void Item widget added back in 2.4.5 + * The Programmable Controller can now charge the minidrone's held item (pressure or RF) significantly faster than before + * - This makes Jackhammers in vein+ mode highly suitable for use in a very fast quarry... + * It is now possible to configure the likelihood of Oil Lakes generating at the surface + * - See pneumaticcraft-common.toml -> General -> surface_oil_generation_chance + * - This is 25% by default (i.e. if an Oil Lake would generate at the surface, there is only a 25% chance that it will actually generate) + * - Can be set to 0 to disable surface Oil Lakes entirely + * - Note that raising/lowering this value also raises/lowers the overall number of Oil Lakes generated, so you may also wish to modify oil_generation_chance if you modify this setting and want to keep a similar number of lakes overall. + Fixes + * Fixed Liquid Import progwidget losing any fluid it imported from a fluid block in the world + * Fixed oil generation being allowed in Nether Wastes biome + * - This should have been blacklisted before but was missed; oil should only appear in Basalt Deltas in the Nether by default + * - Config is not retroactively updated; add "minecraft:nether_wastes" to pneumaticcraft-common.toml -> General -> oil_worldgen_blacklist if you want to apply this change to an existing world. + * Memory Sticks are now unstackable + * Hopefully fixed problem where Memory Stick XP auto-absorb randomly stopped working + * Fixed higher-tier Mekanism pipes issue when extracting from UV Lightbox + + Portable Stonecutter (portable_stonecutter-1.1.1.jar --> Portable Stonecutter-1.16.4-1.3.0): + Portable Stonecutter-1.16.4-1.3.0: + Anvil flattening recipes are now configurable through datapacks + + Portable Stonecutter-1.16.4-1.2.2: + Fixed PSC being crafted regardless of ingredients. + + Portable Stonecutter-1.16.4-1.2.1: + New GUI + Craft all and craft 64 buttons + Recipe locking and in world replacement + Anvil can now be dropped from any height + + Quark (Quark-r2.4-281.jar --> Quark-r2.4-286.jar): + Quark-r2.4-286.jar: + * Changed the realistic world type to use the new forge system for that. Should prevent it not loading properly in servers. You can also set it as the default world type now in the forge config. + * Fixed crash on servers. + * Fixed crash when loaded with charm. + Please check the changelog for 284 too if you're upgrading from 283 or earlier: [https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841](https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841) + + Quark-r2.4-285.jar: + * Fixed a crash caused by the last version having a broken mixin included. + Please check the changelog for 284 too if you're upgrading from 283 or earlier: [https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841](https://www.curseforge.com/minecraft/mc-mods/quark/files/3155841) + + Quark-r2.4-284.jar: + * Added a button to lock the shift key down in interfaces. This is an accessibility feature that allows people with muscle strains to not have to hold shift down. + * Added a new "Realistic L.Biomes" world type to allow you to have the realistic world type with large biomes. (Server name: realistic_large_biomes) + * Added an Auto Walk keybind (Caps Lock by default). When pressed, the player will automatically walk and jump until pressed again or W is pressed. This is an accessibility feature that allows people with muscle strains to not have to hold the walk key down. + * Added Game Nerfs to experimental (disabled by default). This feature nerfs some parts of the game I consider broken, such as mending, iron farms, and the ability to zombify a villager multiple times to get ridiculous discounts. + * Added Narrator Readout to experimental (disabled by default), an accessibility feature that allows using the system narrator to read the block or item in front of you, as well as other relevant game info. + * Added Overlay Shader to experimental (disabled by default), an accessibility feature that allows you to play the game with a post-processing shader enabled, such as increased or decreased contrast, or colorblind simulation. + * Added Simulated Deutranopia, Protanopia, Tritanopia, and Achromatopsia filters to the camera. + * Attempted to fix an unknown crash on startup refering to the Leaf Carpet. (#2767) I couldn't reproduce it so I'm not sure whether this fixed it or not. + * Fixed applying Ancient Tomes costing additional XP if the item was renamed previously. + * Fixed crash when picking up an item while there's a Shulker Box with a loot table in your inventory. + * Fixed custom emotes not loading. + * Fixed Duskbound Blocks and Lantern being in the wrong creative tab. + * Fixed Elytra not being equippable via right click. + * Fixed equipping a Backpack while there's an armor item already equipped causing the armor item to drop. + * Fixed Greener Grass not loading over mod blocks. + * Fixed infinite sound effect spam when holding an enchanted water bucket. + * Fixed map tooltips breaking lighting for buttons. + * Fixed Pathfinder Maps not appearing in trades. + * Fixed Potted Chorus having an incorrect model. + * Fixed Quark Chests not being tagged as guarded by piglins. + * Fixed Quark Ladders not using the axe as the proper tool. + * Fixed Shulker Boxes with a loot table showing an empty tooltip when hovered. + * Fixed Simple Harvest not respecting Hoe Harvesting being disabled and still letting hoes harvest 3x3. + * Fixed Snow Bricks not using shovel as the proper tool. (bageldotjpg) + * Fixed Spider Nests not spawning. + * Fixed Stonelings not spawning in peaceful. + * Fixed the emote system causing players' idle animations not happening. + * Fixed the Fiery Blossom Sapling not being tagged under saplings properly. + * Fixed the Icy biome type not being accepted in the config, causing things that spawn there, such as the Permafrost biome or Forsty Blossom Trees. + * Fixed the Seed Pouch including variants for items that are disabled in the creative tab. + * Fixed the trowel not losing durability. + * Fixed Tridents with colored runes being very messy. They still don't render the color when thrown, but that's a more complex issue to fix later. + * Greener Grass now applies to the blocks in Abnormals' Mods by default. (bageldotjpg) + * Modules are now marked as enabled earlier in the run cycle to allow other mods to hook better. (F43nd1r) + * Moved the funny to the q menu and updated it. + * Renamed the "Quark Realistic" world type to just "Realistic" + * Restructured a ton of code internally. + * The placement range for the Seed Pouch is now configurable. + + Quark-r2.4-283.jar: + * Fixed another dupe with armor equipping. I swear every time I touch inventory code I end up breaking everything :( + + Quark-r2.4-282.jar: + * Fixed chorus vegetation being able to spam sounds and particles, and even crash the game, when cornered with water. + * Fixed hoes only being able to mass harvest basic plants - they can harvest nether, ocean, and other plants now too. + + RFTools Utility (RFToolsUtility - 1.16-3.0.19 --> RFToolsUtility - 1.16-3.0.20): + RFToolsUtility - 1.16-3.0.20: + RFToolsUtility 1.16-3.0.20 + + RandomPatches (Forge) (RandomPatches 1.16.4-1.22.1.11 --> RandomPatches 2.1.4-forge): + RandomPatches 2.1.4-forge: + * Mouse buttons can now be used for the narrator toggle, pause, GUI toggle and debug key bindings. + + RandomPatches 2.1.3-forge: + * The configuration file is no longer reset if it is encoded with UTF-8 with BOM and uses LF line endings. + + RandomPatches 2.1.0: + * Fixed the read timeout. + * Double-tap sprinting is now possible when flying. + + RandomPatches 2.0.1: + * Fixed client.window.title never being used. + * The configurable framerate limit slider step size is now disabled when OptiFine is installed. + * Minor improvements. + + RandomPatches 2.0.0: + * Rewrote everything from scratch using Mixin. + WARNING: Your configuration will be reset! + + Refined Storage (Refined Storage 1.9.9 --> Refined Storage 1.9.11): + Refined Storage 1.9.11: + * Fixed disks and network devices not loading when they did not previously exist + If you are affected by this please go to the world/data/ folder and remove the ".temp" ending from the files before launching. + + Refined Storage 1.9.10: + * Improve performance of the Grid view (ScoreUnder) + * Fixed Disk Manipulator model glitches (Darkere) + * Improve performance of the Disk Manipulator (Darkere) + * Fixed being unable to set quantity in output slots of the Pattern Grid (Darkere) + * Fixed External Storage in fluid mode losing track of fluids sometimes (Darkere) + * Added code to avoid / minimize data corruption issues caused by Minecraft (Darkere) + * Fixed processing autocrafting orders stealing items from each other (Darkere) + * Fixed Constructor in fluid mode voiding fluid source blocks in front of it (Darkere) + * Update Japanese translation (alyxferrari) + * Fixed crash when recoloring blocks that have no rotation component (Darkere) + * Fixed reloading resource packs breaking Refined Storage textures (Darkere) + + Resourceful Bees (Resourceful Bees 1.16.3-0.5.5b --> Resourceful Bees 1.16.4-0.5.7b): + Resourceful Bees 1.16.4-0.5.7b: + This update includes a fix for legacy centrifuges transitioning to the new update that caused crashes. + This also includes render fixes for the newly added honey tanks + In addition a new Kitten model type has been added for bees with a new Kitten Easter Egg bee as well. + The kitten bee has a .05% chance to produce a cat spawn egg when it's combs are centrifuged. + It also has a 10% chance to produce a catnip honey bottle. + It is nearly as rare as the Oreo bee. + Added a Russian translation that was not included last update. + note: Not all translations are complete and anyone who wishes to contribute is welcome to reach out in our discord. + That's it for this update. small but with a critical fix. + + Resourceful Bees 1.16.4-0.5.6b: + * Centrifuge Update + This update involves a complete rewrite of how the Centrifuge code runs + * Added ability for honeycombs to output fluids. Fluid outputs replace the main output when hasFluidOutput is set to true. + * Made bottles in the centrifuge Optional. Not providing bottles prevents the bottle output (3rd output) from being given. + * As an alternative an internal honey tank is filled with honey equivalent to a bottle of honey. + * fluids auto void if tanks are full or the fluids don't match. given the infinite combs this is acceptable. + * Ctrl+Click on a fluid tank in centrifuge GUI will void the fluid in the tank. + * Mechanical Centrifuge is not capable of handling fluids and as such fluid combs are useless in there. + * Added Elite centrifuge which can process 6 different combs at once. + * It is built the same way as the normal multiblock except it requires the elite controller and casing. + * Reworked recipe times in centrifuges and also made recipe times customizable per bee. + * Default values for a comb are 200 | 50 | 25 for powered centrifuge, multi, elite multi. + * Comb blocks are now 3x the time of a comb. making comb block default values: XXX | 150 | 75 - Note: comb blocks can't be done in powered centrifuge. + * Added global config options for recipe times. + * Added Multiblock Recipe Time Reduction Global Config value + * Elite Centrifuge is twice as fast as the multiblock. + * Centrifuge can now be redstone controlled. + * Centrifuge casings open centrifuge gui. + * Multiblock validation has been optimized + * Centrifuge Controllers can no longer share casings + * prolly more stuff I'm forgetting. + Texture/Model Update + Default bees now come with new textures and models. + GELATINOUS and ORE model variants have been added. + They currently don't come with colorizing textures but will in another update. + `"modelType": "ORE"` - use this to set the bee up with the Ore Crystal model. + "modelType": "GELATINOUS" - use this to set the bee up with the Gelatinous model type. + Set Generate Default bees to True in config to see how the default ore bees use the new model system. + Wiki will be updated with info soon....... + Bug Fixes + This update comes with tons of bug fixes. + Fixed a bug that caused Dungeons Mod to crash when loaded alongside Resourceful Bees. + Ender bees should now be less annoying as they check for any hive within an 8 block radius . + Fixed ToP display of smoked status + Fixed how combs were displayed in ToP + Fixed an issue where giving bees a biome white list of ocean but no blacklist prevented them from spawning. this fixes guardian bees in ATM6 + fixed mistake in Breed Delay and Child Growth Delay calculations causing insta-breed and insta-growth. + Added Glowstone/Redstone Lamp/Shroom light to valid apiary tag + Made valid apiary item tag - Note this may not be all inclusive due to missing tags!! + Surprise! + A Custom Honey system is being added in and is nearly complete but is functional for now. + Honey tanks have been added in and are compatible with custom honeys. honey tanks will auto fill to ones below and retain fluids when crafted into higher tiers. + Also an Ender Beecon has been added which prevents ender bees from teleporting within a 10 block radius. Smoke Beecon will be next. + Ender Beecon runs off of honey to power. + custom honey blocks have been added as well. + More info will come in the near future and wiki will be updated to show how to use the new systems. + There is likely a ton more stuff that I'm forgetting as I'm terrible with change logs. However this update is better than the one that preceded it. Any questions or issues please stop in our discord. + + Restriction: Re-Restricted (restriction-1.16.4-0.0.2.jar --> restriction-1.16.4-0.0.3.jar): + restriction-1.16.4-0.0.3.jar: + * fixed example.json (will regen if you delete the restriction folder) + * added option to restrict by mod + + Sophisticated Backpacks (sophisticatedbackpacks-1.16.4-1.0.0.94.jar --> sophisticatedbackpacks-1.16.4-1.2.1.124.jar): + sophisticatedbackpacks-1.16.4-1.2.1.124.jar: + New Features + Inception upgrade now allows upgrades in "sub backpacks" to run + Added limits on inception + * only one inception upgrade can exist in backpack + * inception upgrade cannot be removed from backpack if it still has backpacks inside + * backpack with inception upgrade cannot be put into another backpack whether it has inception upgrade or not + Fixes + Feeding upgrade fixes + * calls onItemUseFinish logic now allowing custom logic in these to execute (e.g. eternal steak) + * fixes properly giving back containers for food items that return them (e.g. bowls for vanilla stews) + * calls onItemUseFinish event allowing other mods to process their food related logic (SoL unique foods) + Fixed filter upgrade not working properly when direction was changed after it started to process items + Fixed rendering of backpack when in Curios slot - now allows disabling the render properly + Added a bit of code to prevent dropping stack in hand when player clicks just slightly outside of slot in upgrade slots part or the settings tabs. Now it will only drop when truly outside of any part of backpack gui + Whole lot of refactoring to make it easier to extend in the future + + sophisticatedbackpacks-1.16.4-1.1.2.105.jar: + Added client config with several positions for sort buttons to help with gui control conflicts with other mods. + Inception upgrade now allows other upgrades to work with inventories of backpacks in the backpack. The incepted backpacks can use filters and inventory operations will honor those. + Setting is provided via setting tab to allow player to choose whether main backpack or the backpacks in backpack inventories will be used first + Upgrade slots and all the settings slots are now split from regular backpack inventory slots so sort mods will only be able to sort the backpack inventory and will no longer pull upgrades into it. + Several fixes for possible dupe bugs when used together with sorting mods. + Fixed creative tab name that was missing in translation file + Fixed a crash that occured with backpack block generated in debug world. + + Tetra (tetra-1.16.4-3.3.1.jar --> tetra-1.16.4-3.4.0.jar): + tetra-1.16.4-3.4.0.jar: + New features: + * added modular crossbows (still WIP!) + * Added chthonic extractors: + * can be placed on bedrock and hit with a hammer to extract resources from bedrock + * can be used as module for double headed tools, allows the tool to be used for 3x3-ish type of harvesting + * can be fired using crossbows + * redstone powered forge hammers can now automatically trigger workbench actions and in-world interactions + * The forge hammer now has a chance to jam after use and needs to be smacked with a hammer to become functional again, this can be countered with the lubricant dispenser upgrade which can be found in containers and crates + * added truesweep effect to heavy blades: always triggers a sweep even if the swing doesn't hit an entity and entities hit by the sweep are also affected by item effects + * + Changes: + * added snooze functionality for the holosphere scanner, press shift + rmb to disable the scanner for 5min + * changed earthpiercer to break several blocks at a time + * the wandering trader have learned of the ancient ruins and will sometimes sell artifacts that they've come across + * all stone types can now be used to create a tier 2 hammer + * added vanilla crafting recipes for stone hammers, removed hammer requirements for crafting tier 1 & 2 hammers + * increased integrity by 1 for all basic handles/hilts + * added icons to forged container tabs + * buffed shield cooldowns & blocking durations + * improved description for tool stats + * removed stat values from schematic descriptions + * removed capacity penalty from cleanse & enchant xp cost + * changed how repair xp cost is calculated + * tweaked destabilization behaviour & added details to craft button & magic bar tooltips + * added config option for disabling enchantment glint on modular items + * added tooltips explaining craft button disabled states and side effects + * added honing progress bar to workbench ui + * added advancement for hinting at stonecutter efficiency + * improved the counterweight tooltip + * changed transfer units to always drop the plate as it's pried off + * juiced up stonecutter breaking "animation" & nerfed stonecutter + * reduced warped wood durability + * added hotkey for opening toolbelt inventory + * significantly increased storage pouch inventory slots + * tweaked quiver inventory slots + * changed sound category for the scanner to "Blocks" + * slightly buffed andesite, diorite & granite + * increased integrity cost for blackstone and netherite hammer heads + * slightly nerfed honing progression from crafting + * added osmium to loot table for metal scrap + * buffed dragon sinew drops to two per dragon + * buffed speed for spearheads + * re-added serrated and tempered improvements for all blades + * + Fixes: + * fixed some items being able to break bedrock + * added missing material count requirement for basic and heavy blades + * fixed workbench material count requirement sometimes not updating properly + * added ensorcellation insight enchantment to most handles + * fixed shield ricochet honing option not showing up + * tweaked steel stats + * fixed stat indicators not showing up for tool stats + * added missing tool requirements for several belt modules + * fixed worldgen features not registering properly, fixes #255 + * added hammer upgrade drops to crates + * fixed incorrect material count for adjustable riser + * fixed camera breaking for 0 speed bows + * fixed racks not saving/syncing properly, fixes #253 + * fixed attack speed multipliers being incorrectly applied in some cases (e.g.when determining cooldown) + * fixed natures aura wood not working as a material + * tweaked some advancement titles & description + * added missing localization for multishot tweaking + * fixed stone modules being darker than intended + * fixed pristine diamond socket not adding damage & efficiency for swords + * fixed block breaking effects not breaking tile entities properly + * fix scanner crashing when the client player is magically unset + * fixed broken tools being able to till soil and strip logs + * fixed hammer cell not rendering when unpowered + * fixed recipes not appearing in recipe book + * added missing texture for tempered heavy blades + * tweaked advancement titles + * added advancement for upgrading shields + * fixed toolbelts being able to be replaced into itself + * increased machete sweep aoe + * fixed incorrect swing speed for basic blades + * fixed swords not instamining bamboo + * fixed some blocks being harvestable without the correct tools + * fixed sweeping attacks hitting the target again + * fixed potion back stacking different potion types with the same effect + * fixed quiver quicklatch not working for tetra bows without multishot + * + Technical changes: + * other mods can now add stat bars for their own tools & effects + * hardcoded range of look trigger, added config to disable + + The Official Enigmatica Resource Pack (ERP-V1.6 --> ERP-V1.7): + ERP-V1.7: + Enigmatica Resource Pack v1.7 + * Texture Update + * - Removed couple of old, and unnecessary textures + * - Added Alfheim Ingot, Block, and Amour Upgrade + General + * - Updated the pack mcmeta file to be compatible with 1.16.4 + + The Undergarden (The Undergarden 0.3.8 --> The Undergarden 0.4.1): + The Undergarden 0.4.1: + The Undergarden 0.4.1 + * Added Sploogie to Cavern Creature tag + * Added missing Forgotten tool recipes + * Made Undergarden gold and diamonds more rare + * Added advancement for creating a Forgotten Minion + * Added Otherside advancement category for later use + + The Undergarden 0.4.0: + The Undergarden 0.4.0 + * Made Gwiblings only spawn below Y32 + * Chiseled Depthrock and Shiverstone bricks + * Forgotten nugget, ingot, block, and tools + * Forgotten Guardian miniboss + * Muncher mob + * Sploogie mob + * Minion mob + * Frostfields biome + * The Catacombs, a new dungeon that spawns in Forgotten Fields and Frostfields + * New Shiverstone and Cracked Shiverstone Bricks texture + * Changed name of Utheric Hoe to Utherium Hoe + * Added new advancements + * Reorganized advancements + * Updated mods.toml credits + * Fixed some Stoneborn sounds + * Cleaned up Stoneborn class + * Added 4 new music discs (Limax Maximus, Mammoth, Gloomper Anthem, Relict) + * Fixed Deepsoil and Deepturf not being harvestable with shovels + * Changed Rotspawn and Cavern Creature to entity tags, to allow for datapacking and stuff + * Gloomper food item + * Rotbeasts now swing their arms when attacking + * Revamped ore generation. Overworld ores generate in the Undergarden's ceiling, and Undergarden native ores generate more frequently at the bottom of the Undergarden + * Fixed Undergarden caves cutting off at y250 + * Nargoyle sounds + * New portal activation sound + * Made Undergarden plank recipes use a tag for the log + * Fixed slingshot and Cloggrum shield animations + * New Cloggrum item textures + * Added Undergarden equivalent of the Lead recipe + * New ambient loop additions + * Fixed slingshot projectiles not exploding End Crystals and probably other stuff + * Added Undergarden biomes to the Forge biome dictionary + * Made Undergarden plants flower pottable + * Added Forge tags for Undergarden materials, thanks NillerMedDild + * A lot of internal code refactoring + * Probably more! + Happy New Year + + Thermal Expansion (thermal_expansion-1.16.3-1.0.5.jar --> thermal_expansion-1.16.3-1.1.6.jar): + thermal_expansion-1.16.3-1.1.6.jar: + Changelog - Thermal Series + 1.16.3-1.1.6 + Changes + * Localization updates for German, Japanese, and Italian. + Fixes + * Corrects an issue with the Tinker Bench crashing with certain fluid containers. + 1.16.3-1.1.5 + Changes + * Plates and Coins will be hidden from JEI and Creative unless Thermal Expansion is installed. :) + Fixes + * Cells will more properly restrict the types of transfer allowed per side. + 1.16.3-1.1.4 + Changes + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_expansion-1.16.3-1.1.5.jar: + Changelog - Thermal Series + 1.16.3-1.1.5 + Changes + Plates and Coins will be hidden from JEI and Creative unless Thermal Expansion is installed. :) + Fixes + * Cells will more properly restrict the types of transfer allowed per side. + 1.16.3-1.1.4 + Changes + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_expansion-1.16.3-1.1.4.jar: + Changelog - Thermal Series + 1.16.3-1.1.4 + Changes + * Minor changes to Thermal machine recipes. + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_expansion-1.16.3-1.1.3.jar: + Changelog - Thermal Series + ======================================================================================================================== + 1.16.3-1.1.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds some Quark support (and fix a recipe conflict). + Adds I/O side support to Cells. + Changes sided extraction behavior for IO sides to be more restrictive. + Improves lighting for Cells. + Overhauls wrench behavior - it rotates more stuff now. :) + -I'm sure this will break something. Let's see what. + Fixes additional energy being lost when placing an Energy Cell with the Holding enchantment. + Fixes Tinker Bench fill behavior with improperly restricted fluid containers. + 1.16.3-1.1.2 + ------------------------------------------------------------------------------------------------------------------------ + Adjust minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + ------------------------------------------------------------------------------------------------------------------------ + Fix a bug with recipe mangling and dedicated servers. + Fix a couple of incorrect recipes and invalid inputs. + 1.16.3-1.1.0 + ------------------------------------------------------------------------------------------------------------------------ + Adds Bitumen and Tar (and Bituminous Sand) as resources. + Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. + Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. + Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. + Adds Fluid and Energy Cells (and their respective frames). + Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. + Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. + Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. + CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds a couple of extra materials, for future implementation/use. + Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + ------------------------------------------------------------------------------------------------------------------------ + Fixes an issue with Patchouli. + 1.16.3-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Minor bugfixes involving the Fluid Encapsulator. + Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) + Added a guidebook! Requires Patchouli. + -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b + ------------------------------------------------------------------------------------------------------------------------ + Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b + ------------------------------------------------------------------------------------------------------------------------ + Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b + ------------------------------------------------------------------------------------------------------------------------ + Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. + -The tank is included by default. + -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. + Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + ------------------------------------------------------------------------------------------------------------------------ + Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b + ------------------------------------------------------------------------------------------------------------------------ + Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). + Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + ------------------------------------------------------------------------------------------------------------------------ + Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b + ------------------------------------------------------------------------------------------------------------------------ + Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. + Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. + Many recipes were adjusted to have Tag support. + Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + Added Tags to various resources. + Added tooltips to the Tinker Bench GUI Mode Button. + Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. + -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + thermal_expansion-1.16.3-1.1.1.jar: + Changelog - Thermal Series + ======================================================================================================================== + 1.16.3-1.1.1 + ------------------------------------------------------------------------------------------------------------------------ + Fix a bug with recipe mangling and dedicated servers. + Fix a couple of incorrect recipes and invalid inputs. + 1.16.3-1.1.0 + ------------------------------------------------------------------------------------------------------------------------ + Adds Bitumen and Tar (and Bituminous Sand) as resources. + Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. + Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. + Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. + Adds Fluid and Energy Cells (and their respective frames). + Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. + Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. + Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. + CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds a couple of extra materials, for future implementation/use. + Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + ------------------------------------------------------------------------------------------------------------------------ + Fixes an issue with Patchouli. + 1.16.3-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Minor bugfixes involving the Fluid Encapsulator. + Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) + Added a guidebook! Requires Patchouli. + -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b + ------------------------------------------------------------------------------------------------------------------------ + Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b + ------------------------------------------------------------------------------------------------------------------------ + Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b + ------------------------------------------------------------------------------------------------------------------------ + Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. + -The tank is included by default. + -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. + Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + ------------------------------------------------------------------------------------------------------------------------ + Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b + ------------------------------------------------------------------------------------------------------------------------ + Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). + Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + ------------------------------------------------------------------------------------------------------------------------ + Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b + ------------------------------------------------------------------------------------------------------------------------ + Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. + Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. + Many recipes were adjusted to have Tag support. + Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + Added Tags to various resources. + Added tooltips to the Tinker Bench GUI Mode Button. + Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. + -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + thermal_expansion-1.16.3-1.1.0.jar: + Changelog - Thermal Series ======================================================================================================================== 1.16.3-1.1.0 ------------------------------------------------------------------------------------------------------------------------ Adds Bitumen and Tar (and Bituminous Sand) as resources. Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. Adds Fluid and Energy Cells (and their respective frames). Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 ------------------------------------------------------------------------------------------------------------------------ Adds a couple of extra materials, for future implementation/use. Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 ------------------------------------------------------------------------------------------------------------------------ Fixes an issue with Patchouli. + 1.16.3-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Minor bugfixes involving the Fluid Encapsulator. Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) Added a guidebook! Requires Patchouli. -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b ------------------------------------------------------------------------------------------------------------------------ Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b ------------------------------------------------------------------------------------------------------------------------ Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b ------------------------------------------------------------------------------------------------------------------------ Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. -The tank is included by default. -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b ------------------------------------------------------------------------------------------------------------------------ Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b ------------------------------------------------------------------------------------------------------------------------ Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b ------------------------------------------------------------------------------------------------------------------------ Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b ------------------------------------------------------------------------------------------------------------------------ Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. Many recipes were adjusted to have Tag support. Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. Added Tags to various resources. Added tooltips to the Tinker Bench GUI Mode Button. Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b ------------------------------------------------------------------------------------------------------------------------ Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + Thermal Foundation (thermal-1.16.3-1.0.5.jar --> thermal_foundation-1.16.3-1.1.6.jar): + thermal_foundation-1.16.3-1.1.6.jar: + Changelog - Thermal Series + 1.16.3-1.1.6 + Changes + * Localization updates for German, Japanese, and Italian. + Fixes + * Corrects an issue with the Tinker Bench crashing with certain fluid containers. + 1.16.3-1.1.5 + Changes + * Plates and Coins will be hidden from JEI and Creative unless Thermal Expansion is installed. :) + Fixes + * Cells will more properly restrict the types of transfer allowed per side. + 1.16.3-1.1.4 + Changes + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_foundation-1.16.3-1.1.5.jar: + Changelog - Thermal Series + 1.16.3-1.1.5 + Fixes + * Cells will more properly restrict the types of transfer allowed per side. + 1.16.3-1.1.4 + Changes + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_foundation-1.16.3-1.1.4.jar: + Changelog - Thermal Series + 1.16.3-1.1.4 + Changes + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_foundation-1.16.3-1.1.3.jar: + Changelog - Thermal Series + ======================================================================================================================== + 1.16.3-1.1.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds some Quark support (and fix a recipe conflict). + Adds I/O side support to Cells. + Changes sided extraction behavior for IO sides to be more restrictive. + Improves lighting for Cells. + Overhauls wrench behavior - it rotates more stuff now. :) + -I'm sure this will break something. Let's see what. + Fixes additional energy being lost when placing an Energy Cell with the Holding enchantment. + Fixes Tinker Bench fill behavior with improperly restricted fluid containers. + 1.16.3-1.1.2 + ------------------------------------------------------------------------------------------------------------------------ + Adjust minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + ------------------------------------------------------------------------------------------------------------------------ + Fix a bug with recipe mangling and dedicated servers. + Fix a couple of incorrect recipes and invalid inputs. + 1.16.3-1.1.0 + ------------------------------------------------------------------------------------------------------------------------ + Adds Bitumen and Tar (and Bituminous Sand) as resources. + Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. + Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. + Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. + Adds Fluid and Energy Cells (and their respective frames). + Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. + Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. + Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. + CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds a couple of extra materials, for future implementation/use. + Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + ------------------------------------------------------------------------------------------------------------------------ + Fixes an issue with Patchouli. + 1.16.3-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Minor bugfixes involving the Fluid Encapsulator. + Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) + Added a guidebook! Requires Patchouli. + -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b + ------------------------------------------------------------------------------------------------------------------------ + Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b + ------------------------------------------------------------------------------------------------------------------------ + Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b + ------------------------------------------------------------------------------------------------------------------------ + Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. + -The tank is included by default. + -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. + Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + ------------------------------------------------------------------------------------------------------------------------ + Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b + ------------------------------------------------------------------------------------------------------------------------ + Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). + Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + ------------------------------------------------------------------------------------------------------------------------ + Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b + ------------------------------------------------------------------------------------------------------------------------ + Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. + Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. + Many recipes were adjusted to have Tag support. + Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + Added Tags to various resources. + Added tooltips to the Tinker Bench GUI Mode Button. + Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. + -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + thermal_foundation-1.16.3-1.1.2.jar: + No changelog available. + + thermal_foundation-1.16.3-1.1.1.jar: + Changelog - Thermal Series + ======================================================================================================================== + 1.16.3-1.1.1 + ------------------------------------------------------------------------------------------------------------------------ + Fix a bug with recipe mangling and dedicated servers. + Fix a couple of incorrect recipes and invalid inputs. + 1.16.3-1.1.0 + ------------------------------------------------------------------------------------------------------------------------ + Adds Bitumen and Tar (and Bituminous Sand) as resources. + Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. + Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. + Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. + Adds Fluid and Energy Cells (and their respective frames). + Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. + Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. + Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. + CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds a couple of extra materials, for future implementation/use. + Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + ------------------------------------------------------------------------------------------------------------------------ + Fixes an issue with Patchouli. + 1.16.3-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Minor bugfixes involving the Fluid Encapsulator. + Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) + Added a guidebook! Requires Patchouli. + -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b + ------------------------------------------------------------------------------------------------------------------------ + Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b + ------------------------------------------------------------------------------------------------------------------------ + Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b + ------------------------------------------------------------------------------------------------------------------------ + Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. + -The tank is included by default. + -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. + Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + ------------------------------------------------------------------------------------------------------------------------ + Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b + ------------------------------------------------------------------------------------------------------------------------ + Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). + Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + ------------------------------------------------------------------------------------------------------------------------ + Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b + ------------------------------------------------------------------------------------------------------------------------ + Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. + Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. + Many recipes were adjusted to have Tag support. + Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + Added Tags to various resources. + Added tooltips to the Tinker Bench GUI Mode Button. + Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. + -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + thermal_foundation-1.16.3-1.1.0.jar: + Changelog - Thermal Series ======================================================================================================================== 1.16.3-1.1.0 ------------------------------------------------------------------------------------------------------------------------ Adds Bitumen and Tar (and Bituminous Sand) as resources. Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. Adds Fluid and Energy Cells (and their respective frames). Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 ------------------------------------------------------------------------------------------------------------------------ Adds a couple of extra materials, for future implementation/use. Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 ------------------------------------------------------------------------------------------------------------------------ Fixes an issue with Patchouli. + 1.16.3-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Minor bugfixes involving the Fluid Encapsulator. Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) Added a guidebook! Requires Patchouli. -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b ------------------------------------------------------------------------------------------------------------------------ Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b ------------------------------------------------------------------------------------------------------------------------ Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b ------------------------------------------------------------------------------------------------------------------------ Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. -The tank is included by default. -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b ------------------------------------------------------------------------------------------------------------------------ Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b ------------------------------------------------------------------------------------------------------------------------ Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b ------------------------------------------------------------------------------------------------------------------------ Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b ------------------------------------------------------------------------------------------------------------------------ Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. Many recipes were adjusted to have Tag support. Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. Added Tags to various resources. Added tooltips to the Tinker Bench GUI Mode Button. Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b ------------------------------------------------------------------------------------------------------------------------ Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + Thermal Innovation (thermal_innovation-1.16.3-1.0.3.jar --> thermal_innovation-1.16.3-1.1.7.jar): + thermal_innovation-1.16.3-1.1.7.jar: + Adjustment to capacitors to account for a Forge bug. + + thermal_innovation-1.16.3-1.1.6.jar: + Changelog - Thermal Series + 1.16.3-1.1.6 + Changes + * Localization updates for German, Japanese, and Italian. + Fixes + * Corrects an issue with the Tinker Bench crashing with certain fluid containers. + 1.16.3-1.1.5 + Changes + * Plates and Coins will be hidden from JEI and Creative unless Thermal Expansion is installed. :) + Fixes + * Cells will more properly restrict the types of transfer allowed per side. + 1.16.3-1.1.4 + Changes + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_innovation-1.16.3-1.1.0.jar: + Changelog - Thermal Series ======================================================================================================================== 1.16.3-1.1.0 ------------------------------------------------------------------------------------------------------------------------ Adds Bitumen and Tar (and Bituminous Sand) as resources. Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. Adds Fluid and Energy Cells (and their respective frames). Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 ------------------------------------------------------------------------------------------------------------------------ Adds a couple of extra materials, for future implementation/use. Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 ------------------------------------------------------------------------------------------------------------------------ Fixes an issue with Patchouli. + 1.16.3-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Minor bugfixes involving the Fluid Encapsulator. Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) Added a guidebook! Requires Patchouli. -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b ------------------------------------------------------------------------------------------------------------------------ Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b ------------------------------------------------------------------------------------------------------------------------ Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b ------------------------------------------------------------------------------------------------------------------------ Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. -The tank is included by default. -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b ------------------------------------------------------------------------------------------------------------------------ Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b ------------------------------------------------------------------------------------------------------------------------ Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b ------------------------------------------------------------------------------------------------------------------------ Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b ------------------------------------------------------------------------------------------------------------------------ Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. Many recipes were adjusted to have Tag support. Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. Added Tags to various resources. Added tooltips to the Tinker Bench GUI Mode Button. Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b ------------------------------------------------------------------------------------------------------------------------ Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + Thermal Locomotion (thermal_locomotion-1.16.3-1.0.3.jar --> thermal_locomotion-1.16.3-1.1.6.jar): + thermal_locomotion-1.16.3-1.1.6.jar: + Changelog - Thermal Series + 1.16.3-1.1.6 + Changes + * Localization updates for German, Japanese, and Italian. + Fixes + * Corrects an issue with the Tinker Bench crashing with certain fluid containers. + 1.16.3-1.1.5 + Changes + * Plates and Coins will be hidden from JEI and Creative unless Thermal Expansion is installed. :) + Fixes + * Cells will more properly restrict the types of transfer allowed per side. + 1.16.3-1.1.4 + Changes + * Optimizes backend behavior for Capability handling on most Tile Entities. + Fixes + * Blocks should more reliably connect to various transport solutions in all cases. + 1.16.3-1.1.3 + Additions + * Some mod compatibility for Quark. + Changes + * Cells can now have I/O sides. + * Changes sided extraction behavior for I/O sides to be more restrictive (this generally makes automation more intuitive). + * Improves lighting for Cells. + * Overhauls wrench behavior - it rotates more stuff now. :) + * I'm sure this will break something. Let's see what. + Fixes + * Corrected a minor issue with Tinker Bench drain behavior. + * Energy Cells enchanted with Holding will now correctly keep all of their stored energy when placed. + 1.16.3-1.1.2 + Changes + * Adjusts minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + Fixes + * Correct a bug with recipe mangling and dedicated servers. + * Correct a couple of incorrect recipes with invalid inputs. + 1.16.3-1.1.0 + Additions + * CraftTweaker support is now provided. (Thanks Jared!) + * Aqueous Accumulator + * Provides LOTS of water. + * Does not auto-output. + * Energy and Fluid Cells + * Store Energy or Fluids + * Sides and flow amounts can be configured. + * Pyrolyzer + * Generally used for making Coke and Charcoal. + * Base power is 1/4 of other machines (5 RF/t). + * Fluids: + * Crude Oil + * Heavy Oil + * Light Oil + * Refined Fuel + * Creosote Oil + * Resources: + * Bituminous Sand + * Bitumen + * Tar + * Capacitato - a basic battery made with a Potato. + * Corn - crop and seeds. Trade with a villager to obtain. + * Many new machine recipes have been added. + * Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + * Three new Dies for the Multiservo Press for packing and unpacking recipes. + Changes + * Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + * Energy values for tools have been adjusted. + * Many, many textures have been adjusted and refined. (Thanks floofHips!) + * Prismarine Rails are now faster underwater. + * Tinker Bench can now extract fluid from Potion Bottles. + * Tools can now be enchanted. + 1.16.3-1.0.3 + Additions + * New extra materials, for future implementation/use. + * Adds enable/disable options for Thermal ore generation. + Fixes + * Fixes a recipe desync issue. + * Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + Fixes + * Fixes a minor issue with Patchouli integration. + 1.16.3-1.0.0 + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Additions + * New machine recipes to support new vanilla 1.16 features. + Changes + * Armor no longer shows obscure stat boosts (such as Hazard Resistance). + * Ore generation parameters and rarity have been adjusted. + 1.15.2-1.0.0 + Additions + * JEI support for Catalysts. :) + * Thermalpedia - a guidebook! + * Requires Patchouli. + * Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Changes + * Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + Fixes + * Fixed a crash with the FluxoMagnet. + * Minor bugfixes involving the Fluid Encapsulator. + 1.15.2-0.3.0b + Additions + * Added more ways to get rubber. :) + Changes + * Adjusted augment scaling on the Flux Capacitor. + Fixes + * Fixed a corner case issue which allowed the Tinker Bench to overwrite an augment with a different one. + 1.15.2-0.2.5b + Changes + * Elemental mobs no longer spawn above light level 7. + Fixes + * Corrected an issue with certain recipes not working properly in the Sequential Fabricator. + 1.15.2-0.2.4b + Additions + * Sequential Fabricator + * It has 9 slots instead of 18 now, but they are smarter. + * The tank is included by default. + * It will not craft complex things involving NBT data. + Changes + * New machine textures! Thanks floofHips! :) + Fixes + * Corrected an issue with the Fluxsaw not using Radius Augments properly. + * Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + Additions + * A lot more mod compatibility recipes for Thermal machines. Thanks ShinyPorygon! + Fixes + * Corrected a recipe error with the Induction Smelter. + 1.15.2-0.2.2b + Additions + * A lot of mod compatibility recipes for Thermal machines. + * Many new Tags to better aid in item filtering. + Changes + * Adjusted wrench behavior for better interoperability with other mods. + * Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + * Tectonic Grenades now destroy Grass and Mycelium. + Fixes + * Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + Changes + * Reduced mob volume even more. + Fixes + * Config option actually works as intended; ores generate. + 1.15.2-0.2.0b + Good job - you found bugs! This update has lots of bugfixes. + Additions + * Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + * Various machine recipes. + * World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Changes + * Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + * Detonator can no longer change to Detonate mode if no TNT is primed. + * Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + * Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. No, Creative Search cannot find them. JEI can. This is a Mojang issue. + * Flux Capacitor now has 2 Augment slots. + * Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + * Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + * Hazmat armor no longer crashes the game when protecting from Poison or Wither. + * Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + * Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + * Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + * Potion Augments will now only increase Level up to 4 (Amplifier 3). + * Retooled a number of backend packages. + * Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + * Tinker Bench GUI Mode Button now has tooltips. + * Various items now have Tags. + * Various recipes adjusted for Tag support. + Fixes + * Alchemical Quiver now has proper icons when it has Arrows but no Potion. + * Elemental mobs now move, spawn, and have loot tables. + * Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + * Phyto-Soil Infuser is now craftable. + * Smelter now uses the correct amounts for all inputs. + * Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + 1.15.2-0.1.0b + Initial 1.15.2 Release! + * It's a beta; have fun and go find bugs. + Version + Additions + Changes + Fixes + + thermal_locomotion-1.16.3-1.1.3.jar: + Changelog - Thermal Series + ======================================================================================================================== + 1.16.3-1.1.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds some Quark support (and fix a recipe conflict). + Adds I/O side support to Cells. + Changes sided extraction behavior for IO sides to be more restrictive. + Improves lighting for Cells. + Overhauls wrench behavior - it rotates more stuff now. :) + -I'm sure this will break something. Let's see what. + Fixes additional energy being lost when placing an Energy Cell with the Holding enchantment. + Fixes Tinker Bench fill behavior with improperly restricted fluid containers. + 1.16.3-1.1.2 + ------------------------------------------------------------------------------------------------------------------------ + Adjust minimum fuel value limits for dynamos. + 1.16.3-1.1.1 + ------------------------------------------------------------------------------------------------------------------------ + Fix a bug with recipe mangling and dedicated servers. + Fix a couple of incorrect recipes and invalid inputs. + 1.16.3-1.1.0 + ------------------------------------------------------------------------------------------------------------------------ + Adds Bitumen and Tar (and Bituminous Sand) as resources. + Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. + Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. + Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. + Adds Fluid and Energy Cells (and their respective frames). + Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. + Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. + Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. + CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 + ------------------------------------------------------------------------------------------------------------------------ + Adds a couple of extra materials, for future implementation/use. + Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 + ------------------------------------------------------------------------------------------------------------------------ + Fixes an issue with Patchouli. + 1.16.3-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 + ------------------------------------------------------------------------------------------------------------------------ + Minor bugfixes involving the Fluid Encapsulator. + Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) + Added a guidebook! Requires Patchouli. + -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. + Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b + ------------------------------------------------------------------------------------------------------------------------ + Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b + ------------------------------------------------------------------------------------------------------------------------ + Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b + ------------------------------------------------------------------------------------------------------------------------ + Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. + -The tank is included by default. + -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. + Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b + ------------------------------------------------------------------------------------------------------------------------ + Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b + ------------------------------------------------------------------------------------------------------------------------ + Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). + Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b + ------------------------------------------------------------------------------------------------------------------------ + Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b + ------------------------------------------------------------------------------------------------------------------------ + Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. + Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. + Many recipes were adjusted to have Tag support. + Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. + Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. + Added Tags to various resources. + Added tooltips to the Tinker Bench GUI Mode Button. + Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. + -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. + Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). + Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b + ------------------------------------------------------------------------------------------------------------------------ + Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + thermal_locomotion-1.16.3-1.1.0.jar: + Changelog - Thermal Series ======================================================================================================================== 1.16.3-1.1.0 ------------------------------------------------------------------------------------------------------------------------ Adds Bitumen and Tar (and Bituminous Sand) as resources. Adds Crude Oil, Heavy Oil, Light Oil, Refined Fuel, and Creosote Oil as fluids. Adds the Capacitato - a low-end battery good for moving energy into machines. + Adds 3 new Dies to the Multiservo Press for packing and unpacking recipes. Adds a new machine - the Pyrolyzer. Generally used for making Coke and Charcoal. Adds Fluid and Energy Cells (and their respective frames). Adds the Aqueous Accumulator. Provides lots of water; but does not auto-output. + Coal Coke has been renamed to "Coke" and will probably have the internal ID changed in the future. + Adds Corn as a crop. Adds Perspicacious Stew, which grants Clarity (+40% XP) for one minute on consumption. + Energy values for tools have been adjusted. Tools can now be enchanted. + The Tinker Bench can now extract fluid from Potion Bottles. + Localizations and tooltips have been improved. + Prismarine Rails are now faster underwater. + Lots of new recipes have been added. CraftTweaker support is now provided (thanks Jared!) + Many, many textures have been adjusted and refined. + 1.16.3-1.0.3 ------------------------------------------------------------------------------------------------------------------------ Adds a couple of extra materials, for future implementation/use. Adds enable/disable options for Thermal ore generation. + Fixes a recipe desync issue. + Prevents a crash when other mods would incorrectly grab unobtainable items. + 1.16.3-1.0.1 ------------------------------------------------------------------------------------------------------------------------ Fixes an issue with Patchouli. + 1.16.3-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Initial 1.16 release! Same as 1.15.2-1.0.0; systems changed to conform to vanilla where necessary. + Added machine recipes to support new vanilla 1.16 features. + Armor no longer shows obscure stat boosts. (eg, Hazard Resistance) + Ore spawn and rarity has been adjusted. + 1.15.2-1.0.0 ------------------------------------------------------------------------------------------------------------------------ Minor bugfixes involving the Fluid Encapsulator. Fixed a crash with the FluxoMagnet. + Added JEI support for Catalysts. :) Added a guidebook! Requires Patchouli. -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. Updated numerous textures, such as Enderium parts and Thermal Innovation tools. + 1.15.2-0.3.0b ------------------------------------------------------------------------------------------------------------------------ Added more ways to get rubber. :) + Adjusted augment scaling on the Flux Capacitor. + Fixed an issue with the Tinker Bench and augs duping. + 1.15.2-0.2.5b ------------------------------------------------------------------------------------------------------------------------ Fixed an issue with certain recipes not working properly in the Sequential Fabricator. + Elemental mobs no longer spawn above light level 7. + 1.15.2-0.2.4b ------------------------------------------------------------------------------------------------------------------------ Added the Sequential Fabricator, an auto-crafting machine. + -It has 9 slots instead of 18 now, but they are smarter. -The tank is included by default. -It won't craft complex things involving NBT. + New machine textures! Thanks floofHips! :) + Fixed an issue with the Fluxsaw not using Radius Augments properly. Minor bugfixes related to recipe processing and tank displays. + 1.15.2-0.2.3b ------------------------------------------------------------------------------------------------------------------------ Fixed a recipe error with the Induction Smelter. + Added a lot more mod compatibility and machine recipes. Thanks Porygon! + 1.15.2-0.2.2b ------------------------------------------------------------------------------------------------------------------------ Added a huge amount of mod support (Biomes You'll Go, Pams, Refined Storage, Silent's Mechanisms, Traverse). Added lots of tags to better aid in item filtering. + Adjusted wrench behavior for better interoperability with other mods. + Renamed a couple of items - this will generate a missing item warning if you have an existing world. It's fine, really - you wouldn't have had these legitimately anyway. + Tectonic Grenades now destroy Grass and Mycelium. + Various forms of energy transport should now connect to the coil end of a Dynamo. + 1.15.2-0.2.1b ------------------------------------------------------------------------------------------------------------------------ Okay, so now the config option actually works as intended. Ores generate, mobs are more silent. + 1.15.2-0.2.0b ------------------------------------------------------------------------------------------------------------------------ Good job - you found bugs! This update has lots of bugfixes. + World generation can now be disabled for any of the given ores. You'll find the config file in the saves/serverconfig folder inside your world save. + Elemental mobs now move, spawn, and have loot tables. Elemental mob sounds are now quieter with distance. They're still probably too loud but at least it attenuates now. + Phyto-Soil Infuser now has a recipe. Many recipes were adjusted to have Tag support. Smelter now uses the correct amounts for all inputs. + Tectonic Grenades, Explosives, and Minecarts no longer break unbreakable things. Glacial Grenades, Explosives, and Minecarts deal a small amount of damage. + Added Fire Charge crafting recipes for Bronze, Invar, Electrum, Constantan. Added Tags to various resources. Added tooltips to the Tinker Bench GUI Mode Button. Added various machine recipes. + Alchemical Quiver now has proper icons when it has Arrows but no Potion. + Beekeeper and Hazmat armors will take damage when protecting from their respective effects. + Detonator can no longer change to Detonate mode if no TNT is primed. + Diving and Hazmat armors have improved (and no longer bugged) additional air logic. Air lasts roughly 5x and 2.5x longer, respectively. + Elemental mob Spawn Eggs have been moved to the Thermal Series Items tab. -No, Creative Search cannot find them. JEI can. This is a Mojang issue. + Flux Capacitor now has 2 Augment slots. + Hazmat armor now properly protects from lightning damage, Chilled, and Shocked status effects. Hazmat armor no longer crashes the game when protecting from Poison or Wither. + Improved the "Clear" tooltip for Tanks and Energy Coil GUI Elements. (Hold Alt or Shift while hovering to see it.) + Perennial crops have had their BlockState, Loot Tables, and growth logic adjusted to be less confusing when using mods that make guesses about BlockStates. ;) + Potion Augments will now only increase Duration up to 1 hour (72000 ticks). Potion Augments will now only increase Level up to 4 (Amplifier 3). + Shift + Right Click will no longer attempt to insert Augments into the Augmentation Panel. + Retooled a number of backend packages. + 1.15.2-0.1.0b ------------------------------------------------------------------------------------------------------------------------ Initial 1.15.2 Release! + It's a beta; have fun and go find bugs. + + Tips (Tips-1.16.4-3.0.1.jar --> Tips-1.16.4-3.0.2.jar): + Tips-1.16.4-3.0.2.jar: + * Fix spelling of deserts to not be a dessert. (#30) - Moleculor + Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Tips) + * Diablo Crasher + * BigAl607 + * Klouver + * Edward + * Pongo Sapiens + * Darkosto + + Titanium (titanium-1.16.4-3.2.3.jar --> titanium-1.16.4-3.2.4.jar): + titanium-1.16.4-3.2.4.jar: + [https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md](https://github.com/InnovativeOnlineIndustries/Titanium/blob/changelog/CHANGELOG.md) + + Transport (Transport-1.16.4-3.3.0.jar --> Transport-1.16.4-3.3.1.jar): + Transport-1.16.4-3.3.1.jar: + Fix crash with newer Quark + Fix booster engines being way too powerful + + Trash Cans (trashcans-1.0.5-mc1.16.4 --> trashcans-1.0.6-mc1.16.4): + trashcans-1.0.6-mc1.16.4: + * trash cans can now be waterlogged + * changed the minimum energy transfer limited from 100 FE/t to 1 FE/t for the energy and ultimate trash cans + * added tooltips to the buttons to change the energy limit + + trashcans-1.0.6-mc1.16.3: + * trash cans can now be waterlogged + * changed the minimum energy transfer limited from 100 FE/t to 1 FE/t for the energy and ultimate trash cans + * added tooltips to the buttons to change the energy limit + + trashcans-1.0.6-mc1.16.2: + * trash cans can now be waterlogged + * changed the minimum energy transfer limited from 100 FE/t to 1 FE/t for the energy and ultimate trash cans + * added tooltips to the buttons to change the energy limit + + trashcans-1.0.6-mc1.16.1: + * trash cans can now be waterlogged + * changed the minimum energy transfer limited from 100 FE/t to 1 FE/t for the energy and ultimate trash cans + * added tooltips to the buttons to change the energy limit + + YUNG's Better Mineshafts (Forge) ([1.16.3 / 1.16.4] YUNG's Better Mineshafts v1.1 --> [1.16.3 / 1.16.4] YUNG's Better Mineshafts v1.1.1): + [1.16.3 / 1.16.4] YUNG's Better Mineshafts v1.1.1: + This version supports Minecraft 1.16.3 AND 1.16.4. + In this version, better mineshafts no longer completely override vanilla mineshafts. Vanilla mineshafts still won't spawn, but the Better Mineshafts should have their own entry in the /locate command. + Join our Discord! [](https://discord.gg/rns3beq) + Changelog: + * Attempt to fix rare crash when vines are generated next to fluid along chunk region boundary + +Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).