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If i want to update the color or opacity of my text, it looks like what I need to do is generate a fresh material each time, like so:
mesh.material = new RawShaderMaterial(MsdfShader(materialConfig));
I'm wondering how efficient that is for, say, a fading animation. Would it be possible to somehow expose the necessary uniforms, assuming that would be more efficient?
The text was updated successfully, but these errors were encountered:
If i want to update the color or opacity of my text, it looks like what I need to do is generate a fresh material each time, like so:
I'm wondering how efficient that is for, say, a fading animation. Would it be possible to somehow expose the necessary uniforms, assuming that would be more efficient?
The text was updated successfully, but these errors were encountered: