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The gltf validator raise a MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT for each text primitve.
I was able to export it after adding a 0 z-coordinate for each position.
Maybe add an option flag to make the geometry buffer serializable ? (use Vec3 instead of Vec2 ?)
The text was updated successfully, but these errors were encountered:
The gltf validator raise a MESH_PRIMITIVE_ATTRIBUTES_ACCESSOR_INVALID_FORMAT for each text primitve.
I was able to export it after adding a 0 z-coordinate for each position.
Maybe add an option flag to make the geometry buffer serializable ? (use Vec3 instead of Vec2 ?)
The text was updated successfully, but these errors were encountered: