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I am trying to scale my text to be smaller but whenever I do the last letter is clipped like shown in the picture below. It should say "Spacetime" but the E is clipped.
This is the function that creates the textMesh
const geometry = createGeometry({ font, text: text, letterSpacing:letterSpacing, width:width, }); // Create material with msdf shader from three-bmfont-tex const material = new THREE.RawShaderMaterial(MSDFShader({ map: texture, color: color, side: THREE.DoubleSide, transparent: false, negate: false, }));
The text was updated successfully, but these errors were encountered:
I am trying to scale my text to be smaller but whenever I do the last letter is clipped like shown in the picture below. It should say "Spacetime" but the E is clipped.
This is the function that creates the textMesh
const geometry = createGeometry({ font, text: text, letterSpacing:letterSpacing, width:width, }); // Create material with msdf shader from three-bmfont-tex const material = new THREE.RawShaderMaterial(MSDFShader({ map: texture, color: color, side: THREE.DoubleSide, transparent: false, negate: false, }));
The text was updated successfully, but these errors were encountered: