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circledrawer2.ml
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circledrawer2.ml
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let (_locale:string) = GMain.init ()
type circle = { x:float; y: float; r: float}
let redo_list = ref []
let undo_list = ref []
let circles = ref []
let selected_circle = ref None
let w = GWindow.window ~title:"Circle Drawer" ()
let table = GPack.table ~row_spacings:4 ~col_spacings:4 ~rows:2 ~columns:2 ~homogeneous:false ~show:true ~packing:w#add ()
let button_undo = GButton.button ~label:("Undo") ~packing:(table#attach ~left:0 ~top:0) ()
let button_redo = GButton.button ~label:("Redo") ~packing:(table#attach ~left:1 ~top:0) ()
let drawing = GMisc.drawing_area ~packing:(table#attach ~left:0 ~right:2~top:1) ()
let () = drawing#misc#set_size_request ~width:200 ~height:200 ()
let draw widget cr =
ignore widget;
Option.iter (fun circle ->
Cairo.set_source_rgb cr 0.5 0.5 0.5;
Cairo.arc cr circle.x circle.y ~r:circle.r ~a1:0. ~a2:(2.*.Float.pi);
Cairo.fill cr
) !selected_circle;
List.iter (fun circle ->
Cairo.arc cr circle.x circle.y ~r:circle.r ~a1:0. ~a2:(2.*.Float.pi);
Cairo.set_source_rgb cr 0. 0. 0.;
Cairo.stroke cr
) !circles;
true
let _ = drawing#misc#connect#draw ~callback:(draw drawing)
let check_undo () =
button_undo#set_sensitive (!undo_list <> []) ;
button_redo#set_sensitive (!redo_list <> [])
let () = check_undo ()
let _ = button_undo#connect#clicked ~callback:(fun () ->
begin
match !undo_list with
| hd::undo_list' -> undo_list:=undo_list'; redo_list:=!circles::!redo_list; circles:=hd
| [] -> ()
end;
selected_circle := None;
check_undo();
drawing#misc#queue_draw ())
let _ = button_redo#connect#clicked ~callback:(fun () ->
begin
match !redo_list with
| hd::redo_list' -> redo_list:=redo_list'; undo_list:=!circles::!undo_list; circles:=hd
| [] -> ()
end;
selected_circle := None;
check_undo ();
drawing#misc#queue_draw ())
let calc_selection mouse_x mouse_y =
selected_circle := None;
let min_d = ref None in
List.iter (fun circle ->
let mouse_r = Float.sqrt((circle.x-.mouse_x)**2.+.(circle.y-.mouse_y)**2.) in
if mouse_r < circle.r then
let d = circle.r-.mouse_r in
match !min_d with
| Some d' -> if d<d' then
min_d := Some d; selected_circle := Some circle
| None -> selected_circle := Some circle) !circles
let change_diameter x y r =
circles := List.map (fun circle ->
if x=circle.x && y=circle.y then {x;y;r} else circle) !circles;
selected_circle := Option.map (fun circle ->
if x=circle.x && y=circle.y then {x;y;r} else circle) !selected_circle;
drawing#misc#queue_draw ()
let create_circle x y r =
circles := {x;y;r} :: !circles;
drawing#misc#queue_draw ()
let create_diameter_window () =
undo_list := !circles :: !undo_list;
redo_list := [];
match !selected_circle with
| Some c ->
let window = GWindow.window ~title:"" ~modal:true ~width:250 ~height:100 () in
let vbox = GPack.vbox ~border_width:10 ~packing:window#add () in
let label = GMisc.label ~text:(Printf.sprintf "Adjust diameter of circle at (%.0f, %.0f)" c.x c.y) ~packing:vbox#add () in
let slider_adj = GData.adjustment ~lower:0. ~value:c.r ~upper:200. () in
let slider = GRange.scale `HORIZONTAL ~adjustment:slider_adj ~packing:(vbox#pack ~padding:4 ~expand:true) () in
let _ = window#connect#destroy ~callback:(fun () ->
check_undo ()) in
let _ = slider#connect#value_changed ~callback:(fun () -> change_diameter c.x c.y slider_adj#value;
drawing#misc#queue_draw()) in
window#show ();
ignore (label, slider)
| None -> ()
let _ = drawing#event#add [`BUTTON_PRESS]
let _ = drawing#event#connect#button_press ~callback:(fun ev ->
let mouse_x = GdkEvent.Button.x ev in
let mouse_y = GdkEvent.Button.y ev in
let button = GdkEvent.Button.button ev in
if button = 3 then
match !selected_circle with
| Some c when Float.sqrt((c.x-.mouse_x)**2.+.(c.y-.mouse_y)**2.) < c.r
->
let menu = GMenu.menu () in
let menuitem = GMenu.menu_item ~label:"Adjust diameter..." ~use_mnemonic:true ~packing:menu#append () in
ignore @@ menuitem#connect#activate ~callback:(fun () -> create_diameter_window ());
menu#popup ~button:0 ~time:0l
| _ -> ()
else
begin
calc_selection mouse_x mouse_y;
if !selected_circle = None then
begin
undo_list := !circles :: !undo_list;
redo_list := [];
create_circle mouse_x mouse_y 20.;
check_undo ()
end
else
drawing#misc#queue_draw()
end;
true)
let () = ignore (button_undo, button_redo)
let () =
ignore @@ w#connect#destroy ~callback: GMain.quit;
w#show ();
GMain.main ()