You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Rendering animations isn't as robust as we want it to be. The supported formats are limited and we can't really import everything we want to in a meaningful way.
When rendering an animation lighting normals don't work, since we can't average the normals, we need tangent and bi-tangent spaces to be transformed for the normal to work properly.
The text was updated successfully, but these errors were encountered:
My current idea for this is to pull in https://github.com/assimp/assimp and use that loading. Unfortunately the python library (https://pypi.org/project/pyassimp/) doesn't really seam to work for me, haven't looked into it that much but we might have to rewrite part of the asset pipeline in C++...
Rendering animations isn't as robust as we want it to be. The supported formats are limited and we can't really import everything we want to in a meaningful way.
When rendering an animation lighting normals don't work, since we can't average the normals, we need tangent and bi-tangent spaces to be transformed for the normal to work properly.
The text was updated successfully, but these errors were encountered: