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[Question]: D3D12_RESOURCE_STATE_INDEX_BUFFER #9

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matt77hias opened this issue Apr 19, 2020 · 2 comments
Open

[Question]: D3D12_RESOURCE_STATE_INDEX_BUFFER #9

matt77hias opened this issue Apr 19, 2020 · 2 comments

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@matt77hias
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Why does the static buffer pool always transition to a D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER state even when used for indices? Shouldn't D3D12_RESOURCE_STATE_INDEX_BUFFER be used for that purpose as already mentioned in the comments?

@kingofthebongo2008
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This is a bug actually

@aguaviva
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aguaviva commented Sep 1, 2020

Yes it is a bug, thanks for reporting it!

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