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Why does the static buffer pool always transition to a D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER state even when used for indices? Shouldn't D3D12_RESOURCE_STATE_INDEX_BUFFER be used for that purpose as already mentioned in the comments?
The text was updated successfully, but these errors were encountered:
Why does the static buffer pool always transition to a
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER
state even when used for indices? Shouldn'tD3D12_RESOURCE_STATE_INDEX_BUFFER
be used for that purpose as already mentioned in the comments?The text was updated successfully, but these errors were encountered: