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Hi there, I was wondering if it would be possible to also get a C# wrapper for the remaining bits of API outside of RadeonProRender.h, such as Baikal and Vulkan.
Are you using any particular technology to generate these wrapper automatically ? Is there way to proper "AMD way" generate these on our side so that we don't have to write them by hand ?
Also, what about "RadeonProRender_V2.h" and C# ? I suppose the existing C# wrapper is for the V1, is it necessary to use the V2 to get all the features ?
Thanks in advance and cheers,
Mathieu.
The text was updated successfully, but these errors were encountered:
Ok thanks!! It would be awesome if you guys could provide a C# sample with Vulkan interop to display the results in a window without copying the data on the GPU...
Hi there, I was wondering if it would be possible to also get a C# wrapper for the remaining bits of API outside of RadeonProRender.h, such as Baikal and Vulkan.
Are you using any particular technology to generate these wrapper automatically ? Is there way to proper "AMD way" generate these on our side so that we don't have to write them by hand ?
Also, what about "RadeonProRender_V2.h" and C# ? I suppose the existing C# wrapper is for the V1, is it necessary to use the V2 to get all the features ?
Thanks in advance and cheers,
Mathieu.
The text was updated successfully, but these errors were encountered: