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Visual unvininsable Bug with Angelica Shaders #880

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3 tasks done
Chaoschaot232 opened this issue Feb 21, 2025 · 3 comments
Open
3 tasks done

Visual unvininsable Bug with Angelica Shaders #880

Chaoschaot232 opened this issue Feb 21, 2025 · 3 comments

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@Chaoschaot232
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Your GTNH Discord Username

marcelchaoschaot234

Mod Version

angelica-1.0.0-beta34

Bug Report

Like described in https://canary.discord.com/channels/181078474394566657/603348502637969419/1342563370095869963 from time to time LP Pipes, 3D Text and Item Rendering (HEE and Storage Drawers) are getting invinsable and the current best solution is either to restart the pack or to turn off the Shader and then turn it back on.

Java Version

Java 17

Graphics Card Vendor

NVidia

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

Packversion: Nightly 872
Shader used: ComplementaryShaders v4.7.2 (5x seems not to work correctly for now) with some Sampsa edits.

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
@Chaoschaot232
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For better overview I am attaching both crash reports from my players too

crash-2025-02-21_18.31.54-client.txt

crash-2025-02-19_08.41.58-client.txt

@mitchej123
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Malicious doors strikes again
at net.malisis.doors.ProxyAccess$ProxyWorld.getSkyColorBody(ProxyAccess.java:138)

@Ethryan
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Ethryan commented Feb 21, 2025

Sometimes I wonder why that mod is still in the pack.
I like the doors but they sure have their problems…. Annoying problems….

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3 participants