-
Notifications
You must be signed in to change notification settings - Fork 0
/
todo.txt
40 lines (26 loc) · 1.83 KB
/
todo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
$$$$$$$$$
$$ Shorter Term things
$$$$$$$$$
Selected mission flashing is really slow. So is the fire whoosh flashing thing. And shoot again. Speed up that show.
Thought I did that, but still seems slow. Will have to check on real game.
Also, JB 2 ball mode ended on a drain, but a ball was ejected right before it actually ended. Check order of events.
##### Things to do before sending this to Mike
Change filesystem to Read Only
Auto-start script so game just launches
Tie up all cables/wires
#########
## These are big picture things, for the most part. None of this is required to get the game running.
#########
- The return lanes have a "Spot Quarter" lamp. These should rotate with slings/pops/kicking targets between the
lamps, but I think they shouldn't always be on.
Let's do this: Every 10 hits on either kicking target lights "Spot Quarter," and then the lights move from side
to side on sw_toggle. After you collect that, or the ball ends, we wait for another 10 shots on kicking targets.
This also can't happen during a mission, since getting a quarter could result in a multiball.
It also can't happen in a multiball.
- Also the top kicker, Manager's Choice. That's something right now, but I think it should be more like manual mission
selection at the start of a ball in STTNG. Flipper-based selection of the mission, rather than random.
- Wizard does absolutely nothing. How about we add to wizard value with that shot (left orbit, I think. Maybe 25k),
but you can't collect those points until you max out the album value. At that point, it keeps the UM drop targets
down (I think it has knockdown coils?), and the screen comes on to say collect wizard points with whatever the total is.
That becomes the wizard bonus, too. So you constantly get those points.
- Also - Special? What to do?