diff --git a/prog/gameLibs/render/daBfg/api/das/frameGraphModule.cpp b/prog/gameLibs/render/daBfg/api/das/frameGraphModule.cpp index 549d35d43..757b8052a 100644 --- a/prog/gameLibs/render/daBfg/api/das/frameGraphModule.cpp +++ b/prog/gameLibs/render/daBfg/api/das/frameGraphModule.cpp @@ -176,7 +176,7 @@ DaBfgCoreModule::DaBfgCoreModule() : das::Module("daBfgCore") { // Note that with this mechanism we wipe more than we need to: even // non das-native blobs will get emergency wiped, but we are OK with that. - rt.wipeBlobsBetweenFrames(*resIdsToWipe); + rt.wipeBlobsBetweenFrames(eastl::span(resIdsToWipe->data(), resIdsToWipe->size())); debug("daBfg: Wiped nodes and blobs managed by context %p", ctx); } });