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I had an older version installed and used that for Enlisted modding. I had a few rendinst with rendinst_emissiverendinst_simple_glass and rendinst_refraction that now throw missing shader error.
Using shaderdump from Enlisted or older version of this project doesn't solve the issue, because then i get invalid shader error:
Using provided "tools" shaders don't have these basic shaders?
I'm not sure if it's an issue if you build from source, but i don't need to do that for what i'm using DaEditor for.
Shaders used in outerSpace assets seem to work fine.
The text was updated successfully, but these errors were encountered:
I think issue is due to DagorEngine update uses sync from internal repo while EnlistedCDK is built against game's production branch.
So format of shaders has been changed.
You can proceed using EnlistedCDK downloaded from official place and don't try newer DagorEngine update until data format begin to match.
Also you can try shaders from dngSceneViewer:
Z:\DagorEngine.git\samples\dngSceneViewer\develop\toolShaders\tools.ps50.shdump.bin
It does contain these shaders:
--- shader[325] rendinst_refraction dump (320 passes, 160 unique passes):
--- shader[328] rendinst_simple_glass dump (32 passes, 16 unique passes):
I have downloaded the prebuilt outerSpace-prebuilt-fullsrc.tar.gz and tools-prebuilt-windows-x86_64.7z, from latest release (2025.01.15)
I had an older version installed and used that for Enlisted modding. I had a few rendinst with
rendinst_emissive
rendinst_simple_glass
andrendinst_refraction
that now throw missing shader error.Using shaderdump from Enlisted or older version of this project doesn't solve the issue, because then i get invalid shader error:
Using provided "tools" shaders don't have these basic shaders?
I'm not sure if it's an issue if you build from source, but i don't need to do that for what i'm using DaEditor for.
Shaders used in
outerSpace
assets seem to work fine.The text was updated successfully, but these errors were encountered: