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Font error in DaEditorX and AssetViewer for win-arm64 and x86_64 version #111

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CodeLikeCXK opened this issue Jan 17, 2025 · 5 comments

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@CodeLikeCXK
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Windows-arm64 vesion
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x86_64 version

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This problem was not present before.What might it be related to?

@NicSavichev
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looks like missing Z:\DagorEngine.git\tools\dagor_cdk\commonData\fonts or broken shaders (imgui.dshl at least)

@CodeLikeCXK
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looks like missing Z:\DagorEngine.git\tools\dagor_cdk\commonData\fonts or broken shaders (imgui.dshl at least)

After I boot editor through batchfile in project folder the fonts are normal.
Could I compile fonts for editor itself?

@NicSavichev
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Editor uses dynamic fonts (no need to compile, just simple config Z:\DagorEngine.git\tools\dagor_cdk\commonData\default.dynFont.blk).
I suspect something wrong with with current workdir (or startdir) so editor startup cannot find needed files.
Though screenshots show that fonts are OK, but rendering is not (alpha-blending is broken while dimensions of glyphs are OK)

@CodeLikeCXK
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Editor uses dynamic fonts (no need to compile, just simple config Z:\DagorEngine.git\tools\dagor_cdk\commonData\default.dynFont.blk). I suspect something wrong with with current workdir (or startdir) so editor startup cannot find needed files. Though screenshots show that fonts are OK, but rendering is not (alpha-blending is broken while dimensions of glyphs are OK)

I just check that config file. The font mentioned dejaVuSans is in fonts folder.
The alpha blending is issue for custom mesh export.
Could I change material/shader in editor instead of 3dsmax?

@CodeLikeCXK
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Editor uses dynamic fonts (no need to compile, just simple config Z:\DagorEngine.git\tools\dagor_cdk\commonData\default.dynFont.blk). I suspect something wrong with with current workdir (or startdir) so editor startup cannot find needed files. Though screenshots show that fonts are OK, but rendering is not (alpha-blending is broken while dimensions of glyphs are OK)

Also. When open editor through OuterSpace sample. the fonts are error again.

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