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World space UI with animation effect through rendertarget: Do I need to modify engine to achieve that? #116

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CodeLikeCXK opened this issue Jan 23, 2025 · 1 comment

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@CodeLikeCXK
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For example:

  1. An user interface composited with images & widgets(animations are not considered for now)
  2. Snap the UI into world space(A mesh plane with material)
  3. Interact with the plane with mouse on PC and gamepad

How difficult it would be?

@NicSavichev
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It is feasible, some of this features are available right now (special 3D panels in daRG lib) and the rest is scheduled to be done in Feb 2025.
I will share sample code / markup for this when it will be ready for sharing.

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