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Improve rendering performance #12

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rbrune opened this issue Sep 15, 2021 · 0 comments
Open

Improve rendering performance #12

rbrune opened this issue Sep 15, 2021 · 0 comments

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@rbrune
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rbrune commented Sep 15, 2021

Rendering ships with MeshObjectRender() is still the performance bottleneck despite using buffers. The buffers are regenerated on every frame which is definitely far from ideal. Cache and reuse the buffers as much as possible.

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